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typos found by lintian
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a77f332411
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@ -111,7 +111,7 @@ bool handleGarrisonHeroFromPreviousTurn(const CGTownInstance * town, Goals::TGoa
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if(ai->nullkiller->isHeroLocked(town->garrisonHero.get()))
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{
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logAi->trace(
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"Hero %s in garrison of town %s is suposed to defend the town",
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"Hero %s in garrison of town %s is supposed to defend the town",
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town->garrisonHero->getNameTranslated(),
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town->getNameTranslated());
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@ -198,7 +198,7 @@ ETextAlignment InterfaceObjectConfigurable::readTextAlignment(const JsonNode & c
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if(config.String() == "right")
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return ETextAlignment::BOTTOMRIGHT;
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}
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logGlobal->debug("Uknown text alignment attribute");
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logGlobal->debug("Unknown text alignment attribute");
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return ETextAlignment::CENTER;
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}
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@ -231,7 +231,7 @@ ColorRGBA InterfaceObjectConfigurable::readColor(const JsonNode & config) const
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return ColorRGBA(asVector[0].Integer(), asVector[1].Integer(), asVector[2].Integer());
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}
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}
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logGlobal->debug("Uknown color attribute");
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logGlobal->debug("Unknown color attribute");
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return Colors::DEFAULT_KEY_COLOR;
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}
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@ -262,7 +262,7 @@ EFonts InterfaceObjectConfigurable::readFont(const JsonNode & config) const
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if(config.String() == "calisto")
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return EFonts::FONT_CALLI;
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}
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logGlobal->debug("Uknown font attribute");
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logGlobal->debug("Unknown font attribute");
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return EFonts::FONT_TIMES;
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}
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@ -104,7 +104,7 @@ Don't include a '\n' or std::endl at the end of your log message, a new line wil
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The following list shows several log levels from the highest one to the lowest one:
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- error -\> for errors, e.g. if resource is not available, if a initialization fault has occured, if a exception has been thrown (can result in program termination)
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- error -\> for errors, e.g. if resource is not available, if a initialization fault has occurred, if a exception has been thrown (can result in program termination)
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- warn -\> for warnings, e.g. if sth. is wrong, but the program can continue execution "normally"
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- info -\> informational messages, e.g. Filesystem initialized, Map loaded, Server started, etc...
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- debug -\> for debugging, e.g. hero moved to (12,3,0), direction 3', 'following artifacts influence X: .. or pattern detected at pos (10,15,0), p-nr. 30, flip 1, repl. 'D'
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@ -160,4 +160,4 @@ global, level=debug
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ai, level=not set, effective level=debug
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ai.battle, level=trace, effective level=trace
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The same technique is applied to the console colors. If you want to have another debug color for the domain ai, you can explicitely set a color for that domain and level.
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The same technique is applied to the console colors. If you want to have another debug color for the domain ai, you can explicitely set a color for that domain and level.
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@ -860,7 +860,7 @@ static BonusParams convertDeprecatedBonus(const JsonNode &ability)
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params.targetType = BonusSource::SECONDARY_SKILL;
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}
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logMod->warn("Please, use this bonus:\n%s\nConverted sucessfully!", params.toJson().toJson());
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logMod->warn("Please, use this bonus:\n%s\nConverted successfully!", params.toJson().toJson());
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return params;
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}
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else
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@ -253,7 +253,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
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catch(RangeGenerator::ExhaustedPossibilities &)
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{
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//silently ignore, if we can't place absolute obstacle, we'll go with the usual ones
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logGlobal->debug("RangeGenerator::ExhaustedPossibilities exception occured - cannot place absolute obstacle");
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logGlobal->debug("RangeGenerator::ExhaustedPossibilities exception occurred - cannot place absolute obstacle");
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}
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}
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@ -306,7 +306,7 @@ BattleInfo * BattleInfo::setupBattle(const int3 & tile, TerrainId terrain, const
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}
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catch(RangeGenerator::ExhaustedPossibilities &)
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{
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logGlobal->debug("RangeGenerator::ExhaustedPossibilities exception occured - cannot place usual obstacle");
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logGlobal->debug("RangeGenerator::ExhaustedPossibilities exception occurred - cannot place usual obstacle");
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}
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}
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@ -23,7 +23,7 @@ public:
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};
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enum Character {
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COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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COMPLIANT = 0, FRIENDLY = 1, AGGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
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};
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ui32 identifier; //unique code for this monster (used in missions)
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@ -1117,7 +1117,7 @@ CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const Ob
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if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
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logGlobal->warn(
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"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
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"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
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mapName,
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mapPosition.toString(),
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agressionExact,
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@ -34,7 +34,7 @@ static QList<std::pair<QString, QVariant>> CharacterIdentifiers
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{
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{QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
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{QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
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{QObject::tr("Agressive"), QVariant::fromValue(int(CGCreature::Character::AGRESSIVE))},
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{QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
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{QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
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{QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
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};
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@ -358,7 +358,7 @@ bool MainWindow::openMap(const QString & filenameSelect)
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catch(const ModIncompatibility & e)
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{
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assert(e.whatExcessive().empty());
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QMessageBox::warning(this, "Mods are requiered", QString::fromStdString(e.whatMissing()));
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QMessageBox::warning(this, "Mods are required", QString::fromStdString(e.whatMissing()));
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return false;
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}
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catch(const std::exception & e)
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@ -1108,7 +1108,7 @@ void MainWindow::on_actionUpdate_appearance_triggered()
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if(errors)
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QMessageBox::warning(this, tr("Update appearance"), QString(tr("Errors occured. %1 objects were not updated")).arg(errors));
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QMessageBox::warning(this, tr("Update appearance"), QString(tr("Errors occurred. %1 objects were not updated")).arg(errors));
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}
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@ -353,7 +353,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -353,7 +353,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -363,7 +363,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation>Fehler sind aufgetreten. %1 Objekte konnten nicht aktualisiert werden</translation>
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</message>
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<message>
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@ -363,7 +363,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation>Wystąpiły błędy. %1 obiektów nie zostało zaktualizowanych</translation>
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</message>
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<message>
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@ -353,7 +353,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -353,7 +353,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -363,7 +363,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -353,7 +353,7 @@
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</message>
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<message>
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<location filename="../mainwindow.cpp" line="1191"/>
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<source>Errors occured. %1 objects were not updated</source>
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<source>Errors occurred. %1 objects were not updated</source>
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<translation>Xảy ra lỗi. %1 mục tiêu không được cập nhật</translation>
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</message>
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<message>
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