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classes for buttons group and functionlist with arg
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@@ -48,9 +48,12 @@ CHeroWindow::CHeroWindow(int playerColor):
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dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
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questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
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gar1button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[23]), CGI->generaltexth->heroscrn[29], false, "hsbtns6.def" , NULL,546, 491, false);
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gar3button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[24]), CGI->generaltexth->heroscrn[30], false, "hsbtns7.def", NULL, 546, 527, false);
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gar1button->onlyOn = gar3button->onlyOn = true;
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formations = new CHighlightableButtonsGroup(0);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def",546, 491, 0);
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formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def",546, 527, 1);
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//gar1button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[23]), CGI->generaltexth->heroscrn[29], false, "hsbtns6.def" , NULL,546, 491, false);
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//gar3button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[24]), CGI->generaltexth->heroscrn[30], false, "hsbtns7.def", NULL, 546, 527, false);
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gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 604, 491, false);
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gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
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@@ -120,9 +123,8 @@ CHeroWindow::~CHeroWindow()
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delete quitButton;
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delete dismissButton;
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delete questlogButton;
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delete gar1button;
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delete formations;
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delete gar2button;
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delete gar3button;
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delete gar4button;
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delete leftArtRoll;
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delete rightArtRoll;
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@@ -171,9 +173,8 @@ void CHeroWindow::show(SDL_Surface *to)
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quitButton->show();
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dismissButton->show();
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questlogButton->show();
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gar1button->show();
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formations->show();
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gar2button->show();
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gar3button->show();
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gar4button->show();
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leftArtRoll->show();
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rightArtRoll->show();
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@@ -312,16 +313,10 @@ void CHeroWindow::setHero(const CGHeroInstance *Hero)
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gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
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gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
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}
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gar1button->callback.clear();
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gar1button->callback += boost::bind(&CHighlightableButton::select, gar3button, false);
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gar1button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, false);
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gar3button->callback.clear();
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gar3button->callback += boost::bind(&CHighlightableButton::select, gar1button, false);
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gar3button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, true);
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if(hero->army.formation)
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gar3button->select(true);
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else
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gar1button->select(true);
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formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
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formations->select(hero->army.formation,true);
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redrawCurBack();
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}
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@@ -357,9 +352,8 @@ void CHeroWindow::activate()
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quitButton->activate();
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dismissButton->activate();
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questlogButton->activate();
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gar1button->activate();
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gar2button->activate();
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gar3button->activate();
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formations->activate();
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gar4button->activate();
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leftArtRoll->activate();
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rightArtRoll->activate();
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@@ -403,9 +397,8 @@ void CHeroWindow::deactivate()
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quitButton->deactivate();
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dismissButton->deactivate();
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questlogButton->deactivate();
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gar1button->deactivate();
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gar2button->deactivate();
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gar3button->deactivate();
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formations->deactivate();
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gar4button->deactivate();
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leftArtRoll->deactivate();
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rightArtRoll->deactivate();
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@@ -450,19 +443,6 @@ void CHeroWindow::dismissCurrent()
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void CHeroWindow::questlog()
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{
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}
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void CHeroWindow::gar1()
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{
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}
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void CHeroWindow::gar3()
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{
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}
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void CHeroWindow::gar4()
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{
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}
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void CHeroWindow::leftArtRoller()
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{
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if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
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