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fix artifact sort by slot crash

This commit is contained in:
kdmcser 2024-11-09 16:54:42 +08:00
parent 3a45e6dae1
commit 17dd8ffb48

View File

@ -2771,8 +2771,29 @@ bool CGameHandler::manageBackpackArtifacts(const PlayerColor & player, const Obj
if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT)
{
makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
{
auto possibleSlots = inf.getArt()->artType->getPossibleSlots();
if (possibleSlots.find(ArtBearer::ALTAR) != possibleSlots.end() && !possibleSlots.at(ArtBearer::ALTAR).empty())
{
return -3;
}
else if (possibleSlots.find(ArtBearer::CREATURE) != possibleSlots.end() && !possibleSlots.at(ArtBearer::CREATURE).empty())
{
return -2;
}
else if (possibleSlots.find(ArtBearer::COMMANDER) != possibleSlots.end() && !possibleSlots.at(ArtBearer::COMMANDER).empty())
{
return -1;
}
else if (possibleSlots.find(ArtBearer::HERO) != possibleSlots.end() && !possibleSlots.at(ArtBearer::HERO).empty())
{
return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
}
else
{
logGlobal->error("Unable to get artifact %s slot.", inf.getArt()->artType->getNameTextID());
return -4;
}
});
}
else if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)