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Open-source engine for Heroes of Might and Magic III
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Konstantin 1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
.github
AI Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
android
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client NetPacks: change GiveBonus enum to enum class. 2023-03-30 12:41:17 +03:00
cmake_modules vcmi: remove obstacle caster logic 2023-03-30 14:41:40 +03:00
config vcmi: convert fireWall and landMine 2023-03-31 01:01:25 +03:00
debian
docs
include
ios
launcher Translate new launcher texts 2023-03-23 19:47:48 +01:00
lib obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
lib_server
mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
Mods/vcmi Merge pull request #1771 from IvanSavenko/beta_fixes 2023-03-26 01:36:38 +02:00
osx
rpm
scripting
scripts/lib
server vcmi: remove obstacle caster logic 2023-03-30 14:41:40 +03:00
test Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
win
.gitignore
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AUTHORS
CCallback.cpp
CCallback.h
ChangeLog.md Fixes broken client state, e.g. movement. Effectively reverts #1663 2023-03-17 16:00:47 +02:00
CMakeLists.txt Haiku patch 2023-03-27 10:10:09 +02:00
CMakePresets.json
conanfile.py
fuzzylite.pc.in
Global.h Haiku patch 2023-03-27 10:10:09 +02:00
license.txt
README.md
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
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vcmimanual.tex
Version.cpp.in
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)