mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
@@ -153,10 +153,6 @@ void AdventureMapShortcuts::worldViewScale4x()
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void AdventureMapShortcuts::switchMapLevel()
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{
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int maxLevels = GAME->interface()->cb->getMapSize().z;
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if (maxLevels < 2)
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return;
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owner.hotkeySwitchMapLevel();
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}
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@@ -410,7 +410,7 @@ void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
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if (container->disableCondition == "heroSleeping")
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container->setEnabled(shortcuts->optionHeroSleeping());
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if (container->disableCondition == "mapLayerSurface")
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if (container->disableCondition == "mapLayerSurface") // TODO: multilevel support
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container->setEnabled(shortcuts->optionMapLevelSurface());
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if (container->disableCondition == "mapLayerUnderground")
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@@ -54,15 +54,15 @@ RandomMapTab::RandomMapTab():
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mapGenOptions->setWidth(mapSizeVal[btnId]);
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mapGenOptions->setHeight(mapSizeVal[btnId]);
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if(mapGenOptions->getMapTemplate())
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if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
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if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
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setTemplate(nullptr);
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updateMapInfoByHost();
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});
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addCallback("toggleTwoLevels", [&](bool on)
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{
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mapGenOptions->setHasTwoLevels(on);
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mapGenOptions->setLevels(on ? 2 : 1); // TODO: multilevel support
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if(mapGenOptions->getMapTemplate())
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if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
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if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
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setTemplate(nullptr);
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updateMapInfoByHost();
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});
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@@ -202,7 +202,7 @@ void RandomMapTab::updateMapInfoByHost()
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mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
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mapInfo->mapHeader->height = mapGenOptions->getHeight();
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mapInfo->mapHeader->width = mapGenOptions->getWidth();
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mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
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mapInfo->mapHeader->mapLevels = mapGenOptions->getLevels();
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// Generate player information
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int playersToGen = mapGenOptions->getMaxPlayersCount();
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@@ -321,7 +321,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
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{
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const auto & mapSizes = getPossibleMapSizes();
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int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());
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int3 size( mapSizes[toggle.first], mapSizes[toggle.first], mapGenOptions->getLevels());
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bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
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button->block(!sizeAllowed);
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@@ -335,7 +335,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
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w->setSelected(opts->getHasTwoLevels());
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w->setSelected(opts->getLevels() == 2); // TODO: multilevel support
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w->block(!undergoundAllowed);
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}
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if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
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@@ -116,8 +116,9 @@ void MapView::onMapLevelSwitched()
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{
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if(GAME->interface()->cb->getMapSize().z > 1)
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{
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if(model->getLevel() == 0)
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controller->setViewCenter(model->getMapViewCenter(), 1);
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int newLevel = model->getLevel() + 1;
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if(newLevel < GAME->interface()->cb->getMapSize().z)
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controller->setViewCenter(model->getMapViewCenter(), newLevel);
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else
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controller->setViewCenter(model->getMapViewCenter(), 0);
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}
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@@ -121,7 +121,7 @@ std::vector<std::shared_ptr<CanvasImage>> CMapOverviewWidget::createMinimaps(std
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{
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std::vector<std::shared_ptr<CanvasImage>> ret;
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for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
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for(int i = 0; i < map->levels(); i++)
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ret.push_back(createMinimapForLayer(map, i));
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return ret;
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@@ -129,6 +129,7 @@ std::vector<std::shared_ptr<CanvasImage>> CMapOverviewWidget::createMinimaps(std
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std::shared_ptr<CPicture> CMapOverviewWidget::buildDrawMinimap(const JsonNode & config) const
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{
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// TODO: multilevel support
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logGlobal->debug("Building widget drawMinimap");
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auto rect = readRect(config["rect"]);
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@@ -351,7 +351,7 @@ MinimapWithIcons::MinimapWithIcons(const Point & position)
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Rect borderSurface(10, 40, 147, 147);
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Rect borderUnderground(166, 40, 147, 147);
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bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1;
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bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1; // TODO: multilevel support
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if (singleLevelMap)
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{
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@@ -375,7 +375,7 @@ void MinimapWithIcons::addIcon(const int3 & coordinates, const ImagePath & image
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Rect areaSurface(11, 41, 144, 144);
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Rect areaUnderground(167, 41, 144, 144);
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bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1;
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bool singleLevelMap = GAME->interface()->cb->getMapSize().z == 1; // TODO: multilevel support
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if (singleLevelMap)
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areaSurface.x += 78;
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@@ -97,7 +97,7 @@ bool MapInfoCallback::isAllowed(SecondarySkill id) const
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int3 MapInfoCallback::getMapSize() const
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{
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return int3(getMapConstPtr()->width, getMapConstPtr()->height, getMapConstPtr()->twoLevel ? 2 : 1);
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return int3(getMapConstPtr()->width, getMapConstPtr()->height, getMapConstPtr()->levels());
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}
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void MapInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
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@@ -325,7 +325,7 @@ float Statistic::getMapExploredRatio(const CGameState * gs, PlayerColor player)
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float visible = 0.0;
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float numTiles = 0.0;
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for(int layer = 0; layer < (gs->getMap().twoLevel ? 2 : 1); layer++)
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for(int layer = 0; layer < gs->getMap().levels(); layer++)
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for(int y = 0; y < gs->getMap().height; ++y)
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for(int x = 0; x < gs->getMap().width; ++x)
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{
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@@ -239,8 +239,7 @@ void CMap::showObject(CGObjectInstance * obj)
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void CMap::calculateGuardingGreaturePositions()
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{
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int levels = twoLevel ? 2 : 1;
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for(int z = 0; z < levels; z++)
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for(int z = 0; z < levels(); z++)
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{
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for(int x = 0; x < width; x++)
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{
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@@ -370,7 +370,7 @@ inline bool CMap::isInTheMap(const int3 & pos) const
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return
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static_cast<uint32_t>(pos.x) < static_cast<uint32_t>(width) &&
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static_cast<uint32_t>(pos.y) < static_cast<uint32_t>(height) &&
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static_cast<uint32_t>(pos.z) <= (twoLevel ? 1 : 0);
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static_cast<uint32_t>(pos.z) <= mapLevels - 1;
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}
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inline TerrainTile & CMap::getTile(const int3 & tile)
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@@ -122,7 +122,7 @@ CMapHeader::CMapHeader()
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: version(EMapFormat::VCMI)
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, height(72)
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, width(72)
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, twoLevel(true)
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, mapLevels(2)
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, difficulty(EMapDifficulty::NORMAL)
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, levelLimit(0)
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, victoryIconIndex(0)
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@@ -139,7 +139,7 @@ CMapHeader::~CMapHeader() = default;
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ui8 CMapHeader::levels() const
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{
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return (twoLevel ? 2 : 1);
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return mapLevels;
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}
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void CMapHeader::registerMapStrings()
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@@ -246,7 +246,7 @@ public:
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si32 height; /// The default value is 72.
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si32 width; /// The default value is 72.
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bool twoLevel; /// The default value is true.
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si32 mapLevels; /// The default value is 2.
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MetaString name;
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MetaString description;
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EMapDifficulty difficulty;
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@@ -295,7 +295,23 @@ public:
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h & creationDateTime;
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h & width;
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h & height;
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h & twoLevel;
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if (h.version >= Handler::Version::MORE_MAP_LAYERS)
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h & mapLevels;
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else
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{
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if (h.saving)
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{
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bool hasTwoLevels = mapLevels == 2;
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h & hasTwoLevels;
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}
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else
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{
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bool hasTwoLevels;
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h & hasTwoLevels;
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mapLevels = hasTwoLevels ? 2 : 1;
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}
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}
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h & difficulty;
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h & levelLimit;
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@@ -563,14 +563,11 @@ CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, std::stri
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CClearTerrainOperation::CClearTerrainOperation(CMap* map, vstd::RNG* gen) : CComposedOperation(map)
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{
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CTerrainSelection terrainSel(map);
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terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
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addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::WATER, 0, gen));
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if(map->twoLevel)
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for (int i = 0; i < map->mapLevels; i++)
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{
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terrainSel.clearSelection();
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terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
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addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainId::ROCK, 0, gen));
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CTerrainSelection terrainSel(map);
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terrainSel.selectRange(MapRect(int3(0, 0, i), map->width, map->height));
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addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, i == 1 ? ETerrainId::ROCK : ETerrainId::WATER, 0, gen));
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}
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}
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@@ -185,7 +185,7 @@ void CMapLoaderH3M::readHeader()
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// Read map name, description, dimensions,...
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mapHeader->areAnyPlayers = reader->readBool();
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mapHeader->height = mapHeader->width = reader->readInt32();
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mapHeader->twoLevel = reader->readBool();
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mapHeader->mapLevels = reader->readBool() ? 2 : 1;
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mapHeader->name.appendTextID(readLocalizedString("header.name"));
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mapHeader->description.appendTextID(readLocalizedString("header.description"));
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mapHeader->author.appendRawString("");
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@@ -240,7 +240,16 @@ const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
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std::string getTerrainFilename(int i)
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{
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if(i == 0)
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return "surface_terrain.json";
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else if(i == 1)
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return "underground_terrain.json";
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else
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return "level-" + std::to_string(i + 1) + "_terrain.json";
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}
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CMapFormatJson::CMapFormatJson():
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fileVersionMajor(0), fileVersionMinor(0),
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@@ -844,7 +853,6 @@ void CMapLoaderJson::readHeader(const bool complete)
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//loading mods
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mapHeader->mods = ModVerificationInfo::jsonDeserializeList(header["mods"]);
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//todo: multilevel map load support
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{
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auto levels = handler.enterStruct("mapLevels");
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{
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@@ -852,10 +860,7 @@ void CMapLoaderJson::readHeader(const bool complete)
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handler.serializeInt("height", mapHeader->height);
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handler.serializeInt("width", mapHeader->width);
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}
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{
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auto underground = handler.enterStruct("underground");
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mapHeader->twoLevel = !underground->getCurrent().isNull();
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}
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mapHeader->mapLevels = levels->getCurrent().Struct().size();
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}
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serializeHeader(handler);
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@@ -993,14 +998,10 @@ void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
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void CMapLoaderJson::readTerrain()
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{
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for(int i = 0; i < map->mapLevels; i++)
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{
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const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
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readTerrainLevel(surface, 0);
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}
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if(map->twoLevel)
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{
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const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
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readTerrainLevel(underground, 1);
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const JsonNode node = getFromArchive(getTerrainFilename(i));
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readTerrainLevel(node, i);
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}
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}
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@@ -1198,17 +1199,22 @@ void CMapSaverJson::writeHeader()
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//write mods
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header["mods"] = ModVerificationInfo::jsonSerializeList(mapHeader->mods);
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//todo: multilevel map save support
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JsonNode & levels = header["mapLevels"];
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levels["surface"]["height"].Float() = mapHeader->height;
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levels["surface"]["width"].Float() = mapHeader->width;
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levels["surface"]["index"].Float() = 0;
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auto getName = [](int level){
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if(level == 0)
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return std::string("surface");
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else if(level == 1)
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return std::string("underground");
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else
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return "level-" + std::to_string(level + 1);
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};
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if(mapHeader->twoLevel)
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JsonNode & levels = header["mapLevels"];
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for(int i = 0; i < map->mapLevels; i++)
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{
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levels["underground"]["height"].Float() = mapHeader->height;
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levels["underground"]["width"].Float() = mapHeader->width;
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levels["underground"]["index"].Float() = 1;
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auto name = getName(i);
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levels[name]["height"].Float() = mapHeader->height;
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levels[name]["width"].Float() = mapHeader->width;
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levels[name]["index"].Float() = i;
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}
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serializeHeader(handler);
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@@ -1266,15 +1272,11 @@ JsonNode CMapSaverJson::writeTerrainLevel(const int index)
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void CMapSaverJson::writeTerrain()
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{
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logGlobal->trace("Saving terrain");
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//todo: multilevel map save support
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JsonNode surface = writeTerrainLevel(0);
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addToArchive(surface, TERRAIN_FILE_NAMES[0]);
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if(map->twoLevel)
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for(int i = 0; i < map->mapLevels; i++)
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{
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JsonNode underground = writeTerrainLevel(1);
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addToArchive(underground, TERRAIN_FILE_NAMES[1]);
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JsonNode node = writeTerrainLevel(i);
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addToArchive(node, getTerrainFilename(i));
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}
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}
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|
@@ -24,7 +24,7 @@
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VCMI_LIB_NAMESPACE_BEGIN
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CMapGenOptions::CMapGenOptions()
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: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
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: width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), levels(2),
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humanOrCpuPlayerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr),
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customizedPlayers(false)
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@@ -54,14 +54,14 @@ void CMapGenOptions::setHeight(si32 value)
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height = value;
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}
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bool CMapGenOptions::getHasTwoLevels() const
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int CMapGenOptions::getLevels() const
|
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{
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return hasTwoLevels;
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return levels;
|
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}
|
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|
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void CMapGenOptions::setHasTwoLevels(bool value)
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void CMapGenOptions::setLevels(int value)
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{
|
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hasTwoLevels = value;
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levels = value;
|
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}
|
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|
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si8 CMapGenOptions::getHumanOrCpuPlayerCount() const
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@@ -425,12 +425,12 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
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//validate & adapt options according to template
|
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if(mapTemplate)
|
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{
|
||||
if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), 1 + getHasTwoLevels())))
|
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if(!mapTemplate->matchesSize(int3(getWidth(), getHeight(), getLevels())))
|
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{
|
||||
auto sizes = mapTemplate->getMapSizes();
|
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setWidth(sizes.first.x);
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setHeight(sizes.first.y);
|
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setHasTwoLevels(sizes.first.z - 1);
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setLevels(sizes.first.z);
|
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}
|
||||
|
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si8 maxPlayerCount = getMaxPlayersCount(false);
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@@ -488,7 +488,7 @@ void CMapGenOptions::setPlayerTeam(const PlayerColor & color, const TeamID & tea
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|
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void CMapGenOptions::finalize(vstd::RNG & rand)
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{
|
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logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
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logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getLevels() >= 2 ? "WITH" : "NO");
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logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
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static_cast<int>(getHumanOrCpuPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
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static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
|
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@@ -700,7 +700,7 @@ bool CMapGenOptions::arePlayersCustomized() const
|
||||
|
||||
std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
|
||||
{
|
||||
int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
|
||||
int3 tplSize(width, height, levels);
|
||||
auto humanPlayers = countHumanPlayers();
|
||||
|
||||
auto templates = LIBRARY->tplh->getTemplates();
|
||||
@@ -825,7 +825,12 @@ void CMapGenOptions::serializeJson(JsonSerializeFormat & handler)
|
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{
|
||||
handler.serializeInt("width", width);
|
||||
handler.serializeInt("height", height);
|
||||
handler.serializeBool("haswoLevels", hasTwoLevels);
|
||||
bool hasTwoLevelsKey = !handler.getCurrent()["haswoLevels"].isNull();
|
||||
bool hasTwoLevels = levels == 2;
|
||||
if(handler.saving || !hasTwoLevelsKey)
|
||||
handler.serializeInt("levels", levels);
|
||||
else
|
||||
handler.serializeBool("haswoLevels", hasTwoLevels);
|
||||
handler.serializeInt("humanOrCpuPlayerCount", humanOrCpuPlayerCount);
|
||||
handler.serializeInt("teamCount", teamCount);
|
||||
handler.serializeInt("compOnlyPlayerCount", compOnlyPlayerCount);
|
||||
|
@@ -90,8 +90,8 @@ public:
|
||||
si32 getHeight() const;
|
||||
void setHeight(si32 value);
|
||||
|
||||
bool getHasTwoLevels() const;
|
||||
void setHasTwoLevels(bool value);
|
||||
int getLevels() const;
|
||||
void setLevels(int value);
|
||||
|
||||
/// The count of all (human or computer) players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
|
||||
/// this method, all player settings are reset to default settings.
|
||||
@@ -170,7 +170,7 @@ private:
|
||||
|
||||
si32 width;
|
||||
si32 height;
|
||||
bool hasTwoLevels;
|
||||
si32 levels;
|
||||
si8 humanOrCpuPlayerCount;
|
||||
si8 teamCount;
|
||||
si8 compOnlyPlayerCount;
|
||||
@@ -190,7 +190,22 @@ public:
|
||||
{
|
||||
h & width;
|
||||
h & height;
|
||||
h & hasTwoLevels;
|
||||
if (h.version >= Handler::Version::MORE_MAP_LAYERS)
|
||||
h & levels;
|
||||
else
|
||||
{
|
||||
if (h.saving)
|
||||
{
|
||||
bool hasTwoLevels = levels == 2;
|
||||
h & hasTwoLevels;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool hasTwoLevels;
|
||||
h & hasTwoLevels;
|
||||
levels = hasTwoLevels ? 2 : 1;
|
||||
}
|
||||
}
|
||||
h & humanOrCpuPlayerCount;
|
||||
h & teamCount;
|
||||
h & compOnlyPlayerCount;
|
||||
|
@@ -463,7 +463,7 @@ void CMapGenerator::addHeaderInfo()
|
||||
m.version = EMapFormat::VCMI;
|
||||
m.width = mapGenOptions.getWidth();
|
||||
m.height = mapGenOptions.getHeight();
|
||||
m.twoLevel = mapGenOptions.getHasTwoLevels();
|
||||
m.mapLevels = mapGenOptions.getLevels();
|
||||
m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
|
||||
m.description = getMapDescription();
|
||||
m.difficulty = EMapDifficulty::NORMAL;
|
||||
|
@@ -330,7 +330,7 @@ void CZonePlacer::placeZones(vstd::RNG * rand)
|
||||
{
|
||||
return pr.second->getType() == ETemplateZoneType::WATER;
|
||||
});
|
||||
bool underground = map.getMapGenOptions().getHasTwoLevels();
|
||||
bool mapLevels = map.getMapGenOptions().getLevels();
|
||||
|
||||
findPathsBetweenZones();
|
||||
placeOnGrid(rand);
|
||||
@@ -348,7 +348,7 @@ void CZonePlacer::placeZones(vstd::RNG * rand)
|
||||
RandomGeneratorUtil::randomShuffle(zonesVector, *rand);
|
||||
|
||||
//0. set zone sizes and surface / underground level
|
||||
prepareZones(zones, zonesVector, underground, rand);
|
||||
prepareZones(zones, zonesVector, mapLevels, rand);
|
||||
|
||||
std::map<std::shared_ptr<Zone>, float3> bestSolution;
|
||||
|
||||
@@ -442,21 +442,44 @@ void CZonePlacer::placeZones(vstd::RNG * rand)
|
||||
}
|
||||
}
|
||||
|
||||
void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, vstd::RNG * rand)
|
||||
void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const int mapLevels, vstd::RNG * rand)
|
||||
{
|
||||
std::vector<float> totalSize = { 0, 0 }; //make sure that sum of zone sizes on surface and uderground match size of the map
|
||||
std::map<int, float> totalSize; //make sure that sum of zone sizes on surface and uderground match size of the map
|
||||
|
||||
int zonesOnLevel[2] = { 0, 0 };
|
||||
std::map<int, int> zonesOnLevel;
|
||||
for (int i = 0; i < mapLevels; i++)
|
||||
zonesOnLevel[i] = 0;
|
||||
|
||||
//even distribution for surface / underground zones. Surface zones always have priority.
|
||||
|
||||
TZoneVector zonesToPlace;
|
||||
std::map<TRmgTemplateZoneId, int> levels;
|
||||
|
||||
auto addZoneEqually = [&](auto & zone, bool ignoreUnderground = false) {
|
||||
int chosenLevel = -1;
|
||||
int minCount = std::numeric_limits<int>::max();
|
||||
|
||||
for (const auto& [level, count] : zonesOnLevel) {
|
||||
if (ignoreUnderground && level == 1)
|
||||
continue;
|
||||
|
||||
if (count < minCount ||
|
||||
(count == minCount && level == 0) ||
|
||||
(count == minCount && chosenLevel != 0 && level < chosenLevel))
|
||||
{
|
||||
chosenLevel = level;
|
||||
minCount = count;
|
||||
}
|
||||
}
|
||||
|
||||
levels[zone.first] = chosenLevel;
|
||||
zonesOnLevel[chosenLevel]++;
|
||||
};
|
||||
|
||||
//first pass - determine fixed surface for zones
|
||||
for(const auto & zone : zonesVector)
|
||||
{
|
||||
if (!underground) //this step is ignored
|
||||
if (mapLevels == 1) //this step is ignored
|
||||
zonesToPlace.push_back(zone);
|
||||
else //place players depending on their factions
|
||||
{
|
||||
@@ -496,8 +519,7 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
else
|
||||
{
|
||||
//surface
|
||||
zonesOnLevel[0]++;
|
||||
levels[zone.first] = 0;
|
||||
addZoneEqually(zone, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -510,17 +532,8 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
}
|
||||
for(const auto & zone : zonesToPlace)
|
||||
{
|
||||
if (underground) //only then consider underground zones
|
||||
{
|
||||
int level = 0;
|
||||
if (zonesOnLevel[1] < zonesOnLevel[0]) //only if there are less underground zones
|
||||
level = 1;
|
||||
else
|
||||
level = 0;
|
||||
|
||||
levels[zone.first] = level;
|
||||
zonesOnLevel[level]++;
|
||||
}
|
||||
if (mapLevels > 1) //only then consider underground zones
|
||||
addZoneEqually(zone);
|
||||
else
|
||||
levels[zone.first] = 0;
|
||||
}
|
||||
@@ -542,8 +555,8 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
|
||||
prescaler = sqrt((WH)/(sum(n^2)*pi))
|
||||
*/
|
||||
|
||||
std::vector<float> prescaler = { 0, 0 };
|
||||
for (int i = 0; i < 2; i++)
|
||||
std::map<int, float> prescaler;
|
||||
for (int i = 0; i < mapLevels; i++)
|
||||
prescaler[i] = std::sqrt((width * height) / (totalSize[i] * PI_CONSTANT));
|
||||
mapSize = static_cast<float>(sqrt(width * height));
|
||||
for(const auto & zone : zones)
|
||||
|
@@ -51,7 +51,7 @@ public:
|
||||
const TDistanceMap & getDistanceMap();
|
||||
|
||||
private:
|
||||
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, vstd::RNG * rand);
|
||||
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const int mapLevels, vstd::RNG * rand);
|
||||
void attractConnectedZones(TZoneMap & zones, TForceVector & forces, TDistanceVector & distances) const;
|
||||
void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
|
||||
void moveOneZone(TZoneMap & zones, TForceVector & totalForces, TDistanceVector & distances, TDistanceVector & overlaps);
|
||||
|
@@ -48,8 +48,9 @@ enum class ESerializationVersion : int32_t
|
||||
UNIVERSITY_CONFIG, // town university is configurable
|
||||
CAMPAIGN_BONUSES, // new format for scenario bonuses in campaigns
|
||||
BONUS_HIDDEN, // hidden bonus
|
||||
MORE_MAP_LAYERS, // more map layers
|
||||
|
||||
CURRENT = BONUS_HIDDEN,
|
||||
CURRENT = MORE_MAP_LAYERS,
|
||||
};
|
||||
|
||||
static_assert(ESerializationVersion::MINIMAL <= ESerializationVersion::CURRENT, "Invalid serialization version definition!");
|
||||
|
@@ -247,7 +247,6 @@ MainWindow::MainWindow(QWidget* parent) :
|
||||
ui->menuOpenRecent->setIcon(QIcon{":/icons/document-open-recent.png"});
|
||||
ui->actionSave->setIcon(QIcon{":/icons/document-save.png"});
|
||||
ui->actionNew->setIcon(QIcon{":/icons/document-new.png"});
|
||||
ui->actionLevel->setIcon(QIcon{":/icons/toggle-underground.png"});
|
||||
ui->actionPass->setIcon(QIcon{":/icons/toggle-pass.png"});
|
||||
ui->actionCut->setIcon(QIcon{":/icons/edit-cut.png"});
|
||||
ui->actionCopy->setIcon(QIcon{":/icons/edit-copy.png"});
|
||||
@@ -266,6 +265,54 @@ MainWindow::MainWindow(QWidget* parent) :
|
||||
ui->actionCampaignEditor->setIcon(QIcon{":/icons/mapeditor.64x64.png"});
|
||||
ui->actionTemplateEditor->setIcon(QIcon{":/icons/dice.png"});
|
||||
|
||||
// Add combobox action
|
||||
for (QWidget* c : QList<QWidget*>{ ui->toolBar, ui->menuView })
|
||||
{
|
||||
QWidget* container = new QWidget;
|
||||
QHBoxLayout* layout = new QHBoxLayout(container);
|
||||
layout->setContentsMargins(6, 2, 4, 2);
|
||||
layout->setSpacing(2);
|
||||
|
||||
if (c == ui->menuView)
|
||||
{
|
||||
// Add icon label only for QMenu
|
||||
QLabel* iconLabel = new QLabel;
|
||||
iconLabel->setPixmap(QIcon(":/icons/toggle-underground.png").pixmap(16, 16));
|
||||
iconLabel->setContentsMargins(0, 2, 0, 0);
|
||||
layout->addWidget(iconLabel);
|
||||
}
|
||||
|
||||
// Add the combo box
|
||||
QComboBox* combo = new QComboBox;
|
||||
combo->setFixedHeight(ui->menuView->fontMetrics().height() + 6);
|
||||
connect(combo, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this, combo](int index) {
|
||||
for(auto & box : levelComboBoxes)
|
||||
if (box->currentIndex() != index && combo != box)
|
||||
box->setCurrentIndex(index);
|
||||
|
||||
if(!controller.map())
|
||||
return;
|
||||
|
||||
mapLevel = combo->currentIndex();
|
||||
ui->mapView->setScene(controller.scene(mapLevel));
|
||||
ui->minimapView->setScene(controller.miniScene(mapLevel));
|
||||
});
|
||||
layout->addWidget(combo, c == ui->menuView ? 1 : 0);
|
||||
|
||||
// Create the widget action
|
||||
QWidgetAction* comboAction = new QWidgetAction(this);
|
||||
comboAction->setDefaultWidget(container);
|
||||
|
||||
int index = c->actions().indexOf(ui->actionLevel);
|
||||
if (index != -1)
|
||||
{
|
||||
c->removeAction(ui->actionLevel);
|
||||
c->insertAction(c->actions().value(index), comboAction);
|
||||
}
|
||||
|
||||
levelComboBoxes.push_back(combo);
|
||||
}
|
||||
|
||||
#ifndef ENABLE_TEMPLATE_EDITOR
|
||||
ui->actionTemplateEditor->setVisible(false);
|
||||
#endif
|
||||
@@ -387,7 +434,19 @@ void MainWindow::initializeMap(bool isNew)
|
||||
ui->actionMapSettings->setEnabled(true);
|
||||
ui->actionPlayers_settings->setEnabled(true);
|
||||
ui->actionTranslations->setEnabled(true);
|
||||
ui->actionLevel->setEnabled(controller.map()->twoLevel);
|
||||
for(auto & box : levelComboBoxes)
|
||||
{
|
||||
box->clear();
|
||||
for(int i = 0; i < controller.map()->mapLevels; i++)
|
||||
{
|
||||
if(i == 0)
|
||||
box->addItems({ tr("Surface") });
|
||||
else if(i == 1)
|
||||
box->addItems({ tr("Underground") });
|
||||
else
|
||||
box->addItems({ tr("Level - %1").arg(i + 1) });
|
||||
}
|
||||
}
|
||||
|
||||
//set minimal players count
|
||||
if(isNew)
|
||||
@@ -966,26 +1025,6 @@ void MainWindow::loadObjectsTree()
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::on_actionLevel_triggered()
|
||||
{
|
||||
if(controller.map() && controller.map()->twoLevel)
|
||||
{
|
||||
mapLevel = mapLevel ? 0 : 1;
|
||||
ui->mapView->setScene(controller.scene(mapLevel));
|
||||
ui->minimapView->setScene(controller.miniScene(mapLevel));
|
||||
if (mapLevel == 0)
|
||||
{
|
||||
ui->actionLevel->setText(tr("View underground"));
|
||||
ui->actionLevel->setToolTip(tr("View underground"));
|
||||
}
|
||||
else
|
||||
{
|
||||
ui->actionLevel->setText(tr("View surface"));
|
||||
ui->actionLevel->setToolTip(tr("View surface"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::on_actionUndo_triggered()
|
||||
{
|
||||
QString str(tr("Undo clicked"));
|
||||
|
@@ -5,6 +5,7 @@
|
||||
#include <QStandardItemModel>
|
||||
#include <QTranslator>
|
||||
#include <QTableWidgetItem>
|
||||
#include <QComboBox>
|
||||
#include "mapcontroller.h"
|
||||
#include "resourceExtractor/ResourceConverter.h"
|
||||
|
||||
@@ -84,8 +85,6 @@ private slots:
|
||||
|
||||
void on_actionNew_triggered();
|
||||
|
||||
void on_actionLevel_triggered();
|
||||
|
||||
void on_actionSave_triggered();
|
||||
|
||||
void on_actionErase_triggered();
|
||||
@@ -196,6 +195,8 @@ private:
|
||||
ObjectBrowserProxyModel * objectBrowser = nullptr;
|
||||
QGraphicsScene * scenePreview;
|
||||
MapSettings * mapSettings = nullptr;
|
||||
|
||||
QList<QComboBox*> levelComboBoxes;
|
||||
|
||||
QString filename;
|
||||
QString lastSavingDir;
|
||||
|
@@ -45,7 +45,7 @@ MapController::MapController(QObject * parent)
|
||||
|
||||
MapController::MapController(MainWindow * m): main(m)
|
||||
{
|
||||
for(int i : {0, 1})
|
||||
for(int i = 0; i < MAX_LEVELS; i++)
|
||||
{
|
||||
_scenes[i].reset(new MapScene(i));
|
||||
_miniscenes[i].reset(new MinimapScene(i));
|
||||
@@ -56,12 +56,12 @@ MapController::MapController(MainWindow * m): main(m)
|
||||
|
||||
void MapController::connectScenes()
|
||||
{
|
||||
for (int level = 0; level <= 1; level++)
|
||||
for(int i = 0; i < MAX_LEVELS; i++)
|
||||
{
|
||||
//selections for both layers will be handled separately
|
||||
QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
|
||||
QObject::connect(_scenes[i].get(), &MapScene::selected, [this, i](bool anythingSelected)
|
||||
{
|
||||
main->onSelectionMade(level, anythingSelected);
|
||||
main->onSelectionMade(i, anythingSelected);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -223,7 +223,7 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
|
||||
|
||||
repairMap();
|
||||
|
||||
for(int i : {0, 1})
|
||||
for(int i = 0; i < _map->mapLevels; i++)
|
||||
{
|
||||
_scenes[i].reset(new MapScene(i));
|
||||
_miniscenes[i].reset(new MinimapScene(i));
|
||||
@@ -258,12 +258,10 @@ void MapController::initObstaclePainters(CMap * map)
|
||||
|
||||
void MapController::sceneForceUpdate()
|
||||
{
|
||||
_scenes[0]->updateViews();
|
||||
_miniscenes[0]->updateViews();
|
||||
if(_map->twoLevel)
|
||||
for(int i = 0; i < _map->mapLevels; i++)
|
||||
{
|
||||
_scenes[1]->updateViews();
|
||||
_miniscenes[1]->updateViews();
|
||||
_scenes[i]->updateViews();
|
||||
_miniscenes[i]->updateViews();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -278,7 +276,7 @@ void MapController::resetMapHandler()
|
||||
if(!_mapHandler)
|
||||
_mapHandler.reset(new MapHandler());
|
||||
_mapHandler->reset(map());
|
||||
for(int i : {0, 1})
|
||||
for(int i = 0; i < MAX_LEVELS; i++)
|
||||
{
|
||||
_scenes[i]->initialize(*this);
|
||||
_miniscenes[i]->initialize(*this);
|
||||
|
@@ -100,11 +100,13 @@ private:
|
||||
std::unique_ptr<CMap> _map;
|
||||
std::unique_ptr<MapHandler> _mapHandler;
|
||||
MainWindow * main;
|
||||
mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
|
||||
mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
|
||||
mutable std::map<int, std::unique_ptr<MapScene>> _scenes;
|
||||
mutable std::map<int, std::unique_ptr<MinimapScene>> _miniscenes;
|
||||
std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
|
||||
int _clipboardShiftIndex = 0;
|
||||
|
||||
const int MAX_LEVELS = 10; // TODO: multilevel support: remove this constant
|
||||
|
||||
std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
|
||||
|
||||
void connectScenes();
|
||||
|
@@ -256,7 +256,7 @@ void MapHandler::initObjectRects()
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
|
||||
tileObjects.resize(map->width * map->height * map->mapLevels);
|
||||
|
||||
//initializing objects / rects
|
||||
for(const auto & elem : map->objects)
|
||||
|
@@ -93,18 +93,15 @@ void PassabilityLayer::update()
|
||||
pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
|
||||
pixmap->fill(Qt::transparent);
|
||||
|
||||
if(scene->level == 0 || map->twoLevel)
|
||||
QPainter painter(pixmap.get());
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
{
|
||||
QPainter painter(pixmap.get());
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
{
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
auto tl = map->getTile(int3(i, j, scene->level));
|
||||
if(tl.blocked() || tl.visitable())
|
||||
{
|
||||
auto tl = map->getTile(int3(i, j, scene->level));
|
||||
if(tl.blocked() || tl.visitable())
|
||||
{
|
||||
painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
|
||||
}
|
||||
painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable() ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -121,24 +118,21 @@ void ObjectPickerLayer::highlight(std::function<bool(const CGObjectInstance *)>
|
||||
if(!map)
|
||||
return;
|
||||
|
||||
if(scene->level == 0 || map->twoLevel)
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
{
|
||||
for(int j = 0; j < map->height; ++j)
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
{
|
||||
for(int i = 0; i < map->width; ++i)
|
||||
{
|
||||
auto tl = map->getTile(int3(i, j, scene->level));
|
||||
ObjectInstanceID objID = tl.topVisitableObj();
|
||||
if(!objID.hasValue() && !tl.blockingObjects.empty())
|
||||
objID = tl.blockingObjects.front();
|
||||
auto tl = map->getTile(int3(i, j, scene->level));
|
||||
ObjectInstanceID objID = tl.topVisitableObj();
|
||||
if(!objID.hasValue() && !tl.blockingObjects.empty())
|
||||
objID = tl.blockingObjects.front();
|
||||
|
||||
if (objID.hasValue())
|
||||
{
|
||||
const CGObjectInstance * obj = map->getObject(objID);
|
||||
|
||||
if(obj && predicate(obj))
|
||||
possibleObjects.insert(obj);
|
||||
}
|
||||
if (objID.hasValue())
|
||||
{
|
||||
const CGObjectInstance * obj = map->getObject(objID);
|
||||
|
||||
if(obj && predicate(obj))
|
||||
possibleObjects.insert(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -77,8 +77,7 @@ WindowNewMap::WindowNewMap(QWidget *parent) :
|
||||
int height = ui->heightTxt->text().toInt();
|
||||
mapGenOptions.setWidth(width ? width : 1);
|
||||
mapGenOptions.setHeight(height ? height : 1);
|
||||
bool twoLevel = ui->twoLevelCheck->isChecked();
|
||||
mapGenOptions.setHasTwoLevels(twoLevel);
|
||||
mapGenOptions.setLevels(ui->spinBoxLevels->value());
|
||||
|
||||
updateTemplateList();
|
||||
}
|
||||
@@ -123,7 +122,7 @@ bool WindowNewMap::loadUserSettings()
|
||||
}
|
||||
}
|
||||
|
||||
ui->twoLevelCheck->setChecked(mapGenOptions.getHasTwoLevels());
|
||||
ui->spinBoxLevels->setValue(mapGenOptions.getLevels());
|
||||
|
||||
ui->humanCombo->setCurrentIndex(mapGenOptions.getHumanOrCpuPlayerCount());
|
||||
ui->cpuCombo->setCurrentIndex(mapGenOptions.getCompOnlyPlayerCount());
|
||||
@@ -213,7 +212,7 @@ std::unique_ptr<CMap> generateEmptyMap(CMapGenOptions & options)
|
||||
map->creationDateTime = std::time(nullptr);
|
||||
map->width = options.getWidth();
|
||||
map->height = options.getHeight();
|
||||
map->twoLevel = options.getHasTwoLevels();
|
||||
map->mapLevels = options.getLevels();
|
||||
|
||||
map->initTerrain();
|
||||
map->getEditManager()->clearTerrain(&CRandomGenerator::getDefault());
|
||||
@@ -328,10 +327,12 @@ void WindowNewMap::on_sizeCombo_activated(int index)
|
||||
}
|
||||
|
||||
|
||||
void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1)
|
||||
void WindowNewMap::on_spinBoxLevels_valueChanged(int value)
|
||||
{
|
||||
bool twoLevel = ui->twoLevelCheck->isChecked();
|
||||
mapGenOptions.setHasTwoLevels(twoLevel);
|
||||
if(value > 2)
|
||||
QMessageBox::warning(this, tr("Multilevel support"), tr("Multilevel support is highly experimental yet. Expect issues.")); // TODO: multilevel support
|
||||
|
||||
mapGenOptions.setLevels(ui->spinBoxLevels->value());
|
||||
updateTemplateList();
|
||||
}
|
||||
|
||||
|
@@ -87,7 +87,7 @@ private slots:
|
||||
|
||||
void on_sizeCombo_activated(int index);
|
||||
|
||||
void on_twoLevelCheck_stateChanged(int arg1);
|
||||
void on_spinBoxLevels_valueChanged(int value);
|
||||
|
||||
void on_humanCombo_activated(int index);
|
||||
|
||||
|
@@ -270,24 +270,40 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QCheckBox" name="twoLevelCheck">
|
||||
<widget class="QWidget" name="horizontalLayoutWidget_3">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>10</x>
|
||||
<y>90</y>
|
||||
<width>277</width>
|
||||
<height>20</height>
|
||||
<x>20</x>
|
||||
<y>86</y>
|
||||
<width>191</width>
|
||||
<height>29</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>96</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Underground</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_8">
|
||||
<property name="text">
|
||||
<string>Levels</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="spinBoxLevels">
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="prefix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="randomOptions">
|
||||
|
@@ -52,7 +52,7 @@ TEST(MapFormat, DISABLED_Random)
|
||||
|
||||
opt.setHeight(CMapHeader::MAP_SIZE_MIDDLE);
|
||||
opt.setWidth(CMapHeader::MAP_SIZE_MIDDLE);
|
||||
opt.setHasTwoLevels(true);
|
||||
opt.setLevels(2);
|
||||
opt.setHumanOrCpuPlayerCount(4);
|
||||
|
||||
opt.setPlayerTypeForStandardPlayer(PlayerColor(0), EPlayerType::HUMAN);
|
||||
|
@@ -151,7 +151,7 @@ void MapComparer::compareHeader()
|
||||
//map size parameters are vital for further checks
|
||||
VCMI_REQUIRE_FIELD_EQUAL_P(height);
|
||||
VCMI_REQUIRE_FIELD_EQUAL_P(width);
|
||||
VCMI_REQUIRE_FIELD_EQUAL_P(twoLevel);
|
||||
VCMI_REQUIRE_FIELD_EQUAL_P(mapLevels);
|
||||
|
||||
VCMI_CHECK_FIELD_EQUAL_P(name);
|
||||
VCMI_CHECK_FIELD_EQUAL_P(description);
|
||||
|
Reference in New Issue
Block a user