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Give every Zone its own RNG
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@@ -75,7 +75,7 @@ public:
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void registerZone(FactionID faction);
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ui32 getZoneCount(FactionID faction);
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ui32 getTotalZoneCount() const;
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void initTiles(CMapGenerator & generator);
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void initTiles(CMapGenerator & generator, CRandomGenerator & rand);
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void addModificators();
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bool isAllowedSpell(const SpellID & sid) const;
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