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UI now correctly blocks stack rearrangement when it is not our turn
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@@ -269,14 +269,22 @@ bool CGarrisonSlot::mustForceReselection() const
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{
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const CGarrisonSlot * selection = owner->getSelection();
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bool withAlly = selection->our() ^ our();
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// not our turn - actions are blocked
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if (!LOCPLINT->makingTurn)
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return true;
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if (!creature || !selection->creature)
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return false;
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// Attempt to take creatures from ally (select theirs first)
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if (!selection->our())
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return true;
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// Attempt to swap creatures with ally (select ours first)
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if (selection->creature != creature && withAlly)
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return true;
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if (!owner->removableUnits)
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{
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if (selection->upg == EGarrisonType::UPPER)
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@@ -315,7 +323,7 @@ void CGarrisonSlot::clickPressed(const Point & cursorPosition)
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{
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if(creature)
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owner->selectSlot(this);
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redraw();
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owner->redraw();
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refr = true;
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}
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else
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