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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-21 17:17:06 +02:00

code review

This commit is contained in:
Laserlicht 2024-10-12 23:01:14 +02:00
parent 344e845684
commit 11eaed9fef
3 changed files with 21 additions and 18 deletions

View File

@ -467,29 +467,19 @@ void AdventureMapShortcuts::search(bool next)
{
// get all relevant objects
std::vector<ObjectInstanceID> visitableObjInstances;
int3 mapSizes = LOCPLINT->cb->getMapSize();
for(int x = 0; x < mapSizes.x; x++)
for(int y = 0; y < mapSizes.y; y++)
for(int z = 0; z < mapSizes.z; z++)
for(auto & obj : LOCPLINT->cb->getVisitableObjs(int3(x, y, z), false))
if(obj->ID != MapObjectID::MONSTER && obj->ID != MapObjectID::EVENT && obj->ID != MapObjectID::HERO)
visitableObjInstances.push_back(obj->id);
for(auto & obj : LOCPLINT->cb->getAllVisitableObjs())
if(obj->ID != MapObjectID::MONSTER && obj->ID != MapObjectID::HERO && obj->ID != MapObjectID::TOWN)
visitableObjInstances.push_back(obj->id);
// count of elements for each group
// count of elements for each group (map is already sorted)
std::map<std::string, int> mapObjCount;
for(auto & obj : visitableObjInstances)
mapObjCount[{ VLC->objtypeh->getObjectName(LOCPLINT->cb->getObjInstance(obj)->getObjGroupIndex(), LOCPLINT->cb->getObjInstance(obj)->getObjTypeIndex()) }]++;
mapObjCount[{ LOCPLINT->cb->getObjInstance(obj)->getObjectName() }]++;
// sort by name
// convert to vector for indexed access
std::vector<std::pair<std::string, int>> textCountList;
for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)
textCountList.push_back(*itr);
std::sort(textCountList.begin(), textCountList.end(),
[=](std::pair<std::string, int>& a, std::pair<std::string, int>& b)
{
return a.first < b.first;
}
);
// get pos of last selection
int lastSel = 0;
@ -510,7 +500,7 @@ void AdventureMapShortcuts::search(bool next)
// filter for matching objects
std::vector<ObjectInstanceID> selVisitableObjInstances;
for(auto & obj : visitableObjInstances)
if(selObj == VLC->objtypeh->getObjectName(LOCPLINT->cb->getObjInstance(obj)->getObjGroupIndex(), LOCPLINT->cb->getObjInstance(obj)->getObjTypeIndex()))
if(selObj == LOCPLINT->cb->getObjInstance(obj)->getObjectName())
selVisitableObjInstances.push_back(obj);
if(searchPos + 1 < selVisitableObjInstances.size() && searchLast == selObj)
@ -520,7 +510,7 @@ void AdventureMapShortcuts::search(bool next)
auto objInst = LOCPLINT->cb->getObjInstance(selVisitableObjInstances[searchPos]);
owner.centerOnObject(objInst);
searchLast = VLC->objtypeh->getObjectName(objInst->getObjGroupIndex(), objInst->getObjTypeIndex());
searchLast = objInst->getObjectName();
};
if(next)

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@ -479,6 +479,17 @@ std::vector <const CGObjectInstance *> CGameInfoCallback::getVisitableObjs(int3
return ret;
}
std::vector<ConstTransitivePtr<CGObjectInstance>> CGameInfoCallback::getAllVisitableObjs() const
{
std::vector<ConstTransitivePtr<CGObjectInstance>> ret;
for(auto & obj : gs->map->objects)
if(obj->isVisitable() && obj->ID != Obj::EVENT && getTile(obj->pos, false))
ret.push_back(obj);
return ret;
}
const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
{
return vstd::backOrNull(getVisitableObjs(pos));

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@ -11,6 +11,7 @@
#include "int3.h"
#include "ResourceSet.h" // for Res
#include "ConstTransitivePtr.h"
#define ASSERT_IF_CALLED_WITH_PLAYER if(!getPlayerID()) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
@ -189,6 +190,7 @@ public:
const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
std::vector<ConstTransitivePtr<CGObjectInstance>> getAllVisitableObjs() const;
virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
virtual const CGObjectInstance * getTopObj (int3 pos) const;
virtual PlayerColor getOwner(ObjectInstanceID heroID) const;