mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
Suggested on Discord - implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack experience received by units after combat - removed "EXPERIENCE" primary skill. Changes to experience are now applied through separate netpack
This commit is contained in:
@@ -331,8 +331,12 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
|
||||
gameHandler->swapGarrisonOnSiege(winnerHero->getVisitedTown()->id); //return defending visitor from garrison to its rightful place
|
||||
}
|
||||
//give exp
|
||||
if(!finishingBattle->isDraw() && battleResult->exp[finishingBattle->winnerSide] && winnerHero)
|
||||
gameHandler->giveExperience(winnerHero, battleResult->exp[finishingBattle->winnerSide]);
|
||||
if(!finishingBattle->isDraw() && battleResult->exp[finishingBattle->winnerSide])
|
||||
{
|
||||
gameHandler->giveStackExperience(battle.battleGetArmyObject(finishingBattle->winnerSide), battleResult->exp[finishingBattle->winnerSide]);
|
||||
if (winnerHero)
|
||||
gameHandler->giveExperience(winnerHero, battleResult->exp[finishingBattle->winnerSide]);
|
||||
}
|
||||
|
||||
// Add statistics
|
||||
if(loserHero && !finishingBattle->isDraw())
|
||||
|
||||
Reference in New Issue
Block a user