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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Give every Zone its own RNG

This commit is contained in:
Tomasz Zieliński 2023-05-20 11:46:32 +02:00
parent 5da8c96214
commit 15b254fded
21 changed files with 76 additions and 67 deletions

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@ -127,7 +127,7 @@ std::unique_ptr<CMap> CMapGenerator::generate()
try
{
addHeaderInfo();
map->initTiles(*this);
map->initTiles(*this, rand);
Load::Progress::step();
initPrisonsRemaining();
initQuestArtsRemaining();

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@ -54,8 +54,6 @@ public:
const Config & getConfig() const;
CRandomGenerator rand;
const CMapGenOptions& getMapGenOptions() const;
std::unique_ptr<CMap> generate();
@ -74,6 +72,7 @@ public:
int getRandomSeed() const;
private:
CRandomGenerator rand;
int randomSeed;
CMapGenOptions& mapGenOptions;
Config config;

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@ -77,7 +77,7 @@ void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void
}
}
void RmgMap::initTiles(CMapGenerator & generator)
void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
{
mapInstance->initTerrain();
@ -88,15 +88,15 @@ void RmgMap::initTiles(CMapGenerator & generator)
for (auto faction : VLC->townh->getAllowedFactions())
zonesPerFaction[faction] = 0;
getEditManager()->clearTerrain(&generator.rand);
getEditManager()->clearTerrain(&rand);
getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
getEditManager()->drawTerrain(ETerrainId::GRASS, &rand);
const auto * tmpl = mapGenOptions.getMapTemplate();
zones.clear();
for(const auto & option : tmpl->getZones())
{
auto zone = std::make_shared<Zone>(*this, generator);
auto zone = std::make_shared<Zone>(*this, generator, rand);
zone->setOptions(*option.second);
zones[zone->getId()] = zone;
}
@ -109,7 +109,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
rmg::ZoneOptions options;
options.setId(waterId);
options.setType(ETemplateZoneType::WATER);
auto zone = std::make_shared<Zone>(*this, generator);
auto zone = std::make_shared<Zone>(*this, generator, rand);
zone->setOptions(options);
zones[zone->getId()] = zone;
break;

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@ -75,7 +75,7 @@ public:
void registerZone(FactionID faction);
ui32 getZoneCount(FactionID faction);
ui32 getTotalZoneCount() const;
void initTiles(CMapGenerator & generator);
void initTiles(CMapGenerator & generator, CRandomGenerator & rand);
void addModificators();
bool isAllowedSpell(const SpellID & sid) const;

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@ -23,14 +23,14 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
return true;
};
Zone::Zone(RmgMap & map, CMapGenerator & generator)
Zone::Zone(RmgMap & map, CMapGenerator & generator, CRandomGenerator & r)
: finished(false)
, townType(ETownType::NEUTRAL)
, terrainType(ETerrainId::GRASS)
, map(map)
, generator(generator)
{
rand.setSeed(r.nextInt());
}
bool Zone::isUnderground() const
@ -214,7 +214,7 @@ void Zone::fractalize()
{
//link tiles in random order
std::vector<int3> tilesToMakePath = possibleTiles.getTilesVector();
RandomGeneratorUtil::randomShuffle(tilesToMakePath, generator.rand);
RandomGeneratorUtil::randomShuffle(tilesToMakePath, getRand());
int3 nodeFound(-1, -1, -1);
@ -290,4 +290,9 @@ void Zone::initModificators()
logGlobal->info("Zone %d modificators initialized", getId());
}
CRandomGenerator& Zone::getRand()
{
return rand;
}
VCMI_LIB_NAMESPACE_END

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@ -28,6 +28,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class RmgMap;
class CMapGenerator;
class Modificator;
class CRandomGenerator;
extern std::function<bool(const int3 &)> AREA_NO_FILTER;
@ -36,7 +37,7 @@ typedef std::list<std::shared_ptr<Modificator>> TModificators;
class Zone : public rmg::ZoneOptions
{
public:
Zone(RmgMap & map, CMapGenerator & generator);
Zone(RmgMap & map, CMapGenerator & generator, CRandomGenerator & rand);
Zone(const Zone &) = delete;
void setOptions(const rmg::ZoneOptions & options);
@ -84,13 +85,15 @@ public:
}
void initModificators();
CRandomGenerator & getRand();
public:
boost::recursive_mutex areaMutex;
using Lock = boost::unique_lock<boost::recursive_mutex>;
protected:
CMapGenerator & generator;
CRandomGenerator rand;
RmgMap & map;
TModificators modificators;
bool finished;

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@ -113,7 +113,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
int3 borderPos;
while(!directConnectionIterator->second.empty())
{
borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, generator.rand);
borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, zone.getRand());
guardPos = zone.areaPossible().nearest(borderPos);
assert(borderPos != guardPos);

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@ -72,7 +72,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
}
//Shuffle mines to avoid patterns, but don't shuffle key objects like towns
RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
for (const auto& obj : requiredObjects)
{
manager.addRequiredObject(obj.first, obj.second);
@ -83,7 +83,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
{
for(auto * mine : createdMines)
{
for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
{
auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
resourse->amount = CGResource::RANDOM_AMOUNT;

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@ -140,7 +140,7 @@ void ObjectDistributor::distributeSeerHuts()
const auto & zoneMap = map.getZones();
RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
RandomGeneratorUtil::randomShuffle(zones, generator.rand);
RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
const auto & possibleQuestArts = generator.getAllPossibleQuestArtifacts();
size_t availableArts = possibleQuestArts.size();
@ -167,7 +167,7 @@ void ObjectDistributor::distributePrisons()
const auto & zoneMap = map.getZones();
RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
RandomGeneratorUtil::randomShuffle(zones, generator.rand);
RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
size_t allowedPrisons = generator.getPrisonsRemaning();
for (int i = zones.size() - 1; i >= 0; i--)

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@ -294,7 +294,7 @@ bool ObjectManager::createRequiredObjects()
continue;
}
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
placeObject(rmgNearObject, false, false);
}
}
@ -342,7 +342,7 @@ bool ObjectManager::createRequiredObjects()
continue;
}
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
placeObject(rmgNearObject, false, false);
}
}
@ -482,10 +482,10 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
}
if(!possibleCreatures.empty())
{
creId = *RandomGeneratorUtil::nextItem(possibleCreatures, generator.rand);
creId = *RandomGeneratorUtil::nextItem(possibleCreatures, zone.getRand());
amount = strength / VLC->creh->objects[creId]->getAIValue();
if (amount >= 4)
amount = static_cast<int>(amount * generator.rand.nextDouble(0.75, 1.25));
amount = static_cast<int>(amount * zone.getRand().nextDouble(0.75, 1.25));
}
else //just pick any available creature
{

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@ -45,7 +45,7 @@ void ObstaclePlacer::process()
//TODO: Set prohibited area in ObstacleProxy :?
prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
auto objs = createObstacles(generator.rand);
auto objs = createObstacles(zone.getRand());
mapProxy->insertObjects(objs);
}

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@ -23,7 +23,7 @@
void QuestArtifactPlacer::process()
{
findZonesForQuestArts();
placeQuestArtifacts(&generator.rand);
placeQuestArtifacts(zone.getRand());
}
void QuestArtifactPlacer::init()
@ -71,11 +71,11 @@ void QuestArtifactPlacer::findZonesForQuestArts()
logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
}
void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
{
for (const auto & artifactToPlace : questArtifactsToPlace)
{
RandomGeneratorUtil::randomShuffle(questArtZones, *rand);
RandomGeneratorUtil::randomShuffle(questArtZones, rand);
for (auto zone : questArtZones)
{
auto* qap = zone->getModificator<QuestArtifactPlacer>();
@ -83,7 +83,7 @@ void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
if (artifactsToReplace.empty())
continue;
auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, *rand);
auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
logGlobal->info("Replacing %s at %s with the quest artifact %s",
artifactToReplace->getObjectName(),
artifactToReplace->getPosition().toString(),
@ -130,7 +130,7 @@ ArtifactID QuestArtifactPlacer::drawRandomArtifact()
{
ArtifactID ret = questArtifacts.back();
questArtifacts.pop_back();
RandomGeneratorUtil::randomShuffle(questArtifacts, generator.rand);
RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
return ret;
}
else

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@ -31,7 +31,7 @@ public:
void addQuestArtifact(const ArtifactID& id);
void rememberPotentialArtifactToReplace(CGObjectInstance* obj);
std::vector<CGObjectInstance*> getPossibleArtifactsToReplace() const;
void placeQuestArtifacts(CRandomGenerator* rand);
void placeQuestArtifacts(CRandomGenerator & rand);
void dropReplacedArtifact(CGObjectInstance* obj);
size_t getMaxQuestArtifactCount() const;

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@ -88,7 +88,7 @@ void RiverPlacer::init()
void RiverPlacer::drawRivers()
{
auto tiles = rivers.getTilesVector();
mapProxy->drawRivers(generator.rand, tiles, zone.getTerrainType());
mapProxy->drawRivers(zone.getRand(), tiles, zone.getTerrainType());
}
char RiverPlacer::dump(const int3 & t)
@ -137,7 +137,7 @@ void RiverPlacer::prepareHeightmap()
for(const auto & t : zone.area().getTilesVector())
{
heightMap[t] = generator.rand.nextInt(5);
heightMap[t] = zone.getRand().nextInt(5);
if(roads.contains(t))
heightMap[t] += 30.f;
@ -183,13 +183,13 @@ void RiverPlacer::preprocess()
//looking outside map
if(!outOfMapInternal.empty())
{
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
source.add(elem);
outOfMapInternal.erase(elem);
}
if(!outOfMapInternal.empty())
{
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
sink.add(elem);
outOfMapInternal.erase(elem);
}
@ -294,7 +294,7 @@ void RiverPlacer::preprocess()
//decorative river
if(!sink.empty() && !source.empty() && riverNodes.empty() && !zone.areaPossible().empty())
{
addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), generator.rand));
addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), zone.getRand()));
}
if(source.empty())

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@ -90,7 +90,7 @@ void RoadPlacer::drawRoads(bool secondary)
std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
RoadId roadType(*VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "road", roadName));
mapProxy->drawRoads(generator.rand, tiles, roadType);
mapProxy->drawRoads(zone.getRand(), tiles, roadType);
}
void RoadPlacer::addRoadNode(const int3& node)

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@ -53,20 +53,22 @@ void RockFiller::processMap()
//Merge all areas
for(auto & z : map.getZones())
{
if(auto * m = z.second->getModificator<RockPlacer>())
auto zone = z.second;
if(auto * m = zone->getModificator<RockPlacer>())
{
auto tiles = m->rockArea.getTilesVector();
mapProxy->drawTerrain(generator.rand, tiles, m->rockTerrain);
mapProxy->drawTerrain(zone->getRand(), tiles, m->rockTerrain);
}
}
for(auto & z : map.getZones())
{
if(auto * m = z.second->getModificator<RockPlacer>())
auto zone = z.second;
if(auto * m = zone->getModificator<RockPlacer>())
{
//Now make sure all accessible tiles have no additional rock on them
auto tiles = m->accessibleArea.getTilesVector();
mapProxy->drawTerrain(generator.rand, tiles, z.second->getTerrainType());
mapProxy->drawTerrain(zone->getRand(), tiles, zone->getTerrainType());
m->postProcess();
}

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@ -28,7 +28,7 @@ void TerrainPainter::process()
initTerrainType();
auto v = zone.getArea().getTilesVector();
mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
}
void TerrainPainter::init()
@ -50,7 +50,7 @@ void TerrainPainter::initTerrainType()
if(terrain->isWater())
waterTerrains.push_back(terrain->getId());
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, generator.rand));
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, zone.getRand()));
}
else
{
@ -78,7 +78,7 @@ void TerrainPainter::initTerrainType()
}
else
{
zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, generator.rand));
zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand()));
}
}

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@ -119,16 +119,16 @@ void TownPlacer::placeTowns(ObjectManager & manager)
if(!totalTowns) //if there's no town present, get random faction for dwellings and pandoras
{
//25% chance for neutral
if (generator.rand.nextInt(1, 100) <= 25)
if (zone.getRand().nextInt(1, 100) <= 25)
{
zone.setTownType(ETownType::NEUTRAL);
}
else
{
if(!zone.getTownTypes().empty())
zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getTownTypes(), generator.rand));
zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand()));
else if(!zone.getMonsterTypes().empty())
zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getMonsterTypes(), generator.rand)); //this happens in Clash of Dragons in treasure zones, where all towns are banned
zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getMonsterTypes(), zone.getRand())); //this happens in Clash of Dragons in treasure zones, where all towns are banned
else //just in any case
zone.setTownType(getRandomTownType());
}
@ -182,9 +182,9 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
if(!zone.areTownsSameType())
{
if(!zone.getTownTypes().empty())
subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), generator.rand);
subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand());
else
subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), generator.rand); //it is possible to have zone with no towns allowed
subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), zone.getRand()); //it is possible to have zone with no towns allowed
}
}
@ -235,7 +235,7 @@ si32 TownPlacer::getRandomTownType(bool matchUndergroundType)
townTypesAllowed = townTypesVerify;
}
return *RandomGeneratorUtil::nextItem(townTypesAllowed, generator.rand);
return *RandomGeneratorUtil::nextItem(townTypesAllowed, zone.getRand());
}
int TownPlacer::getTotalTowns() const

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@ -110,7 +110,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.generateObject = [i, this]() -> CGObjectInstance *
{
auto possibleHeroes = generator.getAllPossibleHeroes();
HeroTypeID hid = *RandomGeneratorUtil::nextItem(possibleHeroes, generator.rand);
HeroTypeID hid = *RandomGeneratorUtil::nextItem(possibleHeroes, zone.getRand());
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
auto * obj = dynamic_cast<CGHeroInstance *>(factory->create());
@ -208,7 +208,7 @@ void TreasurePlacer::addAllPossibleObjects()
out.push_back(spell->id);
}
}
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, generator.rand));
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
obj->storedArtifact = a;
return obj;
};
@ -322,7 +322,7 @@ void TreasurePlacer::addAllPossibleObjects()
spells.push_back(spell);
}
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
@ -351,7 +351,7 @@ void TreasurePlacer::addAllPossibleObjects()
spells.push_back(spell);
}
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
@ -379,7 +379,7 @@ void TreasurePlacer::addAllPossibleObjects()
spells.push_back(spell);
}
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
@ -411,7 +411,7 @@ void TreasurePlacer::addAllPossibleObjects()
//14 creatures per town + 4 for each of gold / exp reward
possibleSeerHuts.reserve(14 + 4 + 4);
RandomGeneratorUtil::randomShuffle(creatures, generator.rand);
RandomGeneratorUtil::randomShuffle(creatures, zone.getRand());
for(int i = 0; i < static_cast<int>(creatures.size()); i++)
{
@ -421,7 +421,7 @@ void TreasurePlacer::addAllPossibleObjects()
if(!creaturesAmount)
continue;
int randomAppearance = chooseRandomAppearance(generator.rand, Obj::SEER_HUT, zone.getTerrainType());
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
oi.generateObject = [creature, creaturesAmount, randomAppearance, this, qap]() -> CGObjectInstance *
{
@ -459,7 +459,7 @@ void TreasurePlacer::addAllPossibleObjects()
static int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
for(int i = 0; i < seerLevels; i++) //seems that code for exp and gold reward is similiar
{
int randomAppearance = chooseRandomAppearance(generator.rand, Obj::SEER_HUT, zone.getTerrainType());
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
oi.value = generator.getConfig().questValues[i];
@ -519,7 +519,7 @@ void TreasurePlacer::addAllPossibleObjects()
for (size_t i = 0; i < questArtsRemaining; i++)
{
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, generator.rand));
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, zone.getRand()));
}
}
}
@ -553,7 +553,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
int maxValue = treasureInfo.max;
int minValue = treasureInfo.min;
const ui32 desiredValue = generator.rand.nextInt(minValue, maxValue);
const ui32 desiredValue =zone.getRand().nextInt(minValue, maxValue);
int currentValue = 0;
bool hasLargeObject = false;
@ -631,7 +631,7 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
bestPositions = accessibleArea.getTilesVector();
}
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, generator.rand);
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, zone.getRand());
instance.setPosition(nextPos - rmgObject.getPosition());
auto instanceAccessibleArea = instance.getAccessibleArea();
@ -686,7 +686,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
}
else
{
int r = generator.rand.nextInt(1, total);
int r = zone.getRand().nextInt(1, total);
auto sorter = [](const std::pair<ui32, ObjectInfo *> & rhs, const ui32 lhs) -> bool
{
return static_cast<int>(rhs.first) < lhs;

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@ -58,8 +58,8 @@ void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
if(waterContent == EWaterContent::NORMAL)
{
waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1));
auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
//at least 25% without water
bool endPassed = false;
@ -97,7 +97,7 @@ void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3);
for(int coastIter = 0; coastIter < coastLength; ++coastIter)
{
int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], generator.rand);
int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], zone.getRand());
if(tilesChecked.find(tile) != tilesChecked.end())
continue;

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@ -39,7 +39,7 @@ void WaterProxy::process()
}
auto v = zone.getArea().getTilesVector();
mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
//check terrain type
for([[maybe_unused]] const auto & t : zone.area().getTilesVector())
@ -216,7 +216,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
return false;
auto subObjects = VLC->objtypeh->knownSubObjects(Obj::BOAT);
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(subObjects, generator.rand))->create());
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(subObjects, zone.getRand()))->create());
rmg::Object rmgObject(*boat);
rmgObject.setTemplate(zone.getTerrainType());
@ -279,7 +279,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, Route
if(!manager)
return false;
int subtype = chooseRandomAppearance(generator.rand, Obj::SHIPYARD, land.getTerrainType());
int subtype = chooseRandomAppearance(zone.getRand(), Obj::SHIPYARD, land.getTerrainType());
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create());
shipyard->tempOwner = PlayerColor::NEUTRAL;