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Fix spelling: pickup_sounds -> pickupSounds

This commit is contained in:
Frank Zago 2009-05-06 02:39:03 +00:00
parent 2bb0eab5f9
commit 11779956b1
3 changed files with 3 additions and 3 deletions

View File

@ -2419,7 +2419,7 @@ void CPlayerInterface::showComp(SComponent comp)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
CGI->audioh->playSoundFromSet(CGI->audioh->pickup_sounds);
CGI->audioh->playSoundFromSet(CGI->audioh->pickupSounds);
adventureInt->infoBar.showComp(&comp,4000);
}

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@ -42,7 +42,7 @@ void CSoundHandler::initSounds()
#undef VCMI_SOUND_FILE
// Vectors for helper(s)
pickup_sounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
horseSounds += // must be the same order as terrains (see EtrrainType);
soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,

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@ -45,7 +45,7 @@ public:
void stopSound(int handler);
// Sets
std::vector<soundBase::soundID> pickup_sounds;
std::vector<soundBase::soundID> pickupSounds;
std::vector<soundBase::soundID> horseSounds;
};