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Fixed serialization of PlayerColor in json

This commit is contained in:
Ivan Savenko 2023-09-04 22:21:57 +03:00
parent 86a7f5f5cd
commit 12c4f8d18c
4 changed files with 8 additions and 12 deletions

View File

@ -238,7 +238,7 @@ PlayerColor InterfaceObjectConfigurable::readPlayerColor(const JsonNode & config
{ {
logGlobal->debug("Reading PlayerColor"); logGlobal->debug("Reading PlayerColor");
if(!config.isNull() && config.isString()) if(!config.isNull() && config.isString())
return PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, config.String())); return PlayerColor::decode(config.String());
logGlobal->debug("Unknown PlayerColor attribute"); logGlobal->debug("Unknown PlayerColor attribute");
return PlayerColor::CANNOT_DETERMINE; return PlayerColor::CANNOT_DETERMINE;

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@ -341,12 +341,7 @@ void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler)
void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler) void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler)
{ {
ui8 temp = tempOwner.getNum(); handler.serializeId("owner", tempOwner, PlayerColor::NEUTRAL);
handler.serializeEnum("owner", temp, PlayerColor::NEUTRAL.getNum(), GameConstants::PLAYER_COLOR_NAMES);
if(!handler.saving)
tempOwner = PlayerColor(temp);
} }
BattleField CGObjectInstance::getBattlefield() const BattleField CGObjectInstance::getBattlefield() const

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@ -534,7 +534,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0); handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0);
break; break;
case MISSION_PLAYER: case MISSION_PLAYER:
handler.serializeEnum("player", m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES); handler.serializeId<ui32, ui32, PlayerColor>("player", m13489val, PlayerColor::NEUTRAL);
break; break;
default: default:
logGlobal->error("Invalid quest mission type"); logGlobal->error("Invalid quest mission type");

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@ -31,9 +31,11 @@ CIdentifierStorage::CIdentifierStorage()
registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY)); registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY));
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i) for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i); registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
}
for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i) for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
{ {
@ -155,8 +157,7 @@ void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const Js
std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
{ {
//TODO: RE-ENABLE assert(state != ELoadingState::LOADING);
//assert(state != ELoadingState::LOADING);
auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent)); auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));