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https://github.com/vcmi/vcmi.git
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Rumors: avoid repeating of same rumor twice in a row
Multiple rumors of same type can go in a row, but not identical rumors.
This commit is contained in:
parent
98582d628c
commit
15273ac0f7
@ -575,7 +575,7 @@ std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTav
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switch(gs->rumor.type)
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switch(gs->rumor.type)
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{
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{
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case RumorState::RUMOR_STATS:
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case RumorState::RUMOR_STATS:
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text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % VLC->generaltexth->colors[rumor.second]);
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text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % VLC->generaltexth->capColors[rumor.second]);
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break;
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break;
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case RumorState::RUMOR_MAP:
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case RumorState::RUMOR_MAP:
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@ -2145,61 +2145,59 @@ void CGameState::updateRumor()
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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if(!gs->map->rumors.size() && rumor.type == RumorState::RUMOR_MAP)
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rumor.type = RumorState::RUMOR_RAND;
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rumor.type = RumorState::RUMOR_RAND;
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switch(rumor.type)
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do
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{
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{
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case RumorState::RUMOR_STATS:
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switch(rumor.type)
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{
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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std::vector<PlayerColor> players = {};
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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switch(rumorId)
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{
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{
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case 208:
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case RumorState::RUMOR_STATS:
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players = tgi.obelisks[0];
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{
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break;
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SThievesGuildInfo tgi;
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gs->obtainPlayersStats(tgi, 20);
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std::vector<PlayerColor> players = {};
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rumorId = *RandomGeneratorUtil::nextItem(statsRumorTypes, rand);
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switch(rumorId)
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{
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case 208:
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players = tgi.obelisks[0];
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break;
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case 209:
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case 209:
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players = tgi.artifacts[0];
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players = tgi.artifacts[0];
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break;
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break;
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case 210:
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case 210:
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players = tgi.army[0];
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players = tgi.army[0];
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break;
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break;
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case 211:
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case 211:
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/// TODO: not implemented in obtainPlayersStats
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/// TODO: not implemented in obtainPlayersStats
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players = tgi.income[0];
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players = tgi.income[0];
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break;
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break;
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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}
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rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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case 212:
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/// TODO: Check that ultimate artifact (grail) found
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break;
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break;
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}
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}
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rumorPlayer = RandomGeneratorUtil::nextItem(players, rand)->getNum();
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case RumorState::RUMOR_MAP:
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rumorId = rand.nextInt(gs->map->rumors.size() - 1);
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break;
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break;
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}
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case RumorState::RUMOR_MAP:
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rumorId = rand.nextInt(gs->map->rumors.size() - 1);
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break;
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case RumorState::RUMOR_RAND:
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do
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{
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rumorId = rand.nextInt(VLC->generaltexth->tavernRumors.size() - 1);
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}
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while(!VLC->generaltexth->tavernRumors[rumorId].length());
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case RumorState::RUMOR_RAND:
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break;
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do
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{
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rumorId = rand.nextInt(VLC->generaltexth->tavernRumors.size() - 1);
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}
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}
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while(!VLC->generaltexth->tavernRumors[rumorId].length());
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break;
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}
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}
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while(!rumor.update(rumorId, rumorPlayer));
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if(vstd::contains(rumor.last, rumor.type))
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{
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rumor.last.erase(rumor.type);
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}
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rumor.last[rumor.type] = std::make_pair(rumorId, rumorPlayer);
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}
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}
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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bool CGameState::isVisible(int3 pos, PlayerColor player)
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@ -2868,6 +2866,25 @@ std::string PlayerState::nodeName() const
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return "Player " + (color.getNum() < VLC->generaltexth->capColors.size() ? VLC->generaltexth->capColors[color.getNum()] : boost::lexical_cast<std::string>(color));
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return "Player " + (color.getNum() < VLC->generaltexth->capColors.size() ? VLC->generaltexth->capColors[color.getNum()] : boost::lexical_cast<std::string>(color));
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}
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}
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bool RumorState::update(int id, int player)
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{
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if(vstd::contains(last, type))
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{
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if(last[type].first != id)
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{
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last[type].first = id;
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last[type].second = player;
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}
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else
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return false;
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}
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else
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last[type] = std::make_pair(id, player);
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return true;
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}
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InfoAboutArmy::InfoAboutArmy():
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InfoAboutArmy::InfoAboutArmy():
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owner(PlayerColor::NEUTRAL)
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owner(PlayerColor::NEUTRAL)
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{}
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{}
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@ -219,6 +219,7 @@ struct DLL_LINKAGE RumorState
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std::map<ERumorType, std::pair<int, int>> last;
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std::map<ERumorType, std::pair<int, int>> last;
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RumorState(){type = RUMOR_NONE; last = {};};
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RumorState(){type = RUMOR_NONE; last = {};};
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bool update(int id, int player);
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template <typename Handler> void serialize(Handler &h, const int version)
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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{
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@ -371,7 +372,7 @@ public:
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{
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{
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h & rumor;
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h & rumor;
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}
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}
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else
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else if(!h.saving)
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rumor = RumorState();
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rumor = RumorState();
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BONUS_TREE_DESERIALIZATION_FIX
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BONUS_TREE_DESERIALIZATION_FIX
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