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fix artifact sort by slot crash
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parent
3a45e6dae1
commit
17dd8ffb48
@ -2772,7 +2772,28 @@ bool CGameHandler::manageBackpackArtifacts(const PlayerColor & player, const Obj
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{
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makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
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{
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return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
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auto possibleSlots = inf.getArt()->artType->getPossibleSlots();
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if (possibleSlots.find(ArtBearer::ALTAR) != possibleSlots.end() && !possibleSlots.at(ArtBearer::ALTAR).empty())
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{
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return -3;
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}
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else if (possibleSlots.find(ArtBearer::CREATURE) != possibleSlots.end() && !possibleSlots.at(ArtBearer::CREATURE).empty())
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{
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return -2;
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}
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else if (possibleSlots.find(ArtBearer::COMMANDER) != possibleSlots.end() && !possibleSlots.at(ArtBearer::COMMANDER).empty())
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{
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return -1;
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}
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else if (possibleSlots.find(ArtBearer::HERO) != possibleSlots.end() && !possibleSlots.at(ArtBearer::HERO).empty())
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{
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return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
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}
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else
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{
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logGlobal->error("Unable to get artifact %s slot.", inf.getArt()->artType->getNameTextID());
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return -4;
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}
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});
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}
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else if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
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