mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Backpack limit part4 (Using cheats, buying)
This commit is contained in:
parent
ca5c9910a4
commit
9f8aa25297
@ -211,8 +211,8 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance * object) override {};
|
||||
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
|
||||
void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;};
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
|
||||
void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
|
||||
void removeArtifact(const ArtifactLocation & al) override {};
|
||||
bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
|
||||
|
@ -646,7 +646,7 @@ CArtifactsOfHero::~CArtifactsOfHero()
|
||||
if(!curHero->artifactsTransitionPos.empty())
|
||||
{
|
||||
auto artPlace = getArtPlace(
|
||||
ArtifactUtils::getArtifactDstPosition(curHero->artifactsTransitionPos.begin()->artifact->artType->getId(), curHero));
|
||||
ArtifactUtils::getArtAnyPosition(curHero, curHero->artifactsTransitionPos.begin()->artifact->artType->getId()));
|
||||
if(artPlace)
|
||||
{
|
||||
assert(artPlace->ourOwner);
|
||||
|
@ -806,7 +806,8 @@ void CMarketplaceWindow::makeDeal()
|
||||
if(!sliderValue)
|
||||
return;
|
||||
|
||||
int leftIdToSend = -1;
|
||||
madeTransaction = true;
|
||||
int leftIdToSend = hLeft->id;
|
||||
switch (mode)
|
||||
{
|
||||
case EMarketMode::CREATURE_RESOURCE:
|
||||
@ -815,22 +816,29 @@ void CMarketplaceWindow::makeDeal()
|
||||
case EMarketMode::ARTIFACT_RESOURCE:
|
||||
leftIdToSend = hLeft->getArtInstance()->id.getNum();
|
||||
break;
|
||||
case EMarketMode::RESOURCE_ARTIFACT:
|
||||
if(!ArtifactUtils::isPossibleToGetArt(hero, ArtifactID(hRight->id)))
|
||||
{
|
||||
LOCPLINT->showInfoDialog("no available slots");
|
||||
madeTransaction = false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
leftIdToSend = hLeft->id;
|
||||
break;
|
||||
}
|
||||
|
||||
if(slider)
|
||||
if(madeTransaction)
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue()*r1, hero);
|
||||
slider->moveTo(0);
|
||||
if(slider)
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->getValue() * r1, hero);
|
||||
slider->moveTo(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
|
||||
}
|
||||
madeTransaction = true;
|
||||
|
||||
hLeft = nullptr;
|
||||
hRight = nullptr;
|
||||
selectionChanged(true);
|
||||
|
@ -843,7 +843,7 @@ void CExchangeController::moveArtifact(
|
||||
{
|
||||
auto srcLocation = ArtifactLocation(source, srcPosition);
|
||||
auto dstLocation = ArtifactLocation(target,
|
||||
ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition)->artType->getId(), target));
|
||||
ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->artType->getId()));
|
||||
|
||||
cb->swapArtifacts(srcLocation, dstLocation);
|
||||
}
|
||||
|
@ -185,7 +185,7 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
|
||||
assert(constituents);
|
||||
for(const auto art : *constituents)
|
||||
{
|
||||
auto possibleSlot = ArtifactUtils::getArtifactDstPosition(art->getId(), &fittingSet);
|
||||
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
|
||||
if(ArtifactUtils::isSlotEquipment(possibleSlot))
|
||||
{
|
||||
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
|
||||
@ -1091,7 +1091,7 @@ void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
||||
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
||||
|
||||
if(!(inActiveSlot && suggestedPosValid)) //there is a valid suggestion where to place lock
|
||||
ci.slot = ArtifactUtils::getArtifactDstPosition(ci.art->artType->getId(), al.getHolderArtSet());
|
||||
ci.slot = ArtifactUtils::getArtAnyPosition(al.getHolderArtSet(), ci.art->artType->getId());
|
||||
|
||||
assert(ArtifactUtils::isSlotEquipment(ci.slot));
|
||||
al.getHolderArtSet()->setNewArtSlot(ci.slot, ci.art, true); //sets as lock
|
||||
@ -1522,7 +1522,7 @@ void CArtifactFittingSet::putArtifact(ArtifactPosition pos, CArtifactInstance *
|
||||
{
|
||||
for(auto & part : dynamic_cast<CCombinedArtifactInstance*>(art)->constituentsInfo)
|
||||
{
|
||||
const auto slot = ArtifactUtils::getArtifactDstPosition(part.art->artType->getId(), this);
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(this, part.art->artType->getId());
|
||||
assert(slot != ArtifactPosition::PRE_FIRST);
|
||||
// For the ArtFittingSet is no needed to do figureMainConstituent, just lock slots
|
||||
this->setNewArtSlot(slot, part.art, true);
|
||||
@ -1559,7 +1559,7 @@ ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
|
||||
return this->Bearer;
|
||||
}
|
||||
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const ArtifactID & aid, const CArtifactSet * target)
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
|
||||
{
|
||||
const auto * art = aid.toArtifact();
|
||||
for(const auto & slot : art->possibleSlots.at(target->bearerType()))
|
||||
@ -1567,6 +1567,12 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtifactDstPosition(const Artifac
|
||||
if(art->canBePutAt(target, slot))
|
||||
return slot;
|
||||
}
|
||||
return getArtBackpackPosition(target, aid);
|
||||
}
|
||||
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
||||
{
|
||||
const auto * art = aid.toArtifact();
|
||||
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
|
||||
{
|
||||
return GameConstants::BACKPACK_START;
|
||||
@ -1649,9 +1655,10 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
|
||||
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
|
||||
}
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid)
|
||||
DLL_LINKAGE bool ArtifactUtils::isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid, ArtifactPosition slot)
|
||||
{
|
||||
const auto slot = getArtifactDstPosition(aid, target);
|
||||
if(slot == ArtifactPosition::FIRST_AVAILABLE)
|
||||
slot = getArtAnyPosition(target, aid);
|
||||
if(isSlotEquipment(slot) || (isSlotBackpack(slot) && isBackpackFreeSlots(target)))
|
||||
return true;
|
||||
else
|
||||
|
@ -380,7 +380,8 @@ protected:
|
||||
namespace ArtifactUtils
|
||||
{
|
||||
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
|
||||
DLL_LINKAGE ArtifactPosition getArtifactDstPosition(const ArtifactID & aid, const CArtifactSet * target);
|
||||
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
// TODO: Make this constexpr when the toolset is upgraded
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
|
||||
@ -389,7 +390,8 @@ namespace ArtifactUtils
|
||||
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
|
||||
DLL_LINKAGE bool isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid);
|
||||
DLL_LINKAGE bool isPossibleToGetArt(const CArtifactSet * target, const ArtifactID & aid,
|
||||
ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -1594,7 +1594,7 @@ void CGameState::giveCampaignBonusToHero(CGHeroInstance * hero)
|
||||
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
|
||||
{
|
||||
CArtifactInstance * scroll = CArtifactInstance::createScroll(SpellID(curBonus->info2));
|
||||
const auto slot = ArtifactUtils::getArtifactDstPosition(scroll->artType->getId(), hero);
|
||||
const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->artType->getId());
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
scroll->putAt(ArtifactLocation(hero, slot));
|
||||
else
|
||||
@ -1692,9 +1692,7 @@ void CGameState::initStartingBonus()
|
||||
|
||||
CGHeroInstance *hero = elem.second.heroes[0];
|
||||
if(!giveHeroArtifact(hero, toGive->getId()))
|
||||
{
|
||||
logGlobal->error("Cannot give starting artifact - no free slots!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2818,7 +2816,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
|
||||
CArtifact * const artifact = VLC->arth->objects[aid]; //pointer to constant object
|
||||
CArtifactInstance * ai = CArtifactInstance::createNewArtifactInstance(artifact);
|
||||
map->addNewArtifactInstance(ai);
|
||||
auto slot = ArtifactUtils::getArtifactDstPosition(aid, h);
|
||||
auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
|
||||
if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
ai->putAt(ArtifactLocation(h, slot));
|
||||
|
@ -109,8 +109,8 @@ public:
|
||||
|
||||
virtual void removeAfterVisit(const CGObjectInstance *object) = 0; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
virtual void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) = 0;
|
||||
virtual bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) = 0; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
|
||||
virtual bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) = 0;
|
||||
virtual void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) = 0;
|
||||
virtual void removeArtifact(const ArtifactLocation &al) = 0;
|
||||
virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
|
||||
|
@ -238,8 +238,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
|
||||
loot << "%s";
|
||||
loot.addReplacement(MetaString::ART_NAMES, elem);
|
||||
if(ArtifactUtils::isPossibleToGetArt(hero, elem))
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
//display loot
|
||||
if (!iw.components.empty())
|
||||
|
@ -248,8 +248,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
|
||||
cb->giveResources(h->getOwner(), resources);
|
||||
|
||||
for(const auto & elem : artifacts)
|
||||
if(ArtifactUtils::isPossibleToGetArt(h, elem))
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
iw.components.clear();
|
||||
iw.text.clear();
|
||||
|
@ -870,8 +870,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
||||
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
|
||||
break;
|
||||
case ARTIFACT:
|
||||
if(ArtifactUtils::isPossibleToGetArt(h, VLC->arth->objects[rID]->getId()))
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
|
||||
break;
|
||||
case SPELL:
|
||||
{
|
||||
|
@ -1322,7 +1322,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
|
||||
iw.text << message;
|
||||
else
|
||||
{
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 135);
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,135);
|
||||
iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
|
||||
}
|
||||
}
|
||||
|
@ -4007,7 +4007,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID
|
||||
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
|
||||
{
|
||||
assert(artifact);
|
||||
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact->artType->getId(), &artFittingSet);
|
||||
auto dstSlot = ArtifactUtils::getArtAnyPosition(&artFittingSet, artifact->artType->getId());
|
||||
if(dstSlot != ArtifactPosition::PRE_FIRST)
|
||||
{
|
||||
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
|
||||
@ -4152,7 +4152,7 @@ bool CGameHandler::buyArtifact(ObjectInstanceID hid, ArtifactID aid)
|
||||
const int price = art->price;
|
||||
COMPLAIN_RET_FALSE_IF(getPlayerState(hero->getOwner())->resources.at(Res::GOLD) < price, "Not enough gold!");
|
||||
|
||||
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|
||||
if ((town->hasBuilt(BuildingID::BLACKSMITH) && town->town->warMachine == aid)
|
||||
|| (town->hasBuilt(BuildingSubID::BALLISTA_YARD) && aid == ArtifactID::BALLISTA))
|
||||
{
|
||||
giveResource(hero->getOwner(),Res::GOLD,-price);
|
||||
@ -4208,7 +4208,6 @@ bool CGameHandler::buyArtifact(const IMarket *m, const CGHeroInstance *h, Res::E
|
||||
COMPLAIN_RET("Cannot find selected artifact on the list");
|
||||
|
||||
sendAndApply(&saa);
|
||||
|
||||
giveHeroNewArtifact(h, VLC->arth->objects[aid], ArtifactPosition::FIRST_AVAILABLE);
|
||||
return true;
|
||||
}
|
||||
@ -6838,7 +6837,11 @@ bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactIns
|
||||
|
||||
if(pos == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
al.slot = ArtifactUtils::getArtifactDstPosition(a->artType->getId(), h);
|
||||
al.slot = ArtifactUtils::getArtAnyPosition(h, a->artType->getId());
|
||||
}
|
||||
else if(pos == GameConstants::BACKPACK_START)
|
||||
{
|
||||
al.slot = ArtifactUtils::getArtBackpackPosition(h, a->artType->getId());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6846,15 +6849,12 @@ bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactIns
|
||||
al.slot = pos;
|
||||
}
|
||||
|
||||
if(ArtifactUtils::isSlotEquipment(al.slot) || ArtifactUtils::isSlotBackpack(al.slot))
|
||||
{
|
||||
if(ArtifactUtils::isPossibleToGetArt(h, a->artType->getId(), al.slot))
|
||||
putArtifact(al, a);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
|
||||
@ -6865,36 +6865,31 @@ void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstan
|
||||
sendAndApply(&pa);
|
||||
}
|
||||
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art)
|
||||
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
|
||||
{
|
||||
COMPLAIN_RET_FALSE_IF(art->possibleSlots.at(ArtBearer::HERO).empty(), "Not a hero artifact!");
|
||||
assert(artType);
|
||||
if(pos != ArtifactPosition::FIRST_AVAILABLE && pos != GameConstants::BACKPACK_START)
|
||||
COMPLAIN_RET_FALSE_IF(!artType->canBePutAt(h, pos, false), "Cannot put artifact in that slot!");
|
||||
|
||||
ArtifactPosition slot = art->possibleSlots.at(ArtBearer::HERO).front();
|
||||
CArtifactInstance * newArtInst = nullptr;
|
||||
if(artType->canBeDisassembled())
|
||||
newArtInst = new CCombinedArtifactInstance();
|
||||
else
|
||||
newArtInst = new CArtifactInstance();
|
||||
|
||||
COMPLAIN_RET_FALSE_IF(nullptr != h->getArt(slot, false), "Hero already has artifact in slot");
|
||||
|
||||
giveHeroNewArtifact(h, art, slot);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos)
|
||||
{
|
||||
CArtifactInstance *a = nullptr;
|
||||
if (!artType->constituents)
|
||||
newArtInst->artType = artType; // *NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
|
||||
if(giveHeroArtifact(h, newArtInst, pos))
|
||||
{
|
||||
a = new CArtifactInstance();
|
||||
NewArtifact na;
|
||||
na.art = newArtInst;
|
||||
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
a = new CCombinedArtifactInstance();
|
||||
delete newArtInst;
|
||||
return false;
|
||||
}
|
||||
a->artType = artType; //*NOT* via settype -> all bonus-related stuff must be done by NewArtifact apply
|
||||
|
||||
NewArtifact na;
|
||||
na.art = a;
|
||||
sendAndApply(&na); // -> updates a!!!, will create a on other machines
|
||||
|
||||
COMPLAIN_RET_IF(!giveHeroArtifact(h, a, pos), "Cannot put artifact in that slot!");
|
||||
}
|
||||
|
||||
void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
|
||||
@ -7044,8 +7039,11 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give hero all artifacts except war machines, spell scrolls and spell book
|
||||
for (int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::PRE_FIRST);
|
||||
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
{
|
||||
if(ArtifactUtils::isPossibleToGetArt(hero, VLC->arth->objects[g]->getId()))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
|
||||
{
|
||||
|
@ -175,8 +175,7 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override;
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * art);
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override;
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
|
@ -64,8 +64,8 @@ public:
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
|
||||
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
|
||||
bool giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
|
||||
bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
|
||||
void removeArtifact(const ArtifactLocation &al) override {}
|
||||
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
|
||||
|
Loading…
Reference in New Issue
Block a user