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https://github.com/vcmi/vcmi.git
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Give every Zone its own RNG
This commit is contained in:
parent
5da8c96214
commit
15b254fded
@ -127,7 +127,7 @@ std::unique_ptr<CMap> CMapGenerator::generate()
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try
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{
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addHeaderInfo();
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map->initTiles(*this);
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map->initTiles(*this, rand);
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Load::Progress::step();
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initPrisonsRemaining();
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initQuestArtsRemaining();
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@ -54,8 +54,6 @@ public:
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const Config & getConfig() const;
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CRandomGenerator rand;
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const CMapGenOptions& getMapGenOptions() const;
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std::unique_ptr<CMap> generate();
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@ -74,6 +72,7 @@ public:
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int getRandomSeed() const;
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private:
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CRandomGenerator rand;
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int randomSeed;
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CMapGenOptions& mapGenOptions;
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Config config;
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@ -77,7 +77,7 @@ void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void
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}
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}
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void RmgMap::initTiles(CMapGenerator & generator)
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void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
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{
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mapInstance->initTerrain();
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@ -88,15 +88,15 @@ void RmgMap::initTiles(CMapGenerator & generator)
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for (auto faction : VLC->townh->getAllowedFactions())
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zonesPerFaction[faction] = 0;
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getEditManager()->clearTerrain(&generator.rand);
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getEditManager()->clearTerrain(&rand);
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getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
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getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
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getEditManager()->drawTerrain(ETerrainId::GRASS, &rand);
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const auto * tmpl = mapGenOptions.getMapTemplate();
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zones.clear();
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for(const auto & option : tmpl->getZones())
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{
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auto zone = std::make_shared<Zone>(*this, generator);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(*option.second);
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zones[zone->getId()] = zone;
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}
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@ -109,7 +109,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
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rmg::ZoneOptions options;
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options.setId(waterId);
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options.setType(ETemplateZoneType::WATER);
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auto zone = std::make_shared<Zone>(*this, generator);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(options);
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zones[zone->getId()] = zone;
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break;
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@ -75,7 +75,7 @@ public:
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void registerZone(FactionID faction);
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ui32 getZoneCount(FactionID faction);
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ui32 getTotalZoneCount() const;
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void initTiles(CMapGenerator & generator);
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void initTiles(CMapGenerator & generator, CRandomGenerator & rand);
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void addModificators();
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bool isAllowedSpell(const SpellID & sid) const;
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@ -23,14 +23,14 @@ std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
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return true;
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};
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Zone::Zone(RmgMap & map, CMapGenerator & generator)
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Zone::Zone(RmgMap & map, CMapGenerator & generator, CRandomGenerator & r)
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: finished(false)
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, townType(ETownType::NEUTRAL)
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, terrainType(ETerrainId::GRASS)
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, map(map)
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, generator(generator)
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{
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rand.setSeed(r.nextInt());
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}
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bool Zone::isUnderground() const
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@ -214,7 +214,7 @@ void Zone::fractalize()
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{
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//link tiles in random order
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std::vector<int3> tilesToMakePath = possibleTiles.getTilesVector();
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RandomGeneratorUtil::randomShuffle(tilesToMakePath, generator.rand);
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RandomGeneratorUtil::randomShuffle(tilesToMakePath, getRand());
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int3 nodeFound(-1, -1, -1);
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@ -290,4 +290,9 @@ void Zone::initModificators()
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logGlobal->info("Zone %d modificators initialized", getId());
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}
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CRandomGenerator& Zone::getRand()
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{
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return rand;
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}
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VCMI_LIB_NAMESPACE_END
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@ -28,6 +28,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class RmgMap;
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class CMapGenerator;
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class Modificator;
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class CRandomGenerator;
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extern std::function<bool(const int3 &)> AREA_NO_FILTER;
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@ -36,7 +37,7 @@ typedef std::list<std::shared_ptr<Modificator>> TModificators;
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class Zone : public rmg::ZoneOptions
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{
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public:
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Zone(RmgMap & map, CMapGenerator & generator);
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Zone(RmgMap & map, CMapGenerator & generator, CRandomGenerator & rand);
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Zone(const Zone &) = delete;
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void setOptions(const rmg::ZoneOptions & options);
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@ -84,13 +85,15 @@ public:
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}
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void initModificators();
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CRandomGenerator & getRand();
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public:
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boost::recursive_mutex areaMutex;
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using Lock = boost::unique_lock<boost::recursive_mutex>;
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protected:
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CMapGenerator & generator;
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CRandomGenerator rand;
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RmgMap & map;
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TModificators modificators;
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bool finished;
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@ -113,7 +113,7 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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int3 borderPos;
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while(!directConnectionIterator->second.empty())
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{
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borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, generator.rand);
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borderPos = *RandomGeneratorUtil::nextItem(directConnectionIterator->second, zone.getRand());
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guardPos = zone.areaPossible().nearest(borderPos);
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assert(borderPos != guardPos);
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@ -72,7 +72,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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}
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//Shuffle mines to avoid patterns, but don't shuffle key objects like towns
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RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
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RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(obj.first, obj.second);
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@ -83,7 +83,7 @@ bool MinePlacer::placeMines(ObjectManager & manager)
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{
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for(auto * mine : createdMines)
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{
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for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
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for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
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resourse->amount = CGResource::RANDOM_AMOUNT;
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@ -140,7 +140,7 @@ void ObjectDistributor::distributeSeerHuts()
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const auto & zoneMap = map.getZones();
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RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
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RandomGeneratorUtil::randomShuffle(zones, generator.rand);
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RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
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const auto & possibleQuestArts = generator.getAllPossibleQuestArtifacts();
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size_t availableArts = possibleQuestArts.size();
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@ -167,7 +167,7 @@ void ObjectDistributor::distributePrisons()
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const auto & zoneMap = map.getZones();
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RmgMap::ZoneVector zones(zoneMap.begin(), zoneMap.end());
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RandomGeneratorUtil::randomShuffle(zones, generator.rand);
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RandomGeneratorUtil::randomShuffle(zones, zone.getRand());
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size_t allowedPrisons = generator.getPrisonsRemaning();
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for (int i = zones.size() - 1; i >= 0; i--)
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@ -294,7 +294,7 @@ bool ObjectManager::createRequiredObjects()
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continue;
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}
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rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
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rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
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placeObject(rmgNearObject, false, false);
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}
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}
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@ -342,7 +342,7 @@ bool ObjectManager::createRequiredObjects()
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continue;
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}
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rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), generator.rand));
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rmgNearObject.setPosition(*RandomGeneratorUtil::nextItem(possibleArea.getTiles(), zone.getRand()));
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placeObject(rmgNearObject, false, false);
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}
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}
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@ -482,10 +482,10 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
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}
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if(!possibleCreatures.empty())
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{
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creId = *RandomGeneratorUtil::nextItem(possibleCreatures, generator.rand);
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creId = *RandomGeneratorUtil::nextItem(possibleCreatures, zone.getRand());
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amount = strength / VLC->creh->objects[creId]->getAIValue();
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if (amount >= 4)
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amount = static_cast<int>(amount * generator.rand.nextDouble(0.75, 1.25));
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amount = static_cast<int>(amount * zone.getRand().nextDouble(0.75, 1.25));
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}
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else //just pick any available creature
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{
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@ -45,7 +45,7 @@ void ObstaclePlacer::process()
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//TODO: Set prohibited area in ObstacleProxy :?
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prohibitedArea = zone.freePaths() + zone.areaUsed() + manager->getVisitableArea();
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auto objs = createObstacles(generator.rand);
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auto objs = createObstacles(zone.getRand());
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mapProxy->insertObjects(objs);
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}
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@ -23,7 +23,7 @@
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void QuestArtifactPlacer::process()
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{
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findZonesForQuestArts();
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placeQuestArtifacts(&generator.rand);
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placeQuestArtifacts(zone.getRand());
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}
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void QuestArtifactPlacer::init()
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@ -71,11 +71,11 @@ void QuestArtifactPlacer::findZonesForQuestArts()
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logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
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}
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void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
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void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
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{
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for (const auto & artifactToPlace : questArtifactsToPlace)
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{
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RandomGeneratorUtil::randomShuffle(questArtZones, *rand);
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RandomGeneratorUtil::randomShuffle(questArtZones, rand);
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for (auto zone : questArtZones)
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{
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auto* qap = zone->getModificator<QuestArtifactPlacer>();
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@ -83,7 +83,7 @@ void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator * rand)
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if (artifactsToReplace.empty())
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continue;
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auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, *rand);
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auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
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logGlobal->info("Replacing %s at %s with the quest artifact %s",
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artifactToReplace->getObjectName(),
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artifactToReplace->getPosition().toString(),
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@ -130,7 +130,7 @@ ArtifactID QuestArtifactPlacer::drawRandomArtifact()
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{
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ArtifactID ret = questArtifacts.back();
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questArtifacts.pop_back();
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RandomGeneratorUtil::randomShuffle(questArtifacts, generator.rand);
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RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
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return ret;
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}
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else
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@ -31,7 +31,7 @@ public:
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void addQuestArtifact(const ArtifactID& id);
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void rememberPotentialArtifactToReplace(CGObjectInstance* obj);
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std::vector<CGObjectInstance*> getPossibleArtifactsToReplace() const;
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void placeQuestArtifacts(CRandomGenerator* rand);
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void placeQuestArtifacts(CRandomGenerator & rand);
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void dropReplacedArtifact(CGObjectInstance* obj);
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size_t getMaxQuestArtifactCount() const;
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@ -88,7 +88,7 @@ void RiverPlacer::init()
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void RiverPlacer::drawRivers()
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{
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auto tiles = rivers.getTilesVector();
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mapProxy->drawRivers(generator.rand, tiles, zone.getTerrainType());
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mapProxy->drawRivers(zone.getRand(), tiles, zone.getTerrainType());
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}
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char RiverPlacer::dump(const int3 & t)
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@ -137,7 +137,7 @@ void RiverPlacer::prepareHeightmap()
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for(const auto & t : zone.area().getTilesVector())
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{
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heightMap[t] = generator.rand.nextInt(5);
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heightMap[t] = zone.getRand().nextInt(5);
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if(roads.contains(t))
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heightMap[t] += 30.f;
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@ -183,13 +183,13 @@ void RiverPlacer::preprocess()
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//looking outside map
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if(!outOfMapInternal.empty())
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{
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
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source.add(elem);
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outOfMapInternal.erase(elem);
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}
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if(!outOfMapInternal.empty())
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{
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), generator.rand);
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auto elem = *RandomGeneratorUtil::nextItem(outOfMapInternal.getTilesVector(), zone.getRand());
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sink.add(elem);
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outOfMapInternal.erase(elem);
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}
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@ -294,7 +294,7 @@ void RiverPlacer::preprocess()
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//decorative river
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if(!sink.empty() && !source.empty() && riverNodes.empty() && !zone.areaPossible().empty())
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{
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addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), generator.rand));
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addRiverNode(*RandomGeneratorUtil::nextItem(source.getTilesVector(), zone.getRand()));
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}
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if(source.empty())
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@ -90,7 +90,7 @@ void RoadPlacer::drawRoads(bool secondary)
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std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
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RoadId roadType(*VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "road", roadName));
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mapProxy->drawRoads(generator.rand, tiles, roadType);
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mapProxy->drawRoads(zone.getRand(), tiles, roadType);
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}
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void RoadPlacer::addRoadNode(const int3& node)
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@ -53,20 +53,22 @@ void RockFiller::processMap()
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//Merge all areas
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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{
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auto tiles = m->rockArea.getTilesVector();
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mapProxy->drawTerrain(generator.rand, tiles, m->rockTerrain);
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mapProxy->drawTerrain(zone->getRand(), tiles, m->rockTerrain);
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}
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}
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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{
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//Now make sure all accessible tiles have no additional rock on them
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auto tiles = m->accessibleArea.getTilesVector();
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mapProxy->drawTerrain(generator.rand, tiles, z.second->getTerrainType());
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mapProxy->drawTerrain(zone->getRand(), tiles, zone->getTerrainType());
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m->postProcess();
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}
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@ -28,7 +28,7 @@ void TerrainPainter::process()
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initTerrainType();
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auto v = zone.getArea().getTilesVector();
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mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
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mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
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}
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void TerrainPainter::init()
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@ -50,7 +50,7 @@ void TerrainPainter::initTerrainType()
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if(terrain->isWater())
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waterTerrains.push_back(terrain->getId());
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, generator.rand));
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, zone.getRand()));
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}
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else
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{
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@ -78,7 +78,7 @@ void TerrainPainter::initTerrainType()
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}
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else
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{
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, generator.rand));
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zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand()));
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}
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}
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@ -119,16 +119,16 @@ void TownPlacer::placeTowns(ObjectManager & manager)
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if(!totalTowns) //if there's no town present, get random faction for dwellings and pandoras
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{
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//25% chance for neutral
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if (generator.rand.nextInt(1, 100) <= 25)
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if (zone.getRand().nextInt(1, 100) <= 25)
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{
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zone.setTownType(ETownType::NEUTRAL);
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}
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else
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{
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if(!zone.getTownTypes().empty())
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zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getTownTypes(), generator.rand));
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zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand()));
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else if(!zone.getMonsterTypes().empty())
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zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getMonsterTypes(), generator.rand)); //this happens in Clash of Dragons in treasure zones, where all towns are banned
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zone.setTownType(*RandomGeneratorUtil::nextItem(zone.getMonsterTypes(), zone.getRand())); //this happens in Clash of Dragons in treasure zones, where all towns are banned
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else //just in any case
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zone.setTownType(getRandomTownType());
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}
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@ -182,9 +182,9 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
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if(!zone.areTownsSameType())
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{
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if(!zone.getTownTypes().empty())
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subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), generator.rand);
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subType = *RandomGeneratorUtil::nextItem(zone.getTownTypes(), zone.getRand());
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else
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subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), generator.rand); //it is possible to have zone with no towns allowed
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subType = *RandomGeneratorUtil::nextItem(zone.getDefaultTownTypes(), zone.getRand()); //it is possible to have zone with no towns allowed
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}
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}
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@ -235,7 +235,7 @@ si32 TownPlacer::getRandomTownType(bool matchUndergroundType)
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townTypesAllowed = townTypesVerify;
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}
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return *RandomGeneratorUtil::nextItem(townTypesAllowed, generator.rand);
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return *RandomGeneratorUtil::nextItem(townTypesAllowed, zone.getRand());
|
||||
}
|
||||
|
||||
int TownPlacer::getTotalTowns() const
|
||||
|
@ -110,7 +110,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto possibleHeroes = generator.getAllPossibleHeroes();
|
||||
HeroTypeID hid = *RandomGeneratorUtil::nextItem(possibleHeroes, generator.rand);
|
||||
HeroTypeID hid = *RandomGeneratorUtil::nextItem(possibleHeroes, zone.getRand());
|
||||
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
|
||||
auto * obj = dynamic_cast<CGHeroInstance *>(factory->create());
|
||||
@ -208,7 +208,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
out.push_back(spell->id);
|
||||
}
|
||||
}
|
||||
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, generator.rand));
|
||||
auto * a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
|
||||
obj->storedArtifact = a;
|
||||
return obj;
|
||||
};
|
||||
@ -322,7 +322,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
spells.push_back(spell);
|
||||
}
|
||||
|
||||
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
|
||||
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
|
||||
for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
|
||||
{
|
||||
obj->spells.push_back(spells[j]->id);
|
||||
@ -351,7 +351,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
spells.push_back(spell);
|
||||
}
|
||||
|
||||
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
|
||||
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
|
||||
for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
|
||||
{
|
||||
obj->spells.push_back(spells[j]->id);
|
||||
@ -379,7 +379,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
spells.push_back(spell);
|
||||
}
|
||||
|
||||
RandomGeneratorUtil::randomShuffle(spells, generator.rand);
|
||||
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
|
||||
for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
|
||||
{
|
||||
obj->spells.push_back(spells[j]->id);
|
||||
@ -411,7 +411,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
//14 creatures per town + 4 for each of gold / exp reward
|
||||
possibleSeerHuts.reserve(14 + 4 + 4);
|
||||
|
||||
RandomGeneratorUtil::randomShuffle(creatures, generator.rand);
|
||||
RandomGeneratorUtil::randomShuffle(creatures, zone.getRand());
|
||||
|
||||
for(int i = 0; i < static_cast<int>(creatures.size()); i++)
|
||||
{
|
||||
@ -421,7 +421,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
if(!creaturesAmount)
|
||||
continue;
|
||||
|
||||
int randomAppearance = chooseRandomAppearance(generator.rand, Obj::SEER_HUT, zone.getTerrainType());
|
||||
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
|
||||
|
||||
oi.generateObject = [creature, creaturesAmount, randomAppearance, this, qap]() -> CGObjectInstance *
|
||||
{
|
||||
@ -459,7 +459,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
static int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
|
||||
for(int i = 0; i < seerLevels; i++) //seems that code for exp and gold reward is similiar
|
||||
{
|
||||
int randomAppearance = chooseRandomAppearance(generator.rand, Obj::SEER_HUT, zone.getTerrainType());
|
||||
int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
|
||||
|
||||
oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
|
||||
oi.value = generator.getConfig().questValues[i];
|
||||
@ -519,7 +519,7 @@ void TreasurePlacer::addAllPossibleObjects()
|
||||
|
||||
for (size_t i = 0; i < questArtsRemaining; i++)
|
||||
{
|
||||
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, generator.rand));
|
||||
addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, zone.getRand()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -553,7 +553,7 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
|
||||
int maxValue = treasureInfo.max;
|
||||
int minValue = treasureInfo.min;
|
||||
|
||||
const ui32 desiredValue = generator.rand.nextInt(minValue, maxValue);
|
||||
const ui32 desiredValue =zone.getRand().nextInt(minValue, maxValue);
|
||||
|
||||
int currentValue = 0;
|
||||
bool hasLargeObject = false;
|
||||
@ -631,7 +631,7 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
|
||||
bestPositions = accessibleArea.getTilesVector();
|
||||
}
|
||||
|
||||
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, generator.rand);
|
||||
int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, zone.getRand());
|
||||
instance.setPosition(nextPos - rmgObject.getPosition());
|
||||
|
||||
auto instanceAccessibleArea = instance.getAccessibleArea();
|
||||
@ -686,7 +686,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
|
||||
}
|
||||
else
|
||||
{
|
||||
int r = generator.rand.nextInt(1, total);
|
||||
int r = zone.getRand().nextInt(1, total);
|
||||
auto sorter = [](const std::pair<ui32, ObjectInfo *> & rhs, const ui32 lhs) -> bool
|
||||
{
|
||||
return static_cast<int>(rhs.first) < lhs;
|
||||
|
@ -58,8 +58,8 @@ void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
|
||||
if(waterContent == EWaterContent::NORMAL)
|
||||
{
|
||||
waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1));
|
||||
auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
|
||||
auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
|
||||
auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
|
||||
auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], zone.getRand());
|
||||
|
||||
//at least 25% without water
|
||||
bool endPassed = false;
|
||||
@ -97,7 +97,7 @@ void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
|
||||
const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3);
|
||||
for(int coastIter = 0; coastIter < coastLength; ++coastIter)
|
||||
{
|
||||
int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], generator.rand);
|
||||
int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], zone.getRand());
|
||||
if(tilesChecked.find(tile) != tilesChecked.end())
|
||||
continue;
|
||||
|
||||
|
@ -39,7 +39,7 @@ void WaterProxy::process()
|
||||
}
|
||||
|
||||
auto v = zone.getArea().getTilesVector();
|
||||
mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
|
||||
mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
|
||||
|
||||
//check terrain type
|
||||
for([[maybe_unused]] const auto & t : zone.area().getTilesVector())
|
||||
@ -216,7 +216,7 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, RouteInfo & info)
|
||||
return false;
|
||||
|
||||
auto subObjects = VLC->objtypeh->knownSubObjects(Obj::BOAT);
|
||||
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(subObjects, generator.rand))->create());
|
||||
auto * boat = dynamic_cast<CGBoat *>(VLC->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(subObjects, zone.getRand()))->create());
|
||||
|
||||
rmg::Object rmgObject(*boat);
|
||||
rmgObject.setTemplate(zone.getTerrainType());
|
||||
@ -279,7 +279,7 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, Route
|
||||
if(!manager)
|
||||
return false;
|
||||
|
||||
int subtype = chooseRandomAppearance(generator.rand, Obj::SHIPYARD, land.getTerrainType());
|
||||
int subtype = chooseRandomAppearance(zone.getRand(), Obj::SHIPYARD, land.getTerrainType());
|
||||
auto * shipyard = dynamic_cast<CGShipyard *>(VLC->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create());
|
||||
shipyard->tempOwner = PlayerColor::NEUTRAL;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user