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obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability. Trigger ability hit animation + trigger ability cast sound.
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parent
50dab1f049
commit
1100bc7a5b
@ -31,7 +31,7 @@ public:
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Obstacle obstacle;
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si32 iconIndex;
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std::string identifier;
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std::string appearSound, appearAnimation, triggerAnimation, triggerSound, animation;
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std::string appearSound, appearAnimation, animation;
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std::vector<TerrainId> allowedTerrains;
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std::vector<std::string> allowedSpecialBfields;
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@ -62,12 +62,7 @@ public:
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h & identifier;
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h & animation;
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h & appearAnimation;
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h & triggerAnimation;
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if (version > 806)
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{
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h & appearSound;
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h & triggerSound;
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}
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h & appearSound;
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h & allowedTerrains;
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h & allowedSpecialBfields;
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h & isAbsoluteObstacle;
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@ -173,8 +173,6 @@ void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler)
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handler.serializeString("appearSound", appearSound);
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handler.serializeString("appearAnimation", appearAnimation);
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handler.serializeString("triggerSound", triggerSound);
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handler.serializeString("triggerAnimation", triggerAnimation);
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handler.serializeString("animation", animation);
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handler.serializeInt("animationYOffset", animationYOffset);
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@ -82,8 +82,6 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
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std::string appearSound;
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std::string appearAnimation;
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std::string triggerSound;
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std::string triggerAnimation;
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std::string animation;
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int animationYOffset;
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@ -34,7 +34,6 @@ VCMI_REGISTER_SPELL_EFFECT(Moat, EFFECT_NAME);
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void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
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{
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handler.serializeBool("hidden", hidden);
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handler.serializeBool("passable", passable);
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handler.serializeBool("trigger", trigger);
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handler.serializeBool("trap", trap);
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handler.serializeBool("removeOnTrigger", removeOnTrigger);
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@ -100,13 +99,10 @@ void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const Ef
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obstacle.trap = trap;
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obstacle.removeOnTrigger = removeOnTrigger;
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obstacle.nativeVisible = false; //Moats is invisible for native terrain
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// Moats should not have appear sound and appear animation (they are always exists)
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// Only trigger animation may exists
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obstacle.triggerSound = sideOptions.triggerSound;
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obstacle.triggerAnimation = sideOptions.triggerAnimation;
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obstacle.appearSound = sideOptions.appearSound; //For dispellable moats
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obstacle.appearAnimation = sideOptions.appearAnimation; //For dispellable moats
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obstacle.animation = sideOptions.animation;
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obstacle.customSize.emplace_back(obstacle.pos); //All moat hexes are different obstacles
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obstacle.animationYOffset = sideOptions.offsetY;
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pack.changes.emplace_back();
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obstacle.toInfo(pack.changes.back());
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@ -91,8 +91,6 @@ void ObstacleSideOptions::serializeJson(JsonSerializeFormat & handler)
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handler.serializeString("appearSound", appearSound);
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handler.serializeString("appearAnimation", appearAnimation);
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handler.serializeString("triggerSound", triggerSound);
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handler.serializeString("triggerAnimation", triggerAnimation);
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handler.serializeString("animation", animation);
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handler.serializeInt("offsetY", offsetY);
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@ -307,8 +305,6 @@ void Obstacle::placeObstacles(ServerCallback * server, const Mechanics * m, cons
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obstacle.appearSound = options.appearSound;
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obstacle.appearAnimation = options.appearAnimation;
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obstacle.triggerSound = options.triggerSound;
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obstacle.triggerAnimation = options.triggerAnimation;
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obstacle.animation = options.animation;
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obstacle.animationYOffset = options.offsetY;
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@ -32,8 +32,6 @@ public:
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std::string appearSound;
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std::string appearAnimation;
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std::string triggerSound;
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std::string triggerAnimation;
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std::string animation;
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int offsetY = 0;
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@ -58,7 +56,6 @@ protected:
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virtual void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;
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bool hidden = false;
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bool passable = false;
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bool trigger = false;
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bool trap = false;
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bool removeOnTrigger = false;
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@ -66,6 +63,7 @@ protected:
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SpellID triggerAbility;
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private:
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int32_t patchCount = 0; //random patches to place, for massive spells should be >= 1, for non-massive ones if >= 1, then place only this number inside a target (like H5 landMine)
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bool passable = false;
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int32_t turnsRemaining = -1;
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std::array<ObstacleSideOptions, 2> sideOptions;
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