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Fix crash on accessing non-existing player ID
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@ -2223,12 +2223,12 @@ bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8
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bool CGameHandler::hasPlayerAt(PlayerColor player, std::shared_ptr<CConnection> c) const
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{
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return connections.at(player).count(c);
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return connections.count(player) && connections.at(player).count(c);
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}
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bool CGameHandler::hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const
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{
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return connections.at(left) == connections.at(right);
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return connections.count(left) && connections.count(right) && connections.at(left) == connections.at(right);
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}
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bool CGameHandler::disbandCreature(ObjectInstanceID id, SlotID pos)
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