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Fix 0001331

This commit is contained in:
AlexVinS 2015-04-13 06:12:23 +03:00
parent 257a1b024d
commit 11b3426bea
4 changed files with 55 additions and 42 deletions

View File

@ -20,7 +20,7 @@
#include "../CGameInfoCallback.h"
///SummonBoatMechanics
bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
{
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
@ -31,7 +31,7 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
iw.text.addReplacement(parameters.caster->name);
env->sendAndApply(&iw);
return true;
return ESpellCastResult::OK;
}
//try to find unoccupied boat to summon
@ -41,7 +41,7 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
if(summonPos.x < 0)
{
env->complain("There is no water tile available!");
return false;
return ESpellCastResult::ERROR;
}
for(const CGObjectInstance * obj : env->getMap()->objects)
@ -84,11 +84,11 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
no.pos = summonPos + int3(1,0,0);;
env->sendAndApply(&no);
}
return true;
return ESpellCastResult::OK;
}
///ScuttleBoatMechanics
bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
{
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
@ -99,13 +99,13 @@ bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env
iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
iw.text.addReplacement(parameters.caster->name);
env->sendAndApply(&iw);
return true;
return ESpellCastResult::OK;
}
if(!env->getMap()->isInTheMap(parameters.pos))
{
env->complain("Invalid dst tile for scuttle!");
return false;
return ESpellCastResult::ERROR;
}
//TODO: test range, visibility
@ -113,22 +113,22 @@ bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env
if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
{
env->complain("There is no boat to scuttle!");
return false;
return ESpellCastResult::ERROR;
}
RemoveObject ro;
ro.id = t->visitableObjects.back()->id;
env->sendAndApply(&ro);
return true;
return ESpellCastResult::OK;
}
///DimensionDoorMechanics
bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
{
if(!env->getMap()->isInTheMap(parameters.pos))
{
env->complain("Destination is out of map!");
return false;
return ESpellCastResult::ERROR;
}
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
@ -137,19 +137,19 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
if(nullptr == dest)
{
env->complain("Destination tile doesn't exist!");
return false;
return ESpellCastResult::ERROR;
}
if(nullptr == curr)
{
env->complain("Source tile doesn't exist!");
return false;
return ESpellCastResult::ERROR;
}
if(parameters.caster->movement <= 0)
{
env->complain("Hero needs movement points to cast Dimension Door!");
return false;
return ESpellCastResult::ERROR;
}
const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
@ -161,7 +161,7 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
iw.text.addReplacement(parameters.caster->name);
env->sendAndApply(&iw);
return true;
return ESpellCastResult::CANCEL;
}
GiveBonus gb;
@ -183,23 +183,23 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
env->sendAndApply(&smp);
}
return true;
return ESpellCastResult::OK;
}
///TownPortalMechanics
bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
{
if (!env->getMap()->isInTheMap(parameters.pos))
{
env->complain("Destination tile not present!");
return false;
return ESpellCastResult::ERROR;
}
TerrainTile tile = env->getMap()->getTile(parameters.pos);
if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
{
env->complain("Town not found for Town Portal!");
return false;
return ESpellCastResult::ERROR;
}
CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
@ -209,13 +209,13 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
if(relations == PlayerRelations::ENEMIES)
{
env->complain("Can't teleport to enemy!");
return false;
return ESpellCastResult::ERROR;
}
if (town->visitingHero)
{
env->complain("Can't teleport to occupied town!");
return false;
return ESpellCastResult::ERROR;
}
if (parameters.caster->getSpellSchoolLevel(owner) < 2)
@ -234,7 +234,7 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
if (town->id != nearest)
{
env->complain("This hero can only teleport to nearest town!");
return false;
return ESpellCastResult::ERROR;
}
}
@ -244,7 +244,7 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
if(parameters.caster->movement < movementCost)
{
env->complain("This hero has not enough movement points!");
return false;
return ESpellCastResult::ERROR;
}
if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
@ -254,10 +254,10 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
env->sendAndApply(&smp);
}
return true;
return ESpellCastResult::OK;
}
bool ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
{
ShowWorldViewEx pack;
@ -275,7 +275,7 @@ bool ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, Adve
env->sendAndApply(&pack);
return true;
return ESpellCastResult::OK;
}
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const

View File

@ -20,7 +20,7 @@ class DLL_LINKAGE SummonBoatMechanics : public DefaultSpellMechanics
public:
SummonBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE ScuttleBoatMechanics : public DefaultSpellMechanics
@ -28,7 +28,7 @@ class DLL_LINKAGE ScuttleBoatMechanics : public DefaultSpellMechanics
public:
ScuttleBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE DimensionDoorMechanics : public DefaultSpellMechanics
@ -36,7 +36,7 @@ class DLL_LINKAGE DimensionDoorMechanics : public DefaultSpellMechanics
public:
DimensionDoorMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE TownPortalMechanics : public DefaultSpellMechanics
@ -44,7 +44,7 @@ class DLL_LINKAGE TownPortalMechanics : public DefaultSpellMechanics
public:
TownPortalMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE ViewMechanics : public DefaultSpellMechanics
@ -52,7 +52,7 @@ class DLL_LINKAGE ViewMechanics : public DefaultSpellMechanics
public:
ViewMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
};

View File

@ -175,20 +175,26 @@ bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, Adve
asc.spellID = owner->id;
env->sendAndApply(&asc);
}
if(applyAdventureEffects(env, parameters))
switch(applyAdventureEffects(env, parameters))
{
SetMana sm;
sm.hid = caster->id;
sm.absolute = false;
sm.val = -cost;
env->sendAndApply(&sm);
case ESpellCastResult::OK:
{
SetMana sm;
sm.hid = caster->id;
sm.absolute = false;
sm.val = -cost;
env->sendAndApply(&sm);
return true;
}
break;
case ESpellCastResult::CANCEL:
return true;
}
return false;
}
bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
{
if(owner->hasEffects())
{
@ -206,13 +212,13 @@ bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * e
env->sendAndApply(&gb);
}
return true;
return ESpellCastResult::OK;
}
else
{
//There is no generic algorithm of adventure cast
env->complain("Unimplemented adventure spell");
return false;
return ESpellCastResult::ERROR;
}
}

View File

@ -25,6 +25,13 @@ struct SpellCastContext
StacksInjured & si;
};
enum class ESpellCastResult
{
OK,
CANCEL,//cast failed but it is not an error
ERROR//internal error occurred
};
class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
{
public:
@ -50,7 +57,7 @@ protected:
ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
///actual adventure cast implementation
virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
};