mirror of
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Czech language improvements
This commit is contained in:
@@ -29,16 +29,34 @@
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"vcmi.capitalColors.5" : "Fialový",
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"vcmi.capitalColors.6" : "Tyrkysový",
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"vcmi.capitalColors.7" : "Růžový",
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"vcmi.heroOverview.startingArmy" : "Starting Units",
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"vcmi.heroOverview.warMachine" : "War Machines",
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"vcmi.heroOverview.secondarySkills" : "Secondary Skills",
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"vcmi.heroOverview.spells" : "Spells",
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"vcmi.radialWheel.mergeSameUnit" : "Sloučit stejné jednotky",
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"vcmi.radialWheel.fillSingleUnit" : "Vyplnit jednou jednotkou",
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"vcmi.radialWheel.splitSingleUnit" : "Rozdělit jedinou jednotku",
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"vcmi.radialWheel.splitUnitEqually" : "Rovnoměrně rozdělit jednotky",
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"vcmi.radialWheel.splitUnitEqually" : "Rozdělit jednotky rovnoměrně",
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"vcmi.radialWheel.moveUnit" : "Přesunout jednotky do jiného oddílu",
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"vcmi.radialWheel.splitUnit" : "Rozdělit jednotku do jiné pozice",
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"vcmi.radialWheel.heroGetArmy" : "Get army from other hero",
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"vcmi.radialWheel.heroSwapArmy" : "Swap army with other hero",
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"vcmi.radialWheel.heroExchange" : "Open hero exchange",
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"vcmi.radialWheel.heroGetArtifacts" : "Get artifacts from other hero",
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"vcmi.radialWheel.heroSwapArtifacts" : "Swap artifacts with other hero",
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"vcmi.radialWheel.heroDismiss" : "Dismiss hero",
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"vcmi.radialWheel.moveTop" : "Move to top",
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"vcmi.radialWheel.moveUp" : "Move up",
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"vcmi.radialWheel.moveDown" : "Move down",
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"vcmi.radialWheel.moveBottom" : "Move to bottom",
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"vcmi.mainMenu.serverConnecting" : "Připojování...",
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"vcmi.mainMenu.serverAddressEnter" : "Zadejte adresu:",
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"vcmi.mainMenu.serverConnectionFailed" : "Připojování selhalo",
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"vcmi.mainMenu.serverClosing" : "Zavírání...",
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"vcmi.mainMenu.hostTCP" : "Pořádat hru TCP/IP",
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"vcmi.mainMenu.joinTCP" : "Připojit se do hry TCP/IP",
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@@ -46,10 +64,18 @@
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"vcmi.lobby.filepath" : "Název souboru",
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"vcmi.lobby.creationDate" : "Datum vytvoření",
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"vcmi.lobby.scenarioName" : "Scenario name",
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"vcmi.lobby.mapPreview" : "Náhled mapy",
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"vcmi.lobby.noPreview" : "no preview",
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"vcmi.lobby.noUnderground" : "no underground",
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"vcmi.server.errors.existingProcess" : "Již běží jiný server VCMI. Prosím, ukončete ho před startem nové hry.",
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"vcmi.server.errors.modsToEnable" : "{Následující modifikace jsou nutné pro načtení hry}",
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"vcmi.server.errors.modsToDisable" : "{Následující modifikace musí být zakázány}",
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"vcmi.server.confirmReconnect" : "Chcete se připojit k poslední relaci?",
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"vcmi.server.errors.modNoDependency" : "Nelze načíst modifikaci {'%s'}!\n Závisí na modifikaci {'%s'}, která není načtená!\n",
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"vcmi.server.errors.modConflict" : "Nelze načíst modifikaci {'%s'}!\n Je v kolizi s načtenou modifikací {'%s'}!\n",
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"vcmi.server.errors.unknownEntity" : "Nelze načíst uloženou pozici! Neznámá entita '%s' nalezena v uložené pozici! Uložná pozice nemusí být kompatibilní s aktuálně načtenými verzemi modifikací!",
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"vcmi.settingsMainWindow.generalTab.hover" : "Obecné",
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"vcmi.settingsMainWindow.generalTab.help" : "Přepne na kartu obecných nastavení, která obsahuje nastavení související s obecným chováním klienta hry",
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@@ -84,6 +110,10 @@
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"vcmi.systemOptions.framerateButton.help" : "{Zobrazit FPS}\n\nPřepne viditelnost počitadla snímků za sekundu v rohu obrazovky hry",
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"vcmi.systemOptions.hapticFeedbackButton.hover" : "Vibrace",
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"vcmi.systemOptions.hapticFeedbackButton.help" : "{Vibrace}\n\nPřepnout stav vibrací při dotykovém ovládání",
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"vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Vylepšení rozhraní",
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"vcmi.systemOptions.enableUiEnhancementsButton.help" : "{Vylepšení rozhraní}\n\nZapne různá vylepšení rozhraní, jako je tlačítko batohu atd. Zakažte pro zážitek klasické hry.",
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"vcmi.systemOptions.enableLargeSpellbookButton.hover" : "Velká kniha kouzel",
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"vcmi.systemOptions.enableLargeSpellbookButton.help" : "{Velká kniha kouzel}\n\nEnables larger spell book that fits more spells per page. Spell book page change animation does not work with this setting enabled.",
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"vcmi.adventureOptions.infoBarPick.hover" : "Zobrazit zprávy v panelu informací",
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"vcmi.adventureOptions.infoBarPick.help" : "{Zobrazit zprávy v panelu informací}\n\nKdyž bude možné, herní zprávy z návštěv míst na mapě budou zobrazeny v panelu informací místo ve zvláštním okně.",
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@@ -97,8 +127,8 @@
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"vcmi.adventureOptions.borderScroll.help" : "{Posouvání okraji}\n\nPosouvat mapu světa, když je kurzor na okraji obrazovky. Může být zakázáno držením klávesy CTRL.",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", //TODO
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"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Posouvání mapy levým kliknutím",
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Posouvání mapy levým kliknutím}\n\nPosouvání mapy tažením myši se stisknutým levým tlačítkem",
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"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed5.hover": "",
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"vcmi.adventureOptions.mapScrollSpeed6.hover": "",
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@@ -129,6 +159,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Zobrazit okno statistik hrdinů}\n\nTrvale zapne okno statistiky hrdinů, které ukazuje hlavní schopnosti a magickou energii.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Přeskočit úvodní hudbu",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Přeskočit úvodní hudbu}\n\nPovolí akce při úvodní hudbě přehrávané při začátku každé bitvy.",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Stiskněte jakoukoliv klávesu pro okamžité zahájení bitvy",
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"vcmi.battleWindow.damageEstimation.melee" : "Zaútočit na %CREATURE (%DAMAGE).",
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@@ -144,6 +176,15 @@
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"vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitvy",
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"vcmi.tutorialWindow.title" : "Touchscreen Introduction",
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"vcmi.tutorialWindow.decription.RightClick" : "Touch and hold the element on which you want to right-click. Touch the free area to close.",
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"vcmi.tutorialWindow.decription.MapPanning" : "Touch and drag with one finger to move the map.",
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"vcmi.tutorialWindow.decription.MapZooming" : "Pinch with two fingers to change the map zoom.",
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"vcmi.tutorialWindow.decription.RadialWheel" : "Swiping opens radial wheel for various actions, such as creature/hero management and town ordering.",
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"vcmi.tutorialWindow.decription.BattleDirection" : "To attack from a particular direction, swipe in the direction from which the attack is to be made.",
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"vcmi.tutorialWindow.decription.BattleDirectionAbort" : "The attack direction gesture can be cancelled if the finger is far enough away.",
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"vcmi.tutorialWindow.decription.AbortSpell" : "Touch and hold to cancel a spell.",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Zobrazit dostupné jednotky",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Zobrazit dostupné jednotky}\n\nZobrazit počet jednotek dostupných ke koupení místo jejich týdenního přírůstku v přehledu města. (levý spodní okraj obrazovky města).",
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"vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "Zobrazit týdenní přírůstek jednotek",
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@@ -152,18 +193,18 @@
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"vcmi.otherOptions.compactTownCreatureInfo.help": "{Kompaktní informace o jednotkách}\n\nZobrazit menší informace o jednotkách města v jeho přehledu (levý spodní okraj obrazovky města).",
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"vcmi.townHall.missingBase" : "Základní budova %s musí být postavena jako první",
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"vcmi.townHall.noCreaturesToRecruit" : "Žádné jednotky k vycvičení!", //TODO
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"vcmi.townHall.greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.",
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"vcmi.townHall.greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).",
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"vcmi.townHall.noCreaturesToRecruit" : "Žádné jednotky k vycvičení!",
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"vcmi.townHall.greetingManaVortex" : "Při pobytu u místa %s se vaše tělo naplnilo novou energií. Máte dvojnásobné množství maximální magické energie.",
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"vcmi.townHall.greetingKnowledge" : "Studujete glyfy na the %s a porozumíte fungování různých magií (+1 Znalosti).",
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"vcmi.townHall.greetingSpellPower" : "%s vás učí nové cesty zaměření vaší magické síly (+1 Síla kouzel).",
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"vcmi.townHall.greetingExperience" : "Návštěva %s vás naučila spoustu nových dovedností (+1000 zkušeností).",
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"vcmi.townHall.greetingAttack" : "Čas strávený poblíž místa zvaného %s allows you to learn more effective combat skills (+1 Attack Skill).",
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"vcmi.townHall.greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).",
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"vcmi.townHall.hasNotProduced" : "%s zatím nic nevyrobil.",
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"vcmi.townHall.hasProduced" : "%s vyrobil %d %s tento týden.",
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"vcmi.townHall.greetingAttack" : "Čas strávený poblíž místa zvaného %s vám dovolil se naučit efektivnější bojové dovednosti (+1 Útočná síla).",
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"vcmi.townHall.greetingDefence" : "Trávíte čas na místě zvaném %s, zkušení bojovníci vás u toho naučili nové metody obrany (+1 Obranná síla).",
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"vcmi.townHall.hasNotProduced" : "%s - zatím nic nevyrobeno.",
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"vcmi.townHall.hasProduced" : "%s - vyrobeno %d %s tento týden.",
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"vcmi.townHall.greetingCustomBonus" : "%s vám dává +%d %s%s",
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"vcmi.townHall.greetingCustomUntil" : " do další bitvy.",
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"vcmi.townHall.greetingInTownMagicWell" : "%s obnovil na maximum vaši magickou energii.",
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"vcmi.townHall.greetingInTownMagicWell" : "%s - obnoveno na maximum vaši magickou energii.",
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"vcmi.logicalExpressions.anyOf" : "Něco z následujících:",
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"vcmi.logicalExpressions.allOf" : "Všechny následující:",
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@@ -183,8 +224,8 @@
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"vcmi.creatureWindow.returnArtifact.hover" : "Vrátit artefakt",
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"vcmi.creatureWindow.returnArtifact.help" : "Klikněte na toto tlačítko pro navrácení artefaktů do hrdinova batohu",
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"vcmi.questLog.hideComplete.hover" : "Hide complete quests",
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"vcmi.questLog.hideComplete.help" : "Hide all completed quests",
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"vcmi.questLog.hideComplete.hover" : "Skrýt dokončené úkoly",
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"vcmi.questLog.hideComplete.help" : "Skrýt všechny dokončené úkoly",
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"vcmi.randomMapTab.widgets.randomTemplate" : "(Random)",
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"vcmi.randomMapTab.widgets.templateLabel" : "Šablona",
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@@ -192,9 +233,67 @@
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"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments",
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"vcmi.randomMapTab.widgets.roadTypesLabel" : "Druhy cest",
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"vcmi.optionsTab.widgets.labelTimer" : "Časovač",
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"vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Klasický časovač",
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"vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Šachový časovač",
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"vcmi.optionsTab.turnOptions.hover" : "Turn Options",
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"vcmi.optionsTab.turnOptions.help" : "Select turn timer and simultaneous turns options",
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"vcmi.optionsTab.selectPreset" : "Preset",
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"vcmi.optionsTab.chessFieldBase.hover" : "Base timer",
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"vcmi.optionsTab.chessFieldTurn.hover" : "Turn timer",
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"vcmi.optionsTab.chessFieldBattle.hover" : "Battle timer",
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"vcmi.optionsTab.chessFieldUnit.hover" : "Unit timer",
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"vcmi.optionsTab.chessFieldBase.help" : "Used when {Turn Timer} reaches 0. Set once at game start. On reaching zero, ends current turn. Any ongoing combat with end with a loss.",
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"vcmi.optionsTab.chessFieldTurnAccumulate.help" : "Used out of combat or when {Battle Timer} runs out. Reset each turn. Leftover added to {Base Timer} at turn's end.",
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"vcmi.optionsTab.chessFieldTurnDiscard.help" : "Used out of combat or when {Battle Timer} runs out. Reset each turn. Any unspent time is lost",
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"vcmi.optionsTab.chessFieldBattle.help" : "Used in battles with AI or in pvp combat when {Unit Timer} runs out. Reset at start of each combat.",
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"vcmi.optionsTab.chessFieldUnitAccumulate.help" : "Used when selecting unit action in pvp combat. Leftover added to {Battle Timer} at end of unit turn.",
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"vcmi.optionsTab.chessFieldUnitDiscard.help" : "Used when selecting unit action in pvp combat. Reset at start of each unit's turn. Any unspent time is lost",
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"vcmi.optionsTab.accumulate" : "Accumulate",
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"vcmi.optionsTab.simturnsTitle" : "Simultaneous turns",
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"vcmi.optionsTab.simturnsMin.hover" : "At least for",
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"vcmi.optionsTab.simturnsMax.hover" : "At most for",
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"vcmi.optionsTab.simturnsAI.hover" : "(Experimental) Simultaneous AI Turns",
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"vcmi.optionsTab.simturnsMin.help" : "Play simultaneously for specified number of days. Contacts between players during this period are blocked",
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"vcmi.optionsTab.simturnsMax.help" : "Play simultaneously for specified number of days or until contact with another player",
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"vcmi.optionsTab.simturnsAI.help" : "{Simultaneous AI Turns}\nExperimental option. Allows AI players to act at the same time as human player when simultaneous turns are enabled.",
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"vcmi.optionsTab.turnTime.select" : "Select turn timer preset",
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"vcmi.optionsTab.turnTime.unlimited" : "Unlimited turn time",
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"vcmi.optionsTab.turnTime.classic.1" : "Classic timer: 1 minute",
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"vcmi.optionsTab.turnTime.classic.2" : "Classic timer: 2 minutes",
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"vcmi.optionsTab.turnTime.classic.5" : "Classic timer: 5 minutes",
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"vcmi.optionsTab.turnTime.classic.10" : "Classic timer: 10 minutes",
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"vcmi.optionsTab.turnTime.classic.20" : "Classic timer: 20 minutes",
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"vcmi.optionsTab.turnTime.classic.30" : "Classic timer: 30 minutes",
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"vcmi.optionsTab.turnTime.chess.20" : "Chess: 20:00 + 10:00 + 02:00 + 00:00",
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"vcmi.optionsTab.turnTime.chess.16" : "Chess: 16:00 + 08:00 + 01:30 + 00:00",
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"vcmi.optionsTab.turnTime.chess.8" : "Chess: 08:00 + 04:00 + 01:00 + 00:00",
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"vcmi.optionsTab.turnTime.chess.4" : "Chess: 04:00 + 02:00 + 00:30 + 00:00",
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"vcmi.optionsTab.turnTime.chess.2" : "Chess: 02:00 + 01:00 + 00:15 + 00:00",
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"vcmi.optionsTab.turnTime.chess.1" : "Chess: 01:00 + 01:00 + 00:00 + 00:00",
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"vcmi.optionsTab.simturns.select" : "Select simultaneous turns preset",
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"vcmi.optionsTab.simturns.none" : "No simultaneous turns",
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"vcmi.optionsTab.simturns.tillContactMax" : "Simturns: Until contact",
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"vcmi.optionsTab.simturns.tillContact1" : "Simturns: 1 week, break on contact",
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"vcmi.optionsTab.simturns.tillContact2" : "Simturns: 2 weeks, break on contact",
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"vcmi.optionsTab.simturns.tillContact4" : "Simturns: 1 month, break on contact",
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"vcmi.optionsTab.simturns.blocked1" : "Simturns: 1 week, contacts blocked",
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"vcmi.optionsTab.simturns.blocked2" : "Simturns: 2 weeks, contacts blocked",
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"vcmi.optionsTab.simturns.blocked4" : "Simturns: 1 month, contacts blocked",
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// Translation note: translate strings below using form that is correct for "0 days", "1 day" and "2 days" in your language
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// Using this information, VCMI will automatically select correct plural form for every possible amount
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"vcmi.optionsTab.simturns.days.0" : " %d days",
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"vcmi.optionsTab.simturns.days.1" : " %d day",
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"vcmi.optionsTab.simturns.days.2" : " %d days",
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"vcmi.optionsTab.simturns.weeks.0" : " %d weeks",
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"vcmi.optionsTab.simturns.weeks.1" : " %d week",
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"vcmi.optionsTab.simturns.weeks.2" : " %d weeks",
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"vcmi.optionsTab.simturns.months.0" : " %d months",
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"vcmi.optionsTab.simturns.months.1" : " %d month",
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"vcmi.optionsTab.simturns.months.2" : " %d months",
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// Custom victory conditions for H3 campaigns and HotA maps
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"vcmi.map.victoryCondition.daysPassed.toOthers" : "Nepřítel zvládl přežít do této chvíle. Vítězství je jeho!",
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@@ -207,32 +306,32 @@
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// few strings from WoG used by vcmi
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"vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i",
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"vcmi.stackExperience.rank.0" : "Basic",
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"vcmi.stackExperience.rank.1" : "Novice",
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"vcmi.stackExperience.rank.2" : "Trained",
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"vcmi.stackExperience.rank.3" : "Skilled",
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"vcmi.stackExperience.rank.4" : "Proven",
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"vcmi.stackExperience.rank.5" : "Veteran",
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"vcmi.stackExperience.rank.0" : "Začátečník",
|
||||
"vcmi.stackExperience.rank.1" : "Učeň",
|
||||
"vcmi.stackExperience.rank.2" : "Trénovaný",
|
||||
"vcmi.stackExperience.rank.3" : "Zručný",
|
||||
"vcmi.stackExperience.rank.4" : "Prověřený",
|
||||
"vcmi.stackExperience.rank.5" : "Veterán",
|
||||
"vcmi.stackExperience.rank.6" : "Adept",
|
||||
"vcmi.stackExperience.rank.7" : "Expert",
|
||||
"vcmi.stackExperience.rank.8" : "Elite",
|
||||
"vcmi.stackExperience.rank.8" : "Elitní",
|
||||
"vcmi.stackExperience.rank.9" : "Master",
|
||||
"vcmi.stackExperience.rank.10" : "Ace",
|
||||
"vcmi.stackExperience.rank.10" : "Eso",
|
||||
|
||||
"core.bonus.ADDITIONAL_ATTACK.name": "Dvojitý úder",
|
||||
"core.bonus.ADDITIONAL_ATTACK.description": "Útočí dvakrát",
|
||||
"core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
|
||||
"core.bonus.ADDITIONAL_RETALIATION.description": "May retaliate ${val} extra times",
|
||||
"core.bonus.ADDITIONAL_RETALIATION.name": "Další odveta",
|
||||
"core.bonus.ADDITIONAL_RETALIATION.description": "Může zaútočit zpět navíc ${val}x",
|
||||
"core.bonus.AIR_IMMUNITY.name": "Vzdušná odolnost",
|
||||
"core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic",
|
||||
"core.bonus.AIR_IMMUNITY.description": "Imunní všem kouzlům školy vzdušné magie",
|
||||
"core.bonus.ATTACKS_ALL_ADJACENT.name": "Útok okolo",
|
||||
"core.bonus.ATTACKS_ALL_ADJACENT.description": "Útočí na všechny sousední jednotky",
|
||||
"core.bonus.BLOCKS_RETALIATION.name": "No retaliation",
|
||||
"core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate",
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation",
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack",
|
||||
"core.bonus.BLOCKS_RETALIATION.name": "Žádná odplata",
|
||||
"core.bonus.BLOCKS_RETALIATION.description": "Nepřítel nemůže zaútočit zpět",
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.name": "Žádná odplata na dálku",
|
||||
"core.bonus.BLOCKS_RANGED_RETALIATION.description": "Nepřítel nemůže zaútočit zpět útokem na dálku",
|
||||
"core.bonus.CATAPULT.name": "Katapult",
|
||||
"core.bonus.CATAPULT.description": "Attacks siege walls",
|
||||
"core.bonus.CATAPULT.description": "Útočí na ochranné hradby",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces the spellcasting cost for the hero by ${val}",
|
||||
"core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Magic Damper (${val})",
|
||||
@@ -241,10 +340,10 @@
|
||||
"core.bonus.CHARGE_IMMUNITY.description": "Immune to Cavalier's and Champion's Charge",
|
||||
"core.bonus.DARKNESS.name": "Darkness cover",
|
||||
"core.bonus.DARKNESS.description": "Creates a shroud of darkness with a ${val} radius",
|
||||
"core.bonus.DEATH_STARE.name": "Death Stare (${val}%)",
|
||||
"core.bonus.DEATH_STARE.description": "Has a ${val}% chance to kill a single creature",
|
||||
"core.bonus.DEFENSIVE_STANCE.name": "Defense Bonus",
|
||||
"core.bonus.DEFENSIVE_STANCE.description": "+${val} Defense when defending",
|
||||
"core.bonus.DEATH_STARE.name": "Smrtící pohled (${val}%)",
|
||||
"core.bonus.DEATH_STARE.description": "Má ${val}% šanci zabít jednu creature",
|
||||
"core.bonus.DEFENSIVE_STANCE.name": "Obranný bonus",
|
||||
"core.bonus.DEFENSIVE_STANCE.description": "+${val} obranné síly při obraně",
|
||||
"core.bonus.DESTRUCTION.name": "Destruction",
|
||||
"core.bonus.DESTRUCTION.description": "Has ${val}% chance to kill extra units after attack",
|
||||
"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow",
|
||||
@@ -252,7 +351,7 @@
|
||||
"core.bonus.DRAGON_NATURE.name": "Drak",
|
||||
"core.bonus.DRAGON_NATURE.description": "Creature has a Dragon Nature",
|
||||
"core.bonus.EARTH_IMMUNITY.name": "Zemní odolnost",
|
||||
"core.bonus.EARTH_IMMUNITY.description": "Immune to all spells from the school of Earth magic",
|
||||
"core.bonus.EARTH_IMMUNITY.description": "Imunní všem kouzlům školy zemské magie",
|
||||
"core.bonus.ENCHANTER.name": "Enchanter",
|
||||
"core.bonus.ENCHANTER.description": "Can cast mass ${subtype.spell} every turn",
|
||||
"core.bonus.ENCHANTED.name": "Enchanted",
|
||||
@@ -260,12 +359,12 @@
|
||||
"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Ignore Defense (${val}%)",
|
||||
"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "When attacking, ${val}% of the defender's defense is ignored",
|
||||
"core.bonus.FIRE_IMMUNITY.name": "Ohnivá odolnost",
|
||||
"core.bonus.FIRE_IMMUNITY.description": "Immune to all spells from the school of Fire magic",
|
||||
"core.bonus.FIRE_IMMUNITY.description": "Imunní všem kouzlům školy ohnivé magie",
|
||||
"core.bonus.FIRE_SHIELD.name": "Ohnivý štít (${val}%)",
|
||||
"core.bonus.FIRE_SHIELD.description": "Reflects part of melee damage",
|
||||
"core.bonus.FIRST_STRIKE.name": "First Strike",
|
||||
"core.bonus.FIRST_STRIKE.description": "This creature retaliates before being attacked",
|
||||
"core.bonus.FEAR.name": "Fear",
|
||||
"core.bonus.FIRST_STRIKE.name": "První úder",
|
||||
"core.bonus.FIRST_STRIKE.description": "Tato jednotka útočí zpět ještě než je na ni zaútočeno",
|
||||
"core.bonus.FEAR.name": "Strach",
|
||||
"core.bonus.FEAR.description": "Causes Fear on an enemy stack",
|
||||
"core.bonus.FEARLESS.name": "Nebojácnost",
|
||||
"core.bonus.FEARLESS.description": "Odolnost proti strachu",
|
||||
@@ -317,48 +416,48 @@
|
||||
"core.bonus.RANDOM_SPELLCASTER.description": "Can cast random spell",
|
||||
"core.bonus.RANGED_RETALIATION.name": "Ranged retaliation",
|
||||
"core.bonus.RANGED_RETALIATION.description": "Can perform ranged counterattack",
|
||||
"core.bonus.RECEPTIVE.name": "Receptive",
|
||||
"core.bonus.RECEPTIVE.description": "No Immunity to Friendly Spells",
|
||||
"core.bonus.REBIRTH.name": "Rebirth (${val}%)",
|
||||
"core.bonus.REBIRTH.description": "${val}% of stack will rise after death",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.name": "Attack and Return",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.description": "Returns after melee attack",
|
||||
"core.bonus.SHOOTER.name": "Ranged",
|
||||
"core.bonus.SHOOTER.description": "Creature can shoot",
|
||||
"core.bonus.SHOOTS_ALL_ADJACENT.name": "Shoot all around",
|
||||
"core.bonus.RECEPTIVE.name": "Přijímavý",
|
||||
"core.bonus.RECEPTIVE.description": "Není imunní vůči přátelským kouzlům",
|
||||
"core.bonus.REBIRTH.name": "Znovuzrození (${val}%)",
|
||||
"core.bonus.REBIRTH.description": "${val}% oddílu se po smrti znovu narodí",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.name": "Útok a návrat",
|
||||
"core.bonus.RETURN_AFTER_STRIKE.description": "Navrátí se po útoku na blízko",
|
||||
"core.bonus.SHOOTER.name": "Střelec",
|
||||
"core.bonus.SHOOTER.description": "Jednotka může střílet",
|
||||
"core.bonus.SHOOTS_ALL_ADJACENT.name": "Střílí okolo",
|
||||
"core.bonus.SHOOTS_ALL_ADJACENT.description": "This creature's ranged attacks strike all targets in a small area",
|
||||
"core.bonus.SOUL_STEAL.name": "Soul Steal",
|
||||
"core.bonus.SOUL_STEAL.description": "Gains ${val} new creatures for each enemy killed",
|
||||
"core.bonus.SPELLCASTER.name": "Spellcaster",
|
||||
"core.bonus.SPELLCASTER.description": "Can cast ${subtype.spell}",
|
||||
"core.bonus.SPELL_AFTER_ATTACK.name": "Cast After Attack",
|
||||
"core.bonus.SPELL_AFTER_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} after it attacks",
|
||||
"core.bonus.SPELL_BEFORE_ATTACK.name": "Cast Before Attack",
|
||||
"core.bonus.SPELL_BEFORE_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} before it attacks",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from spells reduced by ${val}%.",
|
||||
"core.bonus.SOUL_STEAL.name": "Zloděj duší",
|
||||
"core.bonus.SOUL_STEAL.description": "Získá ${val} nových jednotek za každého zabitého nepřítele",
|
||||
"core.bonus.SPELLCASTER.name": "Kouzelník",
|
||||
"core.bonus.SPELLCASTER.description": "Může seslat ${subtype.spell}",
|
||||
"core.bonus.SPELL_AFTER_ATTACK.name": "Kouzlení po útoku",
|
||||
"core.bonus.SPELL_AFTER_ATTACK.description": "Má ${val}% šanci seslat ${subtype.spell} po zaútočení",
|
||||
"core.bonus.SPELL_BEFORE_ATTACK.name": "Kouzlení před útokem",
|
||||
"core.bonus.SPELL_BEFORE_ATTACK.description": "Má ${val}% šanci seslat ${subtype.spell} před zaútočením",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.name": "Magická odolnost",
|
||||
"core.bonus.SPELL_DAMAGE_REDUCTION.description": "Zranění od kouzel sníženo o ${val}%.",
|
||||
"core.bonus.SPELL_IMMUNITY.name": "Odolnost vůči kouzlům",
|
||||
"core.bonus.SPELL_IMMUNITY.description": "Odolnost proti ${subtype.spell}",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.name": "Spell-like attack",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.description": "Attacks with ${subtype.spell}",
|
||||
"core.bonus.SPELL_RESISTANCE_AURA.name": "Aura of Resistance",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.name": "Útok kouzlem",
|
||||
"core.bonus.SPELL_LIKE_ATTACK.description": "Útočí kouzlem ${subtype.spell}",
|
||||
"core.bonus.SPELL_RESISTANCE_AURA.name": "Aura odolnosti",
|
||||
"core.bonus.SPELL_RESISTANCE_AURA.description": "Nearby stacks get ${val}% magic resistance",
|
||||
"core.bonus.SUMMON_GUARDIANS.name": "Summon guardians",
|
||||
"core.bonus.SUMMON_GUARDIANS.description": "At the start of battle summons ${subtype.creature} (${val}%)",
|
||||
"core.bonus.SUMMON_GUARDIANS.name": "Povolat strážce",
|
||||
"core.bonus.SUMMON_GUARDIANS.description": "Na začátku bitvy povolá ${subtype.creature} (${val}%)",
|
||||
"core.bonus.SYNERGY_TARGET.name": "Synergizable",
|
||||
"core.bonus.SYNERGY_TARGET.description": "This creature is vulnerable to synergy effect",
|
||||
"core.bonus.TWO_HEX_ATTACK_BREATH.name": "Breath",
|
||||
"core.bonus.TWO_HEX_ATTACK_BREATH.description": "Breath Attack (2-hex range)",
|
||||
"core.bonus.THREE_HEADED_ATTACK.name": "Three-headed attack",
|
||||
"core.bonus.THREE_HEADED_ATTACK.description": "Attacks three adjacent units",
|
||||
"core.bonus.TRANSMUTATION.name": "Transmutation",
|
||||
"core.bonus.TRANSMUTATION.description": "${val}% chance to transform attacked unit to a different type",
|
||||
"core.bonus.TWO_HEX_ATTACK_BREATH.name": "Dech",
|
||||
"core.bonus.TWO_HEX_ATTACK_BREATH.description": "Dechový útok (dosah do dvou polí)",
|
||||
"core.bonus.THREE_HEADED_ATTACK.name": "Tříhlavý útok",
|
||||
"core.bonus.THREE_HEADED_ATTACK.description": "Útočí na tři sousední jednotky",
|
||||
"core.bonus.TRANSMUTATION.name": "Transmutace",
|
||||
"core.bonus.TRANSMUTATION.description": "${val}% šance na přeměnu útočené jednotky na jiný druh",
|
||||
"core.bonus.UNDEAD.name": "Nemrtvý",
|
||||
"core.bonus.UNDEAD.description": "Jednotka je nemrtvá",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.name": "Unlimited retaliations",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.description": "Can retaliate against an unlimited number of attacks",
|
||||
"core.bonus.WATER_IMMUNITY.name": "Water immunity",
|
||||
"core.bonus.WATER_IMMUNITY.description": "Immune to all spells from the school of Water magic",
|
||||
"core.bonus.WIDE_BREATH.name": "Wide breath",
|
||||
"core.bonus.WIDE_BREATH.description": "Wide breath attack (multiple hexes)"
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.name": "Neomezené odvety",
|
||||
"core.bonus.UNLIMITED_RETALIATIONS.description": "Může se mstít za neomezený počet útoků",
|
||||
"core.bonus.WATER_IMMUNITY.name": "Vodní odolnost",
|
||||
"core.bonus.WATER_IMMUNITY.description": "Imunní všem kouzlům školy vodní magie",
|
||||
"core.bonus.WIDE_BREATH.name": "Široký dech",
|
||||
"core.bonus.WIDE_BREATH.description": "Útočí širokým dechem (více polí)"
|
||||
}
|
||||
|
Reference in New Issue
Block a user