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	Give all threads created by client human-readable name for debug
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		| @@ -27,11 +27,12 @@ | ||||
| #include "render/IScreenHandler.h" | ||||
| #include "render/Graphics.h" | ||||
|  | ||||
| #include "../lib/filesystem/Filesystem.h" | ||||
| #include "../lib/CConfigHandler.h" | ||||
| #include "../lib/CGeneralTextHandler.h" | ||||
| #include "../lib/CThreadHelper.h" | ||||
| #include "../lib/VCMIDirs.h" | ||||
| #include "../lib/VCMI_Lib.h" | ||||
| #include "../lib/CConfigHandler.h" | ||||
| #include "../lib/filesystem/Filesystem.h" | ||||
|  | ||||
| #include "../lib/logging/CBasicLogConfigurator.h" | ||||
|  | ||||
| @@ -297,7 +298,11 @@ int main(int argc, char * argv[]) | ||||
|  | ||||
| #ifndef VCMI_NO_THREADED_LOAD | ||||
| 	//we can properly play intro only in the main thread, so we have to move loading to the separate thread | ||||
| 	boost::thread loading(init); | ||||
| 	boost::thread loading([]() | ||||
| 	{ | ||||
| 		setThreadName("initialize"); | ||||
| 		init(); | ||||
| 	}); | ||||
| #else | ||||
| 	init(); | ||||
| #endif | ||||
| @@ -429,6 +434,7 @@ void playIntro() | ||||
|  | ||||
| static void mainLoop() | ||||
| { | ||||
| 	setThreadName("MainGUI"); | ||||
| 	inGuiThread.reset(new bool(true)); | ||||
|  | ||||
| 	while(1) //main SDL events loop | ||||
|   | ||||
| @@ -76,6 +76,7 @@ | ||||
| #include "../lib/UnlockGuard.h" | ||||
| #include "../lib/RoadHandler.h" | ||||
| #include "../lib/TerrainHandler.h" | ||||
| #include "../lib/CThreadHelper.h" | ||||
| #include "CServerHandler.h" | ||||
| // FIXME: only needed for CGameState::mutex | ||||
| #include "../lib/gameState/CGameState.h" | ||||
| @@ -1933,6 +1934,8 @@ void CPlayerInterface::setMovementStatus(bool value) | ||||
|  | ||||
| void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path) | ||||
| { | ||||
| 	setThreadName("doMoveHero"); | ||||
|  | ||||
| 	int i = 1; | ||||
| 	auto getObj = [&](int3 coord, bool ignoreHero) | ||||
| 	{ | ||||
|   | ||||
| @@ -817,7 +817,7 @@ public: | ||||
|  | ||||
| void CServerHandler::threadHandleConnection() | ||||
| { | ||||
| 	setThreadName("CServerHandler::threadHandleConnection"); | ||||
| 	setThreadName("threadHandleConnection"); | ||||
| 	c->enterLobbyConnectionMode(); | ||||
|  | ||||
| 	try | ||||
| @@ -898,7 +898,7 @@ void CServerHandler::visitForClient(CPackForClient & clientPack) | ||||
| void CServerHandler::threadRunServer() | ||||
| { | ||||
| #if !defined(VCMI_MOBILE) | ||||
| 	setThreadName("CServerHandler::threadRunServer"); | ||||
| 	setThreadName("threadRunServer"); | ||||
| 	const std::string logName = (VCMIDirs::get().userLogsPath() / "server_log.txt").string(); | ||||
| 	std::string comm = VCMIDirs::get().serverPath().string() | ||||
| 		+ " --port=" + std::to_string(getHostPort()) | ||||
|   | ||||
| @@ -27,6 +27,7 @@ | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/CConfigHandler.h" | ||||
| #include "../../lib/CThreadHelper.h" | ||||
| #include "../../lib/TextOperations.h" | ||||
| #include "../../lib/mapObjects/CArmedInstance.h" | ||||
|  | ||||
| @@ -255,6 +256,7 @@ void CInGameConsole::endEnteringText(bool processEnteredText) | ||||
| 			//some commands like gosolo don't work when executed from GUI thread | ||||
| 			auto threadFunction = [=]() | ||||
| 			{ | ||||
| 				setThreadName("processCommand"); | ||||
| 				ClientCommandManager commandController; | ||||
| 				commandController.processCommand(txt.substr(1), true); | ||||
| 			}; | ||||
|   | ||||
| @@ -43,6 +43,7 @@ | ||||
| #include "../../lib/NetPacks.h" | ||||
| #include "../../lib/UnlockGuard.h" | ||||
| #include "../../lib/TerrainHandler.h" | ||||
| #include "../../lib/CThreadHelper.h" | ||||
|  | ||||
| BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *army2, | ||||
| 		const CGHeroInstance *hero1, const CGHeroInstance *hero2, | ||||
| @@ -731,6 +732,7 @@ void BattleInterface::requestAutofightingAIToTakeAction() | ||||
| 			// HOWEVER this thread won't atttempt to lock game state, potentially leading to races | ||||
| 			boost::thread aiThread([this, activeStack]() | ||||
| 			{ | ||||
| 				setThreadName("autofightingAI"); | ||||
| 				curInt->autofightingAI->activeStack(activeStack); | ||||
| 			}); | ||||
| 			aiThread.detach(); | ||||
|   | ||||
| @@ -567,7 +567,7 @@ void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port) | ||||
|  | ||||
| void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port) | ||||
| { | ||||
| 	setThreadName("CSimpleJoinScreen::connectThread"); | ||||
| 	setThreadName("connectThread"); | ||||
| 	if(!addr.length()) | ||||
| 		CSH->startLocalServerAndConnect(); | ||||
| 	else | ||||
|   | ||||
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