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Give every Zone its own RNG
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@ -53,20 +53,22 @@ void RockFiller::processMap()
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//Merge all areas
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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{
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auto tiles = m->rockArea.getTilesVector();
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mapProxy->drawTerrain(generator.rand, tiles, m->rockTerrain);
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mapProxy->drawTerrain(zone->getRand(), tiles, m->rockTerrain);
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}
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}
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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auto zone = z.second;
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if(auto * m = zone->getModificator<RockPlacer>())
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{
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//Now make sure all accessible tiles have no additional rock on them
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auto tiles = m->accessibleArea.getTilesVector();
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mapProxy->drawTerrain(generator.rand, tiles, z.second->getTerrainType());
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mapProxy->drawTerrain(zone->getRand(), tiles, zone->getTerrainType());
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m->postProcess();
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}
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