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Fix obelisks puzzle revealing

Teams and players were messed up in lib; hardcoded constants were refactored.
This commit is contained in:
Vadim Markovtsev 2016-01-20 10:44:13 +03:00
parent e4b73180bd
commit 10f888a483
8 changed files with 95 additions and 83 deletions

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@ -275,7 +275,7 @@ TSubgoal Win::whatToDoToAchieve()
// 0.85 -> radius now 2 tiles // 0.85 -> radius now 2 tiles
// 0.95 -> 1 tile radius, position is fully known // 0.95 -> 1 tile radius, position is fully known
// AFAIK H3 AI does something like this // AFAIK H3 AI does something like this
int3 grailPos = cb->getGrailPos(ratio); int3 grailPos = cb->getGrailPos(&ratio);
if(ratio > 0.99) if(ratio > 0.99)
{ {
return sptr (Goals::DigAtTile(grailPos)); return sptr (Goals::DigAtTile(grailPos));

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@ -119,7 +119,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player)
isAutoFightOn = false; isAutoFightOn = false;
duringMovement = false; duringMovement = false;
ignoreEvents = false; ignoreEvents = false;
} }
CPlayerInterface::~CPlayerInterface() CPlayerInterface::~CPlayerInterface()
@ -824,16 +824,16 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
//tidy up //tidy up
BattleAction ret = *(b->givenCommand->data); BattleAction ret = *(b->givenCommand->data);
vstd::clear_pointer(b->givenCommand->data); vstd::clear_pointer(b->givenCommand->data);
if(ret.actionType == Battle::CANCEL) if(ret.actionType == Battle::CANCEL)
{ {
if(stackId != ret.stackNumber) if(stackId != ret.stackNumber)
logGlobal->error("Not current active stack action canceled"); logGlobal->error("Not current active stack action canceled");
logGlobal->traceStream() << "Canceled command for " << stackName; logGlobal->traceStream() << "Canceled command for " << stackName;
} }
else else
logGlobal->traceStream() << "Giving command for " << stackName; logGlobal->traceStream() << "Giving command for " << stackName;
return ret; return ret;
} }
@ -1610,11 +1610,11 @@ void CPlayerInterface::update()
{ {
// Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request // Make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex()); boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
// While mutexes were locked away we may be have stopped being the active interface // While mutexes were locked away we may be have stopped being the active interface
if(LOCPLINT != this) if(LOCPLINT != this)
return; return;
//if there are any waiting dialogs, show them //if there are any waiting dialogs, show them
if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get()) if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
{ {
@ -2170,7 +2170,7 @@ void CPlayerInterface::showPuzzleMap()
//TODO: interface should not know the real position of Grail... //TODO: interface should not know the real position of Grail...
double ratio = 0; double ratio = 0;
int3 grailPos = cb->getGrailPos(ratio); int3 grailPos = cb->getGrailPos(&ratio);
GH.pushInt(new CPuzzleWindow(grailPos, ratio)); GH.pushInt(new CPuzzleWindow(grailPos, ratio));
} }
@ -2195,7 +2195,7 @@ void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellI
int level = caster->getSpellSchoolLevel(spell); int level = caster->getSpellSchoolLevel(spell);
adventureInt->worldViewOptions.showAllTerrain = (level>2); adventureInt->worldViewOptions.showAllTerrain = (level>2);
} }
auto castSoundPath = spell->getCastSound(); auto castSoundPath = spell->getCastSound();
if (!castSoundPath.empty()) if (!castSoundPath.empty())
CCS->soundh->playSound(castSoundPath); CCS->soundh->playSound(castSoundPath);
@ -2783,8 +2783,8 @@ void CPlayerInterface::showWorldViewEx(const std::vector<ObjectPosInfo>& objectP
{ {
EVENT_HANDLER_CALLED_BY_CLIENT; EVENT_HANDLER_CALLED_BY_CLIENT;
//TODO: showWorldViewEx //TODO: showWorldViewEx
std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions)); std::copy(objectPositions.begin(), objectPositions.end(), std::back_inserter(adventureInt->worldViewOptions.iconPositions));
viewWorldMap(); viewWorldMap();
} }

View File

@ -229,13 +229,13 @@ bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown
{ {
if(!detailed && nullptr != selectedObject) if(!detailed && nullptr != selectedObject)
{ {
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject); const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
if(nullptr != selectedHero) if(nullptr != selectedHero)
detailed = selectedHero->hasVisions(town, 1); detailed = selectedHero->hasVisions(town, 1);
} }
dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed); dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
} }
else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2) else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed); dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
else else
@ -268,28 +268,28 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false); ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
bool accessFlag = hasAccess(h->tempOwner); bool accessFlag = hasAccess(h->tempOwner);
if(!accessFlag && nullptr != selectedObject) if(!accessFlag && nullptr != selectedObject)
{ {
const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject); const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
if(nullptr != selectedHero) if(nullptr != selectedHero)
accessFlag = selectedHero->hasVisions(hero, 1); accessFlag = selectedHero->hasVisions(hero, 1);
} }
dest.initFromHero(h, accessFlag); dest.initFromHero(h, accessFlag);
//DISGUISED bonus implementation //DISGUISED bonus implementation
if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES) if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
{ {
//todo: bonus cashing //todo: bonus cashing
int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0)); int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info) auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
{ {
int maxAIValue = 0; int maxAIValue = 0;
const CCreature * mostStrong = nullptr; const CCreature * mostStrong = nullptr;
for(auto & elem : info.army) for(auto & elem : info.army)
{ {
if(elem.second.type->AIValue > maxAIValue) if(elem.second.type->AIValue > maxAIValue)
@ -298,7 +298,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
mostStrong = elem.second.type; mostStrong = elem.second.type;
} }
} }
if(nullptr == mostStrong)//just in case if(nullptr == mostStrong)//just in case
logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel; logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
else else
@ -307,25 +307,25 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
elem.second.type = mostStrong; elem.second.type = mostStrong;
} }
}; };
auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info) auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)
{ {
doBasicDisguise(info); doBasicDisguise(info);
for(auto & elem : info.army) for(auto & elem : info.army)
elem.second.count = 0; elem.second.count = 0;
}; };
auto doExpertDisguise = [this,h](InfoAboutHero & info) auto doExpertDisguise = [this,h](InfoAboutHero & info)
{ {
for(auto & elem : info.army) for(auto & elem : info.army)
elem.second.count = 0; elem.second.count = 0;
const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle; const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
int maxAIValue = 0; int maxAIValue = 0;
const CCreature * mostStrong = nullptr; const CCreature * mostStrong = nullptr;
for(auto creature : VLC->creh->creatures) for(auto creature : VLC->creh->creatures)
{ {
if(creature->faction == factionIndex && creature->AIValue > maxAIValue) if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
@ -334,35 +334,35 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
mostStrong = creature; mostStrong = creature;
} }
} }
if(nullptr != mostStrong) //possible, faction may have no creatures at all if(nullptr != mostStrong) //possible, faction may have no creatures at all
for(auto & elem : info.army) for(auto & elem : info.army)
elem.second.type = mostStrong; elem.second.type = mostStrong;
}; };
switch (disguiseLevel) switch (disguiseLevel)
{ {
case 0: case 0:
//no bonus at all - do nothing //no bonus at all - do nothing
break; break;
case 1: case 1:
doBasicDisguise(dest); doBasicDisguise(dest);
break; break;
case 2: case 2:
doAdvancedDisguise(dest); doAdvancedDisguise(dest);
break; break;
case 3: case 3:
doExpertDisguise(dest); doExpertDisguise(dest);
break; break;
default: default:
//invalid value //invalid value
logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel; logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
break; break;
} }
} }
return true; return true;
} }
@ -486,7 +486,7 @@ std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVi
boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]); boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
for (size_t x = 0; x < width; x++) for (size_t x = 0; x < width; x++)
for (size_t y = 0; y < height; y++) for (size_t y = 0; y < height; y++)
for (size_t z = 0; z < levels; z++) for (size_t z = 0; z < levels; z++)
@ -723,15 +723,16 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
return -1; return -1;
} }
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio ) int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
{ {
if (!player || CGObelisk::obeliskCount == 0) if (!player || CGObelisk::obeliskCount == 0)
{ {
outKnownRatio = 0.0; *outKnownRatio = 0.0;
} }
else else
{ {
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount; *outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id])
/ CGObelisk::obeliskCount;
} }
return gs->map->grailPos; return gs->map->grailPos;
} }
@ -964,4 +965,3 @@ void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 v
sob.val = static_cast<ui32>(val); sob.val = static_cast<ui32>(val);
commitPackage(&sob); commitPackage(&sob);
} }

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@ -125,7 +125,7 @@ class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
public: public:
int howManyTowns() const; int howManyTowns() const;
int howManyHeroes(bool includeGarrisoned = true) const; int howManyHeroes(bool includeGarrisoned = true) const;
int3 getGrailPos(double &outKnownRatio); int3 getGrailPos(double *outKnownRatio);
boost::optional<PlayerColor> getMyColor() const; boost::optional<PlayerColor> getMyColor() const;
std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
@ -139,7 +139,7 @@ public:
int getResourceAmount(Res::ERes type) const; int getResourceAmount(Res::ERes type) const;
TResources getResourceAmount() const; TResources getResourceAmount() const;
const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map const std::vector< std::vector< std::vector<ui8> > > & getVisibilityMap()const; //returns visibility map
const PlayerSettings * getPlayerSettings(PlayerColor color) const; const PlayerSettings * getPlayerSettings(PlayerColor color) const;
}; };
@ -154,4 +154,3 @@ public:
virtual void showInfoDialog(const std::string &msg, PlayerColor player); virtual void showInfoDialog(const std::string &msg, PlayerColor player);
}; };

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@ -533,7 +533,7 @@ void CGSeerHut::newTurn() const
{ {
if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
{ {
cb->setObjProperty (id, 10, CQuest::COMPLETE); cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
} }
} }
@ -550,7 +550,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
if (firstVisit) if (firstVisit)
{ {
isCustom = quest->isCustomFirst; isCustom = quest->isCustomFirst;
cb->setObjProperty (id, 10, CQuest::IN_PROGRESS); cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq; AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos()); aq.quest = QuestInfo (quest, this, visitablePos());
@ -645,7 +645,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
default: default:
break; break;
} }
cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end completeQuest(h); //make sure to remove QuestGuard at the very end
} }
} }

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@ -118,6 +118,8 @@ public:
h & rewardType & rID & rVal & seerName; h & rewardType & rID & rVal & seerName;
} }
protected: protected:
static constexpr int OBJPROP_VISITED = 10;
void setPropertyDer(ui8 what, ui32 val) override; void setPropertyDer(ui8 what, ui32 val) override;
}; };

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@ -60,7 +60,7 @@ static std::string & visitedTxt(const bool visited)
void CPlayersVisited::setPropertyDer( ui8 what, ui32 val ) void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
{ {
if(what == 10) if(what == CPlayersVisited::OBJPROP_VISITED)
players.insert(PlayerColor(val)); players.insert(PlayerColor(val));
} }
@ -103,16 +103,16 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
{ {
std::string hoverName; std::string hoverName;
if(hero->hasVisions(this, 0)) if(hero->hasVisions(this, 0))
{ {
MetaString ms; MetaString ms;
ms << stacks.begin()->second->count; ms << stacks.begin()->second->count;
ms << " " ; ms << " " ;
ms.addTxt(MetaString::CRE_PL_NAMES,subID); ms.addTxt(MetaString::CRE_PL_NAMES,subID);
ms << "\n"; ms << "\n";
int decision = takenAction(hero, true); int decision = takenAction(hero, true);
switch (decision) switch (decision)
{ {
case FIGHT: case FIGHT:
@ -123,19 +123,19 @@ std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
break; break;
case JOIN_FOR_FREE: case JOIN_FOR_FREE:
ms.addTxt(MetaString::GENERAL_TXT,243); ms.addTxt(MetaString::GENERAL_TXT,243);
break; break;
default: //decision = cost in gold default: //decision = cost in gold
VLC->generaltexth->allTexts[244]; VLC->generaltexth->allTexts[244];
ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision); ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
break; break;
} }
ms.toString(hoverName); ms.toString(hoverName);
} }
else else
{ {
hoverName = getHoverText(hero->tempOwner); hoverName = getHoverText(hero->tempOwner);
} }
const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"]; const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
@ -1310,7 +1310,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
iw.soundID = soundBase::gazebo; iw.soundID = soundBase::gazebo;
iw.player = h->getOwner(); iw.player = h->getOwner();
if(!wasVisited(h->tempOwner)) if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum()); cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
ui32 txt_id; ui32 txt_id;
if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
{ {
@ -1420,7 +1420,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
} }
if(!wasVisited(h->tempOwner)) if(!wasVisited(h->tempOwner))
cb->setObjProperty(id, 10, h->tempOwner.getNum()); cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
InfoWindow iw; InfoWindow iw;
iw.soundID = soundBase::temple; iw.soundID = soundBase::temple;
@ -1745,7 +1745,7 @@ void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
int3(-3,0,0), int3(1,0,0), //AB int3(-3,0,0), int3(1,0,0), //AB
int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
}; };
} }
void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
@ -1821,7 +1821,7 @@ void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
//water = 0; land = 1; underground = 2; //water = 0; land = 1; underground = 2;
cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
cb->sendAndApply (&fw); cb->sendAndApply (&fw);
cb->setObjProperty (id, 10, hero->tempOwner.getNum()); cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
} }
} }
@ -1843,11 +1843,13 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
iw.text.addTxt(MetaString::ADVOB_TXT, 96); iw.text.addTxt(MetaString::ADVOB_TXT, 96);
cb->sendAndApply(&iw); cb->sendAndApply(&iw);
cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter // increment general visited obelisks counter
cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum()); openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited // mark that particular obelisk as visited
cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, h->tempOwner.getNum());
} }
else else
{ {
@ -1869,20 +1871,26 @@ std::string CGObelisk::getHoverText(PlayerColor player) const
void CGObelisk::setPropertyDer( ui8 what, ui32 val ) void CGObelisk::setPropertyDer( ui8 what, ui32 val )
{ {
CPlayersVisited::setPropertyDer(what, val);
switch(what) switch(what)
{ {
case 20: case CGObelisk::OBJPROP_INC:
assert(val < PlayerColor::PLAYER_LIMIT_I); {
visited[TeamID(val)]++; assert(val < PlayerColor::PLAYER_LIMIT_I);
auto progress = ++visited[TeamID(val)];
logGlobal->debugStream() << boost::format("Player %d: obelisk progress %d / %d")
% val % static_cast<int>(progress) % static_cast<int>(obeliskCount);
if(visited[TeamID(val)] > obeliskCount) if(progress > obeliskCount)
{ {
logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount; logGlobal->errorStream() << "Error: Visited " << progress << "\t\t" << obeliskCount;
assert(0); assert(0);
} }
break; break;
}
default:
CPlayersVisited::setPropertyDer(what, val);
break;
} }
} }

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@ -28,6 +28,8 @@ public:
h & static_cast<CGObjectInstance&>(*this); h & static_cast<CGObjectInstance&>(*this);
h & players; h & players;
} }
static constexpr int OBJPROP_VISITED = 10;
}; };
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
@ -451,6 +453,7 @@ class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
class DLL_LINKAGE CGObelisk : public CPlayersVisited class DLL_LINKAGE CGObelisk : public CPlayersVisited
{ {
public: public:
static constexpr int OBJPROP_INC = 20;
static ui8 obeliskCount; //how many obelisks are on map static ui8 obeliskCount; //how many obelisks are on map
static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited