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Fix 0001331
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parent
257a1b024d
commit
11b3426bea
@ -20,7 +20,7 @@
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#include "../CGameInfoCallback.h"
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///SummonBoatMechanics
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bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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@ -31,7 +31,7 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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return ESpellCastResult::OK;
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}
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//try to find unoccupied boat to summon
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@ -41,7 +41,7 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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if(summonPos.x < 0)
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{
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env->complain("There is no water tile available!");
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return false;
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return ESpellCastResult::ERROR;
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}
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for(const CGObjectInstance * obj : env->getMap()->objects)
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@ -84,11 +84,11 @@ bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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no.pos = summonPos + int3(1,0,0);;
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env->sendAndApply(&no);
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}
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return true;
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return ESpellCastResult::OK;
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}
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///ScuttleBoatMechanics
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bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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{
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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@ -99,13 +99,13 @@ bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env
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iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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return ESpellCastResult::OK;
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}
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if(!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Invalid dst tile for scuttle!");
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return false;
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return ESpellCastResult::ERROR;
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}
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//TODO: test range, visibility
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@ -113,22 +113,22 @@ bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env
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if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
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{
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env->complain("There is no boat to scuttle!");
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return false;
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return ESpellCastResult::ERROR;
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}
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RemoveObject ro;
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ro.id = t->visitableObjects.back()->id;
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env->sendAndApply(&ro);
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return true;
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return ESpellCastResult::OK;
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}
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///DimensionDoorMechanics
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bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
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{
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if(!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Destination is out of map!");
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return false;
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return ESpellCastResult::ERROR;
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}
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const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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@ -137,19 +137,19 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
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if(nullptr == dest)
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{
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env->complain("Destination tile doesn't exist!");
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return false;
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return ESpellCastResult::ERROR;
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}
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if(nullptr == curr)
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{
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env->complain("Source tile doesn't exist!");
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return false;
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return ESpellCastResult::ERROR;
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}
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if(parameters.caster->movement <= 0)
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{
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env->complain("Hero needs movement points to cast Dimension Door!");
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return false;
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return ESpellCastResult::ERROR;
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}
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const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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@ -161,7 +161,7 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
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iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
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iw.text.addReplacement(parameters.caster->name);
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env->sendAndApply(&iw);
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return true;
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return ESpellCastResult::CANCEL;
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}
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GiveBonus gb;
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@ -183,23 +183,23 @@ bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* e
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smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
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env->sendAndApply(&smp);
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}
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return true;
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return ESpellCastResult::OK;
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}
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///TownPortalMechanics
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bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
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ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
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{
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if (!env->getMap()->isInTheMap(parameters.pos))
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{
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env->complain("Destination tile not present!");
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return false;
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return ESpellCastResult::ERROR;
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}
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TerrainTile tile = env->getMap()->getTile(parameters.pos);
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if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
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{
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env->complain("Town not found for Town Portal!");
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return false;
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return ESpellCastResult::ERROR;
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}
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CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
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@ -209,13 +209,13 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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if(relations == PlayerRelations::ENEMIES)
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{
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env->complain("Can't teleport to enemy!");
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return false;
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return ESpellCastResult::ERROR;
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}
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if (town->visitingHero)
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{
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env->complain("Can't teleport to occupied town!");
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return false;
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return ESpellCastResult::ERROR;
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}
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if (parameters.caster->getSpellSchoolLevel(owner) < 2)
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@ -234,7 +234,7 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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if (town->id != nearest)
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{
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env->complain("This hero can only teleport to nearest town!");
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return false;
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return ESpellCastResult::ERROR;
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}
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}
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@ -244,7 +244,7 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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if(parameters.caster->movement < movementCost)
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{
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env->complain("This hero has not enough movement points!");
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return false;
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return ESpellCastResult::ERROR;
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}
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if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
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@ -254,10 +254,10 @@ bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env
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smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
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env->sendAndApply(&smp);
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}
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return true;
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return ESpellCastResult::OK;
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}
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bool ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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ShowWorldViewEx pack;
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@ -275,7 +275,7 @@ bool ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, Adve
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env->sendAndApply(&pack);
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return true;
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return ESpellCastResult::OK;
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}
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bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
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@ -20,7 +20,7 @@ class DLL_LINKAGE SummonBoatMechanics : public DefaultSpellMechanics
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public:
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SummonBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE ScuttleBoatMechanics : public DefaultSpellMechanics
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@ -28,7 +28,7 @@ class DLL_LINKAGE ScuttleBoatMechanics : public DefaultSpellMechanics
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public:
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ScuttleBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE DimensionDoorMechanics : public DefaultSpellMechanics
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@ -36,7 +36,7 @@ class DLL_LINKAGE DimensionDoorMechanics : public DefaultSpellMechanics
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public:
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DimensionDoorMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE TownPortalMechanics : public DefaultSpellMechanics
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@ -44,7 +44,7 @@ class DLL_LINKAGE TownPortalMechanics : public DefaultSpellMechanics
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public:
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TownPortalMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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};
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class DLL_LINKAGE ViewMechanics : public DefaultSpellMechanics
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@ -52,7 +52,7 @@ class DLL_LINKAGE ViewMechanics : public DefaultSpellMechanics
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public:
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ViewMechanics(CSpell * s): DefaultSpellMechanics(s){};
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protected:
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bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
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};
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@ -175,20 +175,26 @@ bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, Adve
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asc.spellID = owner->id;
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env->sendAndApply(&asc);
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}
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if(applyAdventureEffects(env, parameters))
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switch(applyAdventureEffects(env, parameters))
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{
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SetMana sm;
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sm.hid = caster->id;
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sm.absolute = false;
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sm.val = -cost;
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env->sendAndApply(&sm);
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case ESpellCastResult::OK:
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{
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SetMana sm;
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sm.hid = caster->id;
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sm.absolute = false;
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sm.val = -cost;
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env->sendAndApply(&sm);
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return true;
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}
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break;
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case ESpellCastResult::CANCEL:
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return true;
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}
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return false;
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}
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bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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{
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if(owner->hasEffects())
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{
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@ -206,13 +212,13 @@ bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * e
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env->sendAndApply(&gb);
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}
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return true;
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return ESpellCastResult::OK;
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}
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else
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{
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//There is no generic algorithm of adventure cast
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env->complain("Unimplemented adventure spell");
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return false;
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return ESpellCastResult::ERROR;
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}
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}
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@ -25,6 +25,13 @@ struct SpellCastContext
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StacksInjured & si;
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};
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enum class ESpellCastResult
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{
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OK,
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CANCEL,//cast failed but it is not an error
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ERROR//internal error occurred
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};
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class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
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{
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public:
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@ -50,7 +57,7 @@ protected:
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ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
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///actual adventure cast implementation
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virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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};
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