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https://github.com/vcmi/vcmi.git
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cleanup
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@@ -77,17 +77,17 @@ void Graphics::loadPaletteAndColors()
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neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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}
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//colors initialization
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
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{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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for(int i=0;i<8;i++)
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{
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playerColors[i] = colors[i];
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@@ -102,7 +102,7 @@ void Graphics::loadPaletteAndColors()
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void Graphics::initializeBattleGraphics()
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{
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const JsonNode config(ResourceID("config/battles_graphics.json"));
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// Reserve enough space for the terrains
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int idx = config["backgrounds"].Vector().size();
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battleBacks.resize(idx+1); // 1 to idx, 0 is unused
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@@ -123,11 +123,20 @@ void Graphics::initializeBattleGraphics()
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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}
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Graphics::Graphics()
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{
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#if 0
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#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
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(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
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#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
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(GET_DATA \
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(CDefEssential*,DESTINATION,\
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std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME))))
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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@@ -135,7 +144,7 @@ Graphics::Graphics()
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tasks += std::bind(&Graphics::initializeBattleGraphics,this);
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
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CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
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@@ -160,7 +169,7 @@ Graphics::Graphics()
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void Graphics::loadHeroAnims()
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{
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}, {1,13},
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{2,14}, {3,15}
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@@ -222,11 +231,11 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
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for(int i=0;i<8;i++)
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(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
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//first - group number to be rotated1, second - group number after rotation1
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std::vector<std::pair<int,int> > rotations =
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std::vector<std::pair<int,int> > rotations =
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{
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{6,10}, {7,11}, {8,12}
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};
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for(int q=0; q<8; ++q)
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{
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std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
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@@ -280,15 +289,15 @@ void Graphics::loadHeroFlags()
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std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
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{
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{
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&Graphics::flags1,
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&Graphics::flags1,
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{"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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"ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
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},
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{
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&Graphics::flags2,
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{"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
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"ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
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},
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{
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&Graphics::flags3,
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@@ -299,7 +308,7 @@ void Graphics::loadHeroFlags()
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&Graphics::flags4,
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{"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
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"AF05.DEF","AF06.DEF","AF07.DEF"}
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}
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}
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};
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#if 0
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@@ -459,12 +468,12 @@ void Graphics::initializeImageLists()
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addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
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}
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}
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for(const CSpell * spell : CGI->spellh->objects)
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{
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addImageListEntry(spell->id, "SPELLS", spell->iconBook);
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addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
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addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
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addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
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addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
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}
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}
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