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Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
Suggested on Discord - implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack experience received by units after combat - removed "EXPERIENCE" primary skill. Changes to experience are now applied through separate netpack
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@@ -114,9 +114,19 @@ void SetResources::visitTyped(ICPackVisitor & visitor)
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visitor.visitSetResources(*this);
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}
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void SetPrimSkill::visitTyped(ICPackVisitor & visitor)
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void SetPrimarySkill::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetPrimSkill(*this);
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visitor.visitSetPrimarySkill(*this);
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}
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void SetHeroExperience::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitSetHeroExperience(*this);
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}
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void GiveStackExperience::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitGiveStackExperience(*this);
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}
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void SetSecSkill::visitTyped(ICPackVisitor & visitor)
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