mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Makes player interface recreate advmap instead of reusing existing instance;
This commit is contained in:
parent
58b96cdd0a
commit
116e1d62a1
@ -141,10 +141,10 @@ void CPlayerInterface::init(shared_ptr<CCallback> CB)
|
||||
if(!towns.size() && !wanderingHeroes.size())
|
||||
initializeHeroTownList();
|
||||
|
||||
if(!adventureInt)
|
||||
adventureInt = new CAdvMapInt();
|
||||
else
|
||||
adventureInt->restoreState();
|
||||
// always recreate advmap interface to avoid possible memory-corruption bugs
|
||||
if(adventureInt)
|
||||
delete adventureInt;
|
||||
adventureInt = new CAdvMapInt();
|
||||
}
|
||||
void CPlayerInterface::yourTurn()
|
||||
{
|
||||
|
@ -550,19 +550,13 @@ CAdvMapInt::CAdvMapInt():
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[618]));
|
||||
|
||||
activeMapPanel = panelMain;
|
||||
restoreState();
|
||||
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
void CAdvMapInt::restoreState()
|
||||
{
|
||||
changeMode(EAdvMapMode::NORMAL);
|
||||
|
||||
underground->block(!CGI->mh->map->twoLevel);
|
||||
worldViewUnderground->block(!CGI->mh->map->twoLevel);
|
||||
|
||||
terrain.currentPath = nullptr; // invalidate previously visible path after game reload
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
CAdvMapInt::~CAdvMapInt()
|
||||
|
@ -208,9 +208,6 @@ public:
|
||||
void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
|
||||
void updateNextHero(const CGHeroInstance *h);
|
||||
|
||||
/// called by player interface if it wants to reuse this object for new/loaded map
|
||||
void restoreState();
|
||||
|
||||
/// changes current adventure map mode; used to switch between default view and world view; scale is ignored if EAdvMapMode == NORMAL
|
||||
void changeMode(EAdvMapMode newMode, float newScale = 0.36f);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user