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Merge pull request #4717 from wb180/mapeditor_fix
Map editor: Transparency fix
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commit
13712a5da9
@ -46,7 +46,7 @@ private:
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std::map<size_t, std::vector <size_t> > offset;
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std::unique_ptr<ui8[]> data;
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std::unique_ptr<QVector<QRgb>> palette;
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QVector<QRgb> palette;
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public:
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DefFile(std::string Name);
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@ -138,6 +138,44 @@ enum class DefType : uint32_t
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static FileCache animationCache;
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//First 8 colors in def palette used for transparency
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static constexpr std::array TARGET_PALETTE =
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{
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qRgba(0, 0, 0, 0 ), // transparency ( used in most images )
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qRgba(0, 0, 0, 64 ), // shadow border ( used in battle, adventure map def's )
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qRgba(0, 0, 0, 64 ), // shadow border ( used in fog-of-war def's )
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qRgba(0, 0, 0, 128), // shadow body ( used in fog-of-war def's )
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qRgba(0, 0, 0, 128), // shadow body ( used in battle, adventure map def's )
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qRgba(0, 0, 0, 0 ), // selection / owner flag ( used in battle, adventure map def's )
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qRgba(0, 0, 0, 128), // shadow body below selection ( used in battle def's )
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qRgba(0, 0, 0, 64 ) // shadow border below selection ( used in battle def's )
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};
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static constexpr std::array SOURCE_PALETTE =
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{
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qRgba(0, 255, 255, 255),
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qRgba(255, 150, 255, 255),
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qRgba(255, 100, 255, 255),
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qRgba(255, 50, 255, 255),
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qRgba(255, 0, 255, 255),
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qRgba(255, 255, 0, 255),
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qRgba(180, 0, 255, 255),
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qRgba(0, 255, 0, 255)
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};
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static bool colorsSimilar(const QRgb & lhs, const QRgb & rhs)
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{
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// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
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// exact logic is not clear and requires extensive testing with image editing
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// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
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static const int threshold = 8;
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int diffR = qRed(lhs) - qRed(rhs);
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int diffG = qGreen(lhs) - qGreen(rhs);
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int diffB = qBlue(lhs) - qBlue(rhs);
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int diffA = qAlpha(lhs) - qAlpha(rhs);
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return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
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};
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/*************************************************************************
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* DefFile, class used for def loading *
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*************************************************************************/
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@ -160,24 +198,12 @@ DefFile::DefFile(std::string Name):
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};
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#endif // 0
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//First 8 colors in def palette used for transparency
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constexpr std::array H3Palette =
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{
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qRgba(0, 0, 0, 0), // 100% - transparency
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qRgba(0, 0, 0, 32), // 75% - shadow border,
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qRgba(0, 0, 0, 64), // TODO: find exact value
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qRgba(0, 0, 0, 128), // TODO: for transparency
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qRgba(0, 0, 0, 128), // 50% - shadow body
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qRgba(0, 0, 0, 0), // 100% - selection highlight
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qRgba(0, 0, 0, 128), // 50% - shadow body below selection
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qRgba(0, 0, 0, 64) // 75% - shadow border below selection
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};
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data = animationCache.getCachedFile(AnimationPath::builtin("SPRITES/" + Name));
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palette = std::make_unique<QVector<QRgb>>(256);
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palette = QVector<QRgb>(256);
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int it = 0;
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ui32 type = read_le_u32(data.get() + it);
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//ui32 type = read_le_u32(data.get() + it);
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it += 4;
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//int width = read_le_u32(data + it); it+=4;//not used
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//int height = read_le_u32(data + it); it+=4;
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@ -191,59 +217,19 @@ DefFile::DefFile(std::string Name):
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c[0] = data[it++];
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c[1] = data[it++];
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c[2] = data[it++];
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(*palette)[i] = qRgba(c[0], c[1], c[2], 255);
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palette[i] = qRgba(c[0], c[1], c[2], 255);
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}
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switch(static_cast<DefType>(type))
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// these colors seems to be used unconditionally
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palette[0] = TARGET_PALETTE[0];
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palette[1] = TARGET_PALETTE[1];
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palette[4] = TARGET_PALETTE[4];
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// rest of special colors are used only if their RGB values are close to H3
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for (uint32_t i = 0; i < 8; ++i)
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{
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case DefType::SPELL:
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(*palette)[0] = H3Palette[0];
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break;
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case DefType::SPRITE:
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case DefType::SPRITE_FRAME:
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for(ui32 i= 0; i<8; i++)
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(*palette)[i] = H3Palette[i];
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break;
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case DefType::CREATURE:
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(*palette)[0] = H3Palette[0];
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(*palette)[1] = H3Palette[1];
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(*palette)[4] = H3Palette[4];
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(*palette)[5] = H3Palette[5];
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(*palette)[6] = H3Palette[6];
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(*palette)[7] = H3Palette[7];
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break;
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case DefType::MAP:
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case DefType::MAP_HERO:
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(*palette)[0] = H3Palette[0];
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(*palette)[1] = H3Palette[1];
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(*palette)[4] = H3Palette[4];
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//5 = owner flag, handled separately
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break;
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case DefType::TERRAIN:
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(*palette)[0] = H3Palette[0];
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(*palette)[1] = H3Palette[1];
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(*palette)[2] = H3Palette[2];
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(*palette)[3] = H3Palette[3];
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(*palette)[4] = H3Palette[4];
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break;
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case DefType::CURSOR:
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(*palette)[0] = H3Palette[0];
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break;
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case DefType::INTERFACE:
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(*palette)[0] = H3Palette[0];
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(*palette)[1] = H3Palette[1];
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(*palette)[4] = H3Palette[4];
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//player colors handled separately
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//TODO: disallow colorizing other def types
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break;
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case DefType::BATTLE_HERO:
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(*palette)[0] = H3Palette[0];
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(*palette)[1] = H3Palette[1];
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(*palette)[4] = H3Palette[4];
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break;
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default:
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logAnim->error("Unknown def type %d in %s", type, Name);
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break;
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if (colorsSimilar(SOURCE_PALETTE[i], palette[i]))
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palette[i] = TARGET_PALETTE[i];
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}
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@ -421,7 +407,7 @@ std::shared_ptr<QImage> DefFile::loadFrame(size_t frame, size_t group) const
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}
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img->setColorTable(*palette);
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img->setColorTable(palette);
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return img;
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}
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