1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Implement STACK_EXPERIENCE_GAIN_PERCENT bonus

Suggested on Discord

- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
This commit is contained in:
Ivan Savenko
2025-06-02 21:21:20 +03:00
parent 4fda657296
commit 139f41c9b2
24 changed files with 167 additions and 65 deletions

View File

@@ -114,9 +114,19 @@ void SetResources::visitTyped(ICPackVisitor & visitor)
visitor.visitSetResources(*this);
}
void SetPrimSkill::visitTyped(ICPackVisitor & visitor)
void SetPrimarySkill::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetPrimSkill(*this);
visitor.visitSetPrimarySkill(*this);
}
void SetHeroExperience::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSetHeroExperience(*this);
}
void GiveStackExperience::visitTyped(ICPackVisitor & visitor)
{
visitor.visitGiveStackExperience(*this);
}
void SetSecSkill::visitTyped(ICPackVisitor & visitor)