mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
15fe37133c
+ seems to be fully backward compatible (need more testing)
218 lines
7.1 KiB
XML
218 lines
7.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_client" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug-win32-SDL2">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Og" />
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<Add option="-g" />
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<Add directory="$(#sdl2.include)" />
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</Compiler>
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<Linker>
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<Add option="-lSDL2.dll" />
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<Add option="-lSDL2_image.dll" />
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<Add option="-lSDL2_mixer.dll" />
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<Add option="-lSDL2_ttf.dll" />
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<Add directory="$(#sdl2.lib)" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL2">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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<Add directory="$(#sdl2.include)" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lSDL2.dll" />
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<Add option="-lSDL2_image.dll" />
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<Add option="-lSDL2_mixer.dll" />
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<Add option="-lSDL2_ttf.dll" />
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<Add directory="$(#sdl2.lib)" />
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</Linker>
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</Target>
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<Target title="Debug-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-Og" />
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<Add option="-g" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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<Target title="Release-win32-SDL1">
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<Option platforms="Windows;" />
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<Option output="../VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="../" />
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<Option object_output="../obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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<Add directory="$(#sdl.include)" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wextra" />
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<Add option="-Wall" />
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<Add option="-fexceptions" />
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<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-fpermissive" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="../include" />
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<Add directory="../client" />
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</Compiler>
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<Linker>
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<Add option="-lole32" />
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<Add option="-loleaut32" />
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<Add option="-lws2_32" />
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<Add option="-lboost_program_options$(#boost.libsuffix)" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add option="-lboost_chrono$(#boost.libsuffix)" />
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<Add option="-lVCMI_lib" />
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<Add directory="$(#boost.lib32)" />
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<Add directory="../" />
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</Linker>
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<Unit filename="../CCallback.cpp" />
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<Unit filename="../CCallback.h" />
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<Unit filename="AdventureMapClasses.cpp" />
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<Unit filename="AdventureMapClasses.h" />
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<Unit filename="CAdvmapInterface.cpp" />
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<Unit filename="CAdvmapInterface.h" />
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<Unit filename="CAnimation.cpp" />
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<Unit filename="CAnimation.h" />
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<Unit filename="CBitmapHandler.cpp" />
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<Unit filename="CBitmapHandler.h" />
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<Unit filename="CCastleInterface.cpp" />
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<Unit filename="CCastleInterface.h" />
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<Unit filename="CCreatureWindow.cpp" />
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<Unit filename="CCreatureWindow.h" />
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<Unit filename="CDefHandler.cpp" />
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<Unit filename="CDefHandler.h" />
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<Unit filename="CGameInfo.cpp" />
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<Unit filename="CGameInfo.h" />
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<Unit filename="CHeroWindow.cpp" />
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<Unit filename="CHeroWindow.h" />
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<Unit filename="CKingdomInterface.cpp" />
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<Unit filename="CKingdomInterface.h" />
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<Unit filename="CMT.cpp" />
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<Unit filename="CMT.h" />
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<Unit filename="CMessage.cpp" />
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<Unit filename="CMessage.h" />
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<Unit filename="CMusicHandler.cpp" />
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<Unit filename="CMusicHandler.h" />
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<Unit filename="CPlayerInterface.cpp" />
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<Unit filename="CPlayerInterface.h" />
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<Unit filename="CPreGame.cpp" />
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<Unit filename="CPreGame.h" />
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<Unit filename="CQuestLog.cpp" />
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<Unit filename="CQuestLog.h" />
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<Unit filename="CSoundBase.h" />
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<Unit filename="CSpellWindow.cpp" />
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<Unit filename="CSpellWindow.h" />
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<Unit filename="CVideoHandler.cpp" />
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<Unit filename="CVideoHandler.h" />
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<Unit filename="Client.cpp" />
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<Unit filename="Client.h" />
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<Unit filename="GUIClasses.cpp" />
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<Unit filename="GUIClasses.h" />
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<Unit filename="Graphics.cpp" />
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<Unit filename="Graphics.h" />
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<Unit filename="NetPacksClient.cpp" />
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<Unit filename="SDLMain.h" />
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<Unit filename="StdInc.h">
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<Option weight="0" />
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</Unit>
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<Unit filename="VCMI_client.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="battle/CBattleAnimations.cpp" />
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<Unit filename="battle/CBattleAnimations.h" />
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<Unit filename="battle/CBattleInterface.cpp" />
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<Unit filename="battle/CBattleInterface.h" />
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<Unit filename="battle/CBattleInterfaceClasses.cpp" />
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<Unit filename="battle/CBattleInterfaceClasses.h" />
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<Unit filename="battle/CCreatureAnimation.cpp" />
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<Unit filename="battle/CCreatureAnimation.h" />
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<Unit filename="gui/CCursorHandler.cpp" />
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<Unit filename="gui/CCursorHandler.h" />
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<Unit filename="gui/CGuiHandler.cpp" />
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<Unit filename="gui/CGuiHandler.h" />
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<Unit filename="gui/CIntObject.cpp" />
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<Unit filename="gui/CIntObject.h" />
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<Unit filename="gui/CIntObjectClasses.cpp" />
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<Unit filename="gui/CIntObjectClasses.h" />
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<Unit filename="gui/Fonts.cpp" />
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<Unit filename="gui/Fonts.h" />
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<Unit filename="gui/Geometries.cpp" />
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<Unit filename="gui/Geometries.h" />
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<Unit filename="gui/SDL_Compat.h" />
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<Unit filename="gui/SDL_Extensions.cpp" />
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<Unit filename="gui/SDL_Extensions.h" />
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<Unit filename="gui/SDL_Pixels.h" />
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<Unit filename="mapHandler.cpp" />
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<Unit filename="mapHandler.h" />
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<Unit filename="resource.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Project>
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</CodeBlocks_project_file>
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