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Fix compilation with SDL1
+ seems to be fully backward compatible (need more testing)
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@ -815,7 +815,7 @@ static bool checkVideoMode(int monitorIndex, int w, int h, int& bpp, bool fullsc
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return false;
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#else
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bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
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return !(bpp==0)
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return !(bpp==0);
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#endif // VCMI_SDL1
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}
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@ -60,10 +60,10 @@
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-lSDL.dll" />
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<Add option="-lSDL_image.dll" />
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<Add option="-lSDL_mixer.dll" />
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<Add option="-lSDL_ttf.dll" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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@ -81,10 +81,10 @@
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lSDL.dll" />
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<Add option="-lSDL_image.dll" />
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<Add option="-lSDL_mixer.dll" />
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<Add option="-lSDL_ttf.dll" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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@ -1651,6 +1651,9 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
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}
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bool redrawNeeded = false;
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#ifdef VCMI_SDL1
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std::string oldText = text;
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#endif // 0
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switch(key.keysym.sym)
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{
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case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
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@ -1687,8 +1690,6 @@ void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
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redraw();
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cb(text);
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}
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//todo: handle text input for SDL2
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}
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void CTextInput::setText( const std::string &nText, bool callCb )
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