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https://github.com/vcmi/vcmi.git
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Cosmetic improvements for lobby
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parent
e0aa26e599
commit
15ba4cda70
@ -380,7 +380,7 @@
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"type" : "object",
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"default": {},
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"additionalProperties" : false,
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"required" : [ "repositoryURL", "enableInstalledMods", "extraResolutionsModPath", "autoCheckRepositories", "updateOnStartup", "updateConfigUrl", "lobbyUrl", "lobbyPort", "lobbyUsername" ],
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"required" : [ "repositoryURL", "enableInstalledMods", "extraResolutionsModPath", "autoCheckRepositories", "updateOnStartup", "updateConfigUrl", "lobbyUrl", "lobbyPort", "lobbyUsername", "connectionTimeout" ],
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"properties" : {
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"repositoryURL" : {
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"type" : "array",
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@ -413,15 +413,23 @@
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},
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"lobbyUrl" : {
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"type" : "string",
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"description" : "ip address or web link to remote proxy server",
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"default" : "beholder.vcmi.eu"
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},
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"lobbyPort" : {
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"type" : "number",
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"description" : "connection port for remote proxy server",
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"default" : 5002
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},
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"lobbyUsername" : {
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"type" : "string",
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"description" : "username for the client on the remote proxy server",
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"default" : ""
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},
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"connectionTimeout" : {
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"type" : "number",
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"description" : "maximum time in ms, should be enough to establish socket connection to remote proxy server.",
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"default" : 2000
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}
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}
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}
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@ -21,16 +21,13 @@ SocketLobby::SocketLobby(QObject *parent) :
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connect(socket, SIGNAL(bytesWritten(qint64)), this, SLOT(bytesWritten(qint64)));
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}
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void SocketLobby::connectServer(const QString & host, int port, const QString & usr)
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void SocketLobby::connectServer(const QString & host, int port, const QString & usr, int timeout)
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{
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const int connectionTimeout = 2000;
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username = usr;
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emit text("Connecting to " + host + ":" + QString::number(port));
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socket->connectToHost(host, port);
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if(!socket->waitForDisconnected(connectionTimeout) && !isConnected)
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if(!socket->waitForDisconnected(timeout) && !isConnected)
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{
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emit text("Error: " + socket->errorString());
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}
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@ -67,7 +67,7 @@ class SocketLobby : public QObject
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Q_OBJECT
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public:
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explicit SocketLobby(QObject *parent = 0);
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void connectServer(const QString & host, int port, const QString & username);
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void connectServer(const QString & host, int port, const QString & username, int timeout);
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void disconnectServer();
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void requestNewSession(const QString & session, int totalPlayers, const QString & pswd);
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void requestJoinSession(const QString & session, const QString & pswd);
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@ -13,7 +13,7 @@ Lobby::Lobby(QWidget *parent) :
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ui->setupUi(this);
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ui->buttonReady->setEnabled(false);
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connect(&socketLobby, SIGNAL(text(QString)), this, SLOT(chatMessage(QString)));
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connect(&socketLobby, SIGNAL(text(QString)), this, SLOT(sysMessage(QString)));
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connect(&socketLobby, SIGNAL(receive(QString)), this, SLOT(dispatchMessage(QString)));
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connect(&socketLobby, SIGNAL(disconnect()), this, SLOT(onDisconnected()));
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@ -39,14 +39,14 @@ void Lobby::serverCommand(const ServerCommand & command) try
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{
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case SRVERROR:
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protocolAssert(args.size());
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chatMessage("System error:" + args[0]);
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chatMessage("System error", args[0], true);
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break;
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case CREATED:
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protocolAssert(args.size());
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hostSession = args[0];
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session = args[0];
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chatMessage("System: new session started");
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sysMessage("new session started");
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ui->buttonReady->setEnabled(true);
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break;
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@ -75,12 +75,12 @@ void Lobby::serverCommand(const ServerCommand & command) try
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case JOINED:
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case KICKED:
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protocolAssert(args.size() == 2);
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joinStr = (command.command == JOINED ? "System: %1 joined to the session %2" : "System: %1 left session %2");
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joinStr = (command.command == JOINED ? "%1 joined to the session %2" : "%1 left session %2");
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if(args[1] == username)
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{
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ui->chat->clear(); //cleanup the chat
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chatMessage(joinStr.arg("you", args[0]));
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sysMessage(joinStr.arg("you", args[0]));
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session = args[0];
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ui->stackedWidget->setCurrentWidget(command.command == JOINED ? ui->roomPage : ui->sessionsPage);
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if(command.command == KICKED)
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@ -88,7 +88,7 @@ void Lobby::serverCommand(const ServerCommand & command) try
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}
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else
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{
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chatMessage(joinStr.arg(args[1], args[0]));
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sysMessage(joinStr.arg(args[1], args[0]));
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}
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break;
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@ -131,13 +131,13 @@ void Lobby::serverCommand(const ServerCommand & command) try
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QString msg;
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for(int i = 1; i < args.size(); ++i)
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msg += args[i];
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chatMessage(QString("%1: %2").arg(args[0], msg));
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chatMessage(args[0], msg);
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break;
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}
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}
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catch(const ProtocolError & e)
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{
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chatMessage(QString("System error: %1").arg(e.what()));
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chatMessage("System error", e.what(), true);
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}
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void Lobby::dispatchMessage(QString txt) try
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@ -161,7 +161,7 @@ void Lobby::dispatchMessage(QString txt) try
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}
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catch(const ProtocolError & e)
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{
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chatMessage(QString("System error: %1").arg(e.what()));
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chatMessage("System error", e.what(), true);
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}
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void Lobby::onDisconnected()
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@ -170,11 +170,23 @@ void Lobby::onDisconnected()
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ui->connectButton->setChecked(false);
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}
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void Lobby::chatMessage(QString txt)
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void Lobby::chatMessage(QString title, QString body, bool isSystem)
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{
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QTextCharFormat fmtBody, fmtTitle;
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fmtTitle.setFontWeight(QFont::Bold);
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if(isSystem)
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fmtBody.setFontWeight(QFont::DemiBold);
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QTextCursor curs(ui->chat->document());
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curs.movePosition(QTextCursor::End);
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curs.insertText(txt + "\n");
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curs.insertText(title + ": ", fmtTitle);
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curs.insertText(body + "\n", fmtBody);
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ui->chat->ensureCursorVisible();
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}
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void Lobby::sysMessage(QString body)
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{
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chatMessage("System", body, true);
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}
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void Lobby::protocolAssert(bool expr)
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@ -194,13 +206,17 @@ void Lobby::on_connectButton_toggled(bool checked)
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if(checked)
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{
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username = ui->userEdit->text();
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const int connectionTimeout = settings["launcher"]["connectionTimeout"].Integer();
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Settings node = settings.write["launcher"];
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node["lobbyUrl"].String() = ui->hostEdit->text().toStdString();
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node["lobbyPort"].Integer() = ui->portEdit->text().toInt();
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node["lobbyUsername"].String() = username.toStdString();
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socketLobby.connectServer(ui->hostEdit->text(), ui->portEdit->text().toInt(), username);
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sysMessage("Connecting to " + ui->hostEdit->text() + ":" + ui->portEdit->text());
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ui->chat->repaint();
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socketLobby.connectServer(ui->hostEdit->text(), ui->portEdit->text().toInt(), username, connectionTimeout);
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}
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else
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{
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@ -17,7 +17,8 @@ public:
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private slots:
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void on_messageEdit_returnPressed();
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void chatMessage(QString);
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void chatMessage(QString title, QString body, bool isSystem = false);
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void sysMessage(QString body);
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void dispatchMessage(QString);
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void serverCommand(const ServerCommand &);
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