mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Further loss improvements.
This commit is contained in:
parent
f5a719c2da
commit
172b3b0158
@ -367,7 +367,7 @@ void CGeneralTextHandler::load()
|
||||
{
|
||||
loadToIt(tmp, strc, itr, 3);
|
||||
colors.push_back(tmp);
|
||||
toupper(tmp[0]);
|
||||
tmp[0] = toupper(tmp[0]);
|
||||
capColors.push_back(tmp);
|
||||
}
|
||||
|
||||
|
@ -3193,7 +3193,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
|
||||
int CGameState::lossCheck( ui8 player ) const
|
||||
{
|
||||
const PlayerState *p = getPlayer(player);
|
||||
if(map->lossCondition.typeOfLossCon == lossStandard)
|
||||
//if(map->lossCondition.typeOfLossCon == lossStandard)
|
||||
if(checkForStandardLoss(player))
|
||||
return -1;
|
||||
|
||||
|
@ -2877,7 +2877,8 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
||||
break;
|
||||
}
|
||||
}
|
||||
battleMadeAction.setn(true);
|
||||
if(ba.stackNumber == gs->curB->activeStack)
|
||||
battleMadeAction.setn(true);
|
||||
return ok;
|
||||
}
|
||||
|
||||
@ -3510,6 +3511,10 @@ void CGameHandler::winLoseHandle(ui8 players )
|
||||
|
||||
void CGameHandler::checkLossVictory( ui8 player )
|
||||
{
|
||||
const PlayerState *p = gs->getPlayer(player);
|
||||
if(p->status) //player already won / lost
|
||||
return;
|
||||
|
||||
int loss = gs->lossCheck(player);
|
||||
int vic = gs->victoryCheck(player);
|
||||
|
||||
@ -3542,6 +3547,14 @@ void CGameHandler::checkLossVictory( ui8 player )
|
||||
}
|
||||
}
|
||||
}
|
||||
else //player lost -> all his objects become unflagged (neutral)
|
||||
{
|
||||
for (std::vector<CGObjectInstance*>::const_iterator i = gs->map->objects.begin(); i != gs->map->objects.end(); i++)
|
||||
{
|
||||
if(*i && (*i)->tempOwner == player)
|
||||
setOwner((**i).id,NEUTRAL_PLAYER);
|
||||
}
|
||||
}
|
||||
|
||||
if(vic)
|
||||
end2 = true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user