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Further loss improvements.
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@ -3193,7 +3193,7 @@ void CGameState::obtainPlayersStats(SThievesGuildInfo & tgi, int level)
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int CGameState::lossCheck( ui8 player ) const
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{
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const PlayerState *p = getPlayer(player);
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if(map->lossCondition.typeOfLossCon == lossStandard)
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//if(map->lossCondition.typeOfLossCon == lossStandard)
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if(checkForStandardLoss(player))
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return -1;
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