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Further loss improvements.

This commit is contained in:
Michał W. Urbańczyk
2010-02-01 19:19:42 +00:00
parent f5a719c2da
commit 172b3b0158
3 changed files with 16 additions and 3 deletions

View File

@ -2877,7 +2877,8 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
break;
}
}
battleMadeAction.setn(true);
if(ba.stackNumber == gs->curB->activeStack)
battleMadeAction.setn(true);
return ok;
}
@ -3510,6 +3511,10 @@ void CGameHandler::winLoseHandle(ui8 players )
void CGameHandler::checkLossVictory( ui8 player )
{
const PlayerState *p = gs->getPlayer(player);
if(p->status) //player already won / lost
return;
int loss = gs->lossCheck(player);
int vic = gs->victoryCheck(player);
@ -3542,6 +3547,14 @@ void CGameHandler::checkLossVictory( ui8 player )
}
}
}
else //player lost -> all his objects become unflagged (neutral)
{
for (std::vector<CGObjectInstance*>::const_iterator i = gs->map->objects.begin(); i != gs->map->objects.end(); i++)
{
if(*i && (*i)->tempOwner == player)
setOwner((**i).id,NEUTRAL_PLAYER);
}
}
if(vic)
end2 = true;