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possibility to adjust skill selection
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@@ -517,7 +517,12 @@
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/// Strength of generic secondary skill specialties ( "secondary" : "skillName" ) per level
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"specialtySecondarySkillGrowth" : 5,
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/// Strength of generic creature specialties ( "creature" : "creatureName" ) per level
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"specialtyCreatureGrowth" : 5
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"specialtyCreatureGrowth" : 5,
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/// Amount of advanced or expert skills selectable (if any)
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"skillSelectionAmountUpgr" : 1,
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/// Amount of basic skills selectable (if fewer advanced or expert skills than expected they will also filled up with basic skills)
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"skillSelectionAmount" : 1
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},
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"towns":
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@@ -38,20 +38,22 @@
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"type" : "object",
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"additionalProperties" : false,
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"properties" : {
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"perPlayerOnMapCap" : { "type" : "number" },
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"perPlayerTotalCap" : { "type" : "number" },
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"retreatOnWinWithoutTroops" : { "type" : "boolean" },
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"startingStackChances" : { "type" : "array" },
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"backpackSize" : { "type" : "number" },
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"tavernInvite" : { "type" : "boolean" },
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"minimalPrimarySkills" : { "type" : "array" },
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"movementCostBase" : { "type" : "number" },
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"movementPointsLand" : { "type" : "array" },
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"movementPointsSea" : { "type" : "array" },
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"skillPerHero" : { "type" : "number" },
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"specialtyCreatureGrowth" : { "type" : "number" },
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"perPlayerOnMapCap" : { "type" : "number" },
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"perPlayerTotalCap" : { "type" : "number" },
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"retreatOnWinWithoutTroops" : { "type" : "boolean" },
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"startingStackChances" : { "type" : "array" },
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"backpackSize" : { "type" : "number" },
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"tavernInvite" : { "type" : "boolean" },
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"minimalPrimarySkills" : { "type" : "array" },
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"movementCostBase" : { "type" : "number" },
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"movementPointsLand" : { "type" : "array" },
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"movementPointsSea" : { "type" : "array" },
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"skillPerHero" : { "type" : "number" },
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"specialtyCreatureGrowth" : { "type" : "number" },
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"specialtySecondarySkillGrowth" : { "type" : "number" },
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"baseScoutingRange" : { "type" : "number" }
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"baseScoutingRange" : { "type" : "number" },
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"skillSelectionAmountUpgr" : { "type" : "number" },
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"skillSelectionAmount" : { "type" : "number" }
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}
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},
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"towns" : {
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@@ -86,6 +86,8 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
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{EGameSettings::HEROES_SKILL_PER_HERO, "heroes", "skillPerHero" },
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{EGameSettings::HEROES_SPECIALTY_CREATURE_GROWTH, "heroes", "specialtyCreatureGrowth" },
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{EGameSettings::HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH, "heroes", "specialtySecondarySkillGrowth" },
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{EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR, "heroes", "skillSelectionAmountUpgr" },
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{EGameSettings::HEROES_SKILL_SELECTION_AMOUNT, "heroes", "skillSelectionAmount" },
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{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
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{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
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{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
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@@ -59,6 +59,8 @@ enum class EGameSettings
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HEROES_SKILL_PER_HERO,
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HEROES_SPECIALTY_CREATURE_GROWTH,
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HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH,
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HEROES_SKILL_SELECTION_AMOUNT_UPGR,
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HEROES_SKILL_SELECTION_AMOUNT,
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INTERFACE_PLAYER_COLORED_BACKGROUND,
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MAP_FORMAT_ARMAGEDDONS_BLADE,
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MAP_FORMAT_CHRONICLES,
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@@ -1412,29 +1412,28 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelupSkillCandidates(IGameRando
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basicAndAdv.insert(elem.first);
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none.erase(elem.first);
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}
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if (!basicAndAdv.empty())
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for(;;)
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || basicAndAdv.empty())
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break;
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if (!basicAndAdv.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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}
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if (!none.empty())
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for(;;)
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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}
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if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT) + cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || none.empty())
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break;
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if (!basicAndAdv.empty() && skills.size() < 2)
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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if (!none.empty() && skills.size() < 2)
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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if (!none.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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}
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}
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return skills;
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