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@ -479,6 +479,17 @@ std::vector <const CGObjectInstance *> CGameInfoCallback::getVisitableObjs(int3
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return ret;
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}
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std::vector<ConstTransitivePtr<CGObjectInstance>> CGameInfoCallback::getAllVisitableObjs() const
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{
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std::vector<ConstTransitivePtr<CGObjectInstance>> ret;
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for(auto & obj : gs->map->objects)
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if(obj->isVisitable() && obj->ID != Obj::EVENT && getTile(obj->pos, false))
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ret.push_back(obj);
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return ret;
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}
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const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
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{
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return vstd::backOrNull(getVisitableObjs(pos));
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