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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fix obelisks puzzle revealing
Teams and players were messed up in lib; hardcoded constants were refactored.
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e4b73180bd
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10f888a483
@ -275,7 +275,7 @@ TSubgoal Win::whatToDoToAchieve()
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// 0.85 -> radius now 2 tiles
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// 0.95 -> 1 tile radius, position is fully known
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// AFAIK H3 AI does something like this
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int3 grailPos = cb->getGrailPos(ratio);
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int3 grailPos = cb->getGrailPos(&ratio);
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if(ratio > 0.99)
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{
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return sptr (Goals::DigAtTile(grailPos));
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@ -2170,7 +2170,7 @@ void CPlayerInterface::showPuzzleMap()
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//TODO: interface should not know the real position of Grail...
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double ratio = 0;
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int3 grailPos = cb->getGrailPos(ratio);
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int3 grailPos = cb->getGrailPos(&ratio);
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GH.pushInt(new CPuzzleWindow(grailPos, ratio));
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}
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@ -723,15 +723,16 @@ int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool
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return -1;
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}
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int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
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int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
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{
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if (!player || CGObelisk::obeliskCount == 0)
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{
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outKnownRatio = 0.0;
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*outKnownRatio = 0.0;
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}
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else
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{
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outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
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*outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id])
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/ CGObelisk::obeliskCount;
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}
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return gs->map->grailPos;
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}
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@ -964,4 +965,3 @@ void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 v
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sob.val = static_cast<ui32>(val);
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commitPackage(&sob);
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}
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@ -125,7 +125,7 @@ class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
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public:
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int howManyTowns() const;
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int howManyHeroes(bool includeGarrisoned = true) const;
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int3 getGrailPos(double &outKnownRatio);
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int3 getGrailPos(double *outKnownRatio);
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boost::optional<PlayerColor> getMyColor() const;
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std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
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@ -154,4 +154,3 @@ public:
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virtual void showInfoDialog(const std::string &msg, PlayerColor player);
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};
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@ -533,7 +533,7 @@ void CGSeerHut::newTurn() const
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{
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if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
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{
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cb->setObjProperty (id, 10, CQuest::COMPLETE);
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cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
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}
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}
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@ -550,7 +550,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
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if (firstVisit)
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{
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isCustom = quest->isCustomFirst;
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cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
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cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
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AddQuest aq;
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aq.quest = QuestInfo (quest, this, visitablePos());
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@ -645,7 +645,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
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default:
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break;
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}
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cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
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cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
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completeQuest(h); //make sure to remove QuestGuard at the very end
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}
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}
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@ -118,6 +118,8 @@ public:
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h & rewardType & rID & rVal & seerName;
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}
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protected:
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static constexpr int OBJPROP_VISITED = 10;
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void setPropertyDer(ui8 what, ui32 val) override;
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};
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@ -60,7 +60,7 @@ static std::string & visitedTxt(const bool visited)
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void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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{
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if(what == 10)
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if(what == CPlayersVisited::OBJPROP_VISITED)
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players.insert(PlayerColor(val));
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}
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@ -1310,7 +1310,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
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iw.soundID = soundBase::gazebo;
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iw.player = h->getOwner();
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if(!wasVisited(h->tempOwner))
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cb->setObjProperty(id, 10, h->tempOwner.getNum());
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cb->setObjProperty(id, CGWitchHut::OBJPROP_VISITED, h->tempOwner.getNum());
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ui32 txt_id;
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if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
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{
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@ -1420,7 +1420,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
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}
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if(!wasVisited(h->tempOwner))
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cb->setObjProperty(id, 10, h->tempOwner.getNum());
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cb->setObjProperty(id, CGShrine::OBJPROP_VISITED, h->tempOwner.getNum());
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InfoWindow iw;
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iw.soundID = soundBase::temple;
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@ -1821,7 +1821,7 @@ void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answ
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//water = 0; land = 1; underground = 2;
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cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
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cb->sendAndApply (&fw);
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cb->setObjProperty (id, 10, hero->tempOwner.getNum());
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cb->setObjProperty (id, CCartographer::OBJPROP_VISITED, hero->tempOwner.getNum());
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}
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}
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@ -1843,11 +1843,13 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
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iw.text.addTxt(MetaString::ADVOB_TXT, 96);
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cb->sendAndApply(&iw);
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cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
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// increment general visited obelisks counter
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cb->setObjProperty(id, CGObelisk::OBJPROP_INC, team.getNum());
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openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
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cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
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// mark that particular obelisk as visited
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cb->setObjProperty(id, CGObelisk::OBJPROP_VISITED, h->tempOwner.getNum());
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}
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else
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{
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@ -1869,19 +1871,25 @@ std::string CGObelisk::getHoverText(PlayerColor player) const
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void CGObelisk::setPropertyDer( ui8 what, ui32 val )
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{
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CPlayersVisited::setPropertyDer(what, val);
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switch(what)
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{
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case 20:
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assert(val < PlayerColor::PLAYER_LIMIT_I);
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visited[TeamID(val)]++;
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if(visited[TeamID(val)] > obeliskCount)
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case CGObelisk::OBJPROP_INC:
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{
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logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
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assert(val < PlayerColor::PLAYER_LIMIT_I);
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auto progress = ++visited[TeamID(val)];
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logGlobal->debugStream() << boost::format("Player %d: obelisk progress %d / %d")
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% val % static_cast<int>(progress) % static_cast<int>(obeliskCount);
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if(progress > obeliskCount)
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{
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logGlobal->errorStream() << "Error: Visited " << progress << "\t\t" << obeliskCount;
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assert(0);
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}
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break;
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}
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default:
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CPlayersVisited::setPropertyDer(what, val);
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break;
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}
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}
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@ -28,6 +28,8 @@ public:
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h & static_cast<CGObjectInstance&>(*this);
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h & players;
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}
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static constexpr int OBJPROP_VISITED = 10;
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};
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class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
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@ -451,6 +453,7 @@ class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
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class DLL_LINKAGE CGObelisk : public CPlayersVisited
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{
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public:
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static constexpr int OBJPROP_INC = 20;
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static ui8 obeliskCount; //how many obelisks are on map
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static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
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