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https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Use toEntity/toXXX methods in Identifier instead VLC objects access
This commit is contained in:
parent
8d5fa41a19
commit
184f5a72cc
@ -1944,7 +1944,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
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cancelText.appendTextID("core.genrltxt.596");
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cancelText.replaceTextID(creature->getNameSingularTextID());
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std::string costString = std::to_string(aid.toArtifact(CGI->artifacts())->getPrice());
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std::string costString = std::to_string(aid.toEntity(CGI->artifacts())->getPrice());
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title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
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costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
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@ -257,7 +257,7 @@ DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description
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if(sid.getNum() >= 0)
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{
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if(nameStart != std::string::npos && nameEnd != std::string::npos)
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description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toSpell(VLC->spells())->getNameTranslated());
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description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
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}
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}
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@ -125,15 +125,17 @@ SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possi
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{
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int totalProb = 0;
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for(const auto & possible : possibles)
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{
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totalProb += secSkillProbability[possible];
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}
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if (secSkillProbability.count(possible) != 0)
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totalProb += secSkillProbability.at(possible);
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if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
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{
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auto ran = rand.nextInt(totalProb - 1);
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for(const auto & possible : possibles)
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{
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ran -= secSkillProbability[possible];
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if (secSkillProbability.count(possible) != 0)
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ran -= secSkillProbability.at(possible);
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if(ran < 0)
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{
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return possible;
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@ -271,8 +273,6 @@ CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const Js
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int probability = static_cast<int>(skillPair.second.Integer());
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VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
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{
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if(heroClass->secSkillProbability.size() <= skillID)
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heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
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heroClass->secSkillProbability[skillID] = probability;
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});
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}
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@ -369,11 +369,11 @@ void CHeroClassHandler::afterLoadFinalization()
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auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
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heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
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}
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// set default probabilities for gaining secondary skills where not loaded previously
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heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
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for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
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{
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if(heroClass->secSkillProbability[skillID] < 0)
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if(heroClass->secSkillProbability.count(skillID) == 0)
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{
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const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
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logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
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@ -157,7 +157,7 @@ public:
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std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
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std::vector<int> primarySkillHighLevel;// same for high levels (> 10)
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std::vector<int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
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std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
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std::map<FactionID, int> selectionProbability; //probability of selection in towns
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@ -201,12 +201,6 @@ public:
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h & imageBattleFemale;
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h & imageMapMale;
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h & imageMapFemale;
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if(!h.saving)
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{
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for(int & i : secSkillProbability)
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vstd::amax(i, 0);
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}
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}
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EAlignment getAlignment() const;
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};
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@ -148,11 +148,11 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std:
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void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const
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{
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
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out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE).toArtifact());
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
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out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR).toArtifact());
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out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
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out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR).toArtifact());
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}
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void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
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@ -114,35 +114,35 @@ std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) c
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{
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case EMetaText::ART_NAMES:
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{
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const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
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const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
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if(art)
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return art->getNameTranslated();
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return "#!#";
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}
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case EMetaText::ART_DESCR:
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{
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const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
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const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
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if(art)
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return art->getDescriptionTranslated();
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return "#!#";
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}
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case EMetaText::ART_EVNTS:
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{
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const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
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const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
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if(art)
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return art->getEventTranslated();
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return "#!#";
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}
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case EMetaText::CRE_PL_NAMES:
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{
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const auto * cre = CreatureID(ser).toCreature(VLC->creatures());
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const auto * cre = CreatureID(ser).toEntity(VLC->creatures());
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if(cre)
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return cre->getNamePluralTranslated();
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return "#!#";
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}
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case EMetaText::CRE_SING_NAMES:
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{
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const auto * cre = CreatureID(ser).toCreature(VLC->creatures());
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const auto * cre = CreatureID(ser).toEntity(VLC->creatures());
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if(cre)
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return cre->getNameSingularTranslated();
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return "#!#";
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@ -157,7 +157,7 @@ std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) c
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}
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case EMetaText::SPELL_NAME:
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{
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const auto * spell = SpellID(ser).toSpell(VLC->spells());
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const auto * spell = SpellID(ser).toEntity(VLC->spells());
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if(spell)
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return spell->getNameTranslated();
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return "#!#";
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@ -100,13 +100,13 @@ std::string Bonus::Description(std::optional<si32> customValue) const
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switch(source)
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{
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case BonusSource::ARTIFACT:
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str << sid.as<ArtifactID>().toArtifact(VLC->artifacts())->getNameTranslated();
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str << sid.as<ArtifactID>().toEntity(VLC->artifacts())->getNameTranslated();
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break;
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case BonusSource::SPELL_EFFECT:
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str << sid.as<SpellID>().toSpell(VLC->spells())->getNameTranslated();
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str << sid.as<SpellID>().toEntity(VLC->spells())->getNameTranslated();
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break;
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case BonusSource::CREATURE_ABILITY:
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str << sid.as<CreatureID>().toCreature(VLC->creatures())->getNamePluralTranslated();
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str << sid.as<CreatureID>().toEntity(VLC->creatures())->getNamePluralTranslated();
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break;
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case BonusSource::SECONDARY_SKILL:
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str << VLC->skills()->getById(sid.as<SecondarySkill>())->getNameTranslated();
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@ -114,7 +114,7 @@ CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool Inc
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void CCreatureTypeLimiter::setCreature(const CreatureID & id)
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{
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creature = VLC->creh->objects[id];
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creature = id.toCreature();
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}
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std::string CCreatureTypeLimiter::toString() const
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@ -28,6 +28,7 @@
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#include "modding/IdentifierStorage.h"
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#include "modding/ModScope.h"
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#include "VCMI_Lib.h"
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#include "CHeroHandler.h"
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#include "CArtHandler.h"//todo: remove
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#include "CCreatureHandler.h"//todo: remove
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#include "spells/CSpellHandler.h" //todo: remove
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@ -191,10 +192,10 @@ std::string HeroTypeID::entityType()
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const CArtifact * ArtifactIDBase::toArtifact() const
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{
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return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
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return dynamic_cast<const CArtifact*>(toEntity(VLC->artifacts()));
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}
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const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
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const Artifact * ArtifactIDBase::toEntity(const ArtifactService * service) const
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{
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return service->getByIndex(num);
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}
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@ -237,7 +238,7 @@ const CCreature * CreatureIDBase::toCreature() const
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return VLC->creh->objects.at(num);
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}
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const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
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const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
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{
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return creatures->getByIndex(num);
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}
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@ -271,7 +272,17 @@ const CSpell * SpellIDBase::toSpell() const
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return VLC->spellh->objects[num];
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}
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const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
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const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
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{
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return service->getByIndex(num);
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}
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const CHero * HeroTypeID::toHeroType() const
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{
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return dynamic_cast<const CHero*>(toEntity(VLC->heroTypes()));
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}
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const HeroType * HeroTypeID::toEntity(const HeroTypeService * service) const
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{
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return service->getByIndex(num);
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}
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@ -18,6 +18,9 @@ class Artifact;
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class ArtifactService;
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class Creature;
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class CreatureService;
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class HeroType;
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class CHero;
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class HeroTypeService;
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namespace spells
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{
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@ -186,6 +189,9 @@ public:
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DLL_LINKAGE static std::string encode(const si32 index);
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static std::string entityType();
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const CHero * toHeroType() const;
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const HeroType * toEntity(const HeroTypeService * service) const;
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DLL_LINKAGE static const HeroTypeID NONE;
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DLL_LINKAGE static const HeroTypeID RANDOM;
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@ -675,7 +681,7 @@ public:
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};
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DLL_LINKAGE const CArtifact * toArtifact() const;
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DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
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DLL_LINKAGE const Artifact * toEntity(const ArtifactService * service) const;
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};
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class ArtifactID : public IdentifierWithEnum<ArtifactID, ArtifactIDBase>
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@ -715,7 +721,7 @@ public:
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};
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DLL_LINKAGE const CCreature * toCreature() const;
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DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
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DLL_LINKAGE const Creature * toEntity(const CreatureService * creatures) const;
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};
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class DLL_LINKAGE CreatureID : public IdentifierWithEnum<CreatureID, CreatureIDBase>
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@ -833,7 +839,7 @@ public:
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};
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const CSpell * toSpell() const; //deprecated
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const spells::Spell * toSpell(const spells::Service * service) const;
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const spells::Spell * toEntity(const spells::Service * service) const;
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};
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class DLL_LINKAGE SpellID : public IdentifierWithEnum<SpellID, SpellIDBase>
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@ -566,7 +566,7 @@ void CGameState::placeStartingHero(const PlayerColor & playerColor, const HeroTy
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}
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}
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, VLC->heroh->objects[heroTypeId]->heroClass->getIndex());
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, heroTypeId.toHeroType()->heroClass->getIndex());
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CGObjectInstance * obj = handler->create(handler->getTemplates().front());
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CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj);
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@ -630,7 +630,7 @@ void CGameState::initHeroes()
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hero->initHero(getRandomGenerator());
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getPlayerState(hero->getOwner())->heroes.push_back(hero);
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map->allHeroes[hero->getHeroType()] = hero;
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map->allHeroes[hero->getHeroType().getNum()] = hero;
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}
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// generate boats for all heroes on water
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@ -661,7 +661,7 @@ void CGameState::initHeroes()
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{
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auto * hero = dynamic_cast<CGHeroInstance*>(obj.get());
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hero->initHero(getRandomGenerator());
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map->allHeroes[hero->getHeroType()] = hero;
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map->allHeroes[hero->getHeroType().getNum()] = hero;
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}
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}
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@ -674,7 +674,7 @@ void CGameState::initHeroes()
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heroesPool->addHeroToPool(ph);
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heroesToCreate.erase(ph->type->getId());
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map->allHeroes[ph->getHeroType()] = ph;
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map->allHeroes[ph->getHeroType().getNum()] = ph;
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}
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for(const HeroTypeID & htype : heroesToCreate) //all not used allowed heroes go with default state into the pool
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@ -760,7 +760,7 @@ void CGameState::initStartingBonus()
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logGlobal->error("Cannot give starting artifact - no heroes!");
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break;
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}
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const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
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const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toEntity(VLC->artifacts());
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CGHeroInstance *hero = elem.second.heroes[0];
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if(!giveHeroArtifact(hero, toGive->getId()))
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@ -285,10 +285,9 @@ void CObjectClassesHandler::loadObject(std::string scope, std::string name, cons
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VLC->identifiersHandler->registerObject(scope, "object", name, object->id);
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}
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void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
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void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID)
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{
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config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
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assert(ID < objects.size());
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assert(objects[ID]);
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if ( subID >= objects[ID]->objects.size())
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@ -298,9 +297,8 @@ void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNo
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loadSubObject(config.meta, identifier, config, objects[ID], subID);
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}
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void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
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void CObjectClassesHandler::removeSubObject(MapObjectID ID, MapObjectSubID subID)
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{
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assert(ID < objects.size());
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assert(objects[ID]);
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assert(subID < objects[ID]->objects.size());
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objects[ID]->objects[subID] = nullptr;
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@ -311,7 +309,7 @@ std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
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return std::vector<bool>(); //TODO?
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}
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TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
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TObjectTypeHandler CObjectClassesHandler::getHandlerFor(MapObjectID type, MapObjectSubID subtype) const
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{
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try
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{
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@ -352,9 +350,9 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID comp
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return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
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}
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std::set<si32> CObjectClassesHandler::knownObjects() const
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std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
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{
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std::set<si32> ret;
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std::set<MapObjectID> ret;
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for(auto * entry : objects)
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if (entry)
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@ -363,9 +361,9 @@ std::set<si32> CObjectClassesHandler::knownObjects() const
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return ret;
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}
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std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
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std::set<MapObjectSubID> CObjectClassesHandler::knownSubObjects(MapObjectID primaryID) const
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{
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std::set<si32> ret;
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std::set<MapObjectSubID> ret;
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if (!objects.at(primaryID))
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{
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@ -461,7 +459,7 @@ void CObjectClassesHandler::generateExtraMonolithsForRMG()
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}
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}
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std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
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std::string CObjectClassesHandler::getObjectName(MapObjectID type, MapObjectSubID subtype) const
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{
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const auto handler = getHandlerFor(type, subtype);
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if (handler && handler->hasNameTextID())
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@ -470,7 +468,7 @@ std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
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return objects[type]->getNameTranslated();
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}
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SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
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SObjectSounds CObjectClassesHandler::getObjectSounds(MapObjectID type, MapObjectSubID subtype) const
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{
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// TODO: these objects may have subID's that does not have associated handler:
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// Prison: uses hero type as subID
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@ -479,19 +477,18 @@ SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) co
|
||||
if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
|
||||
subtype = 0;
|
||||
|
||||
assert(type < objects.size());
|
||||
assert(objects[type]);
|
||||
assert(subtype < objects[type]->objects.size());
|
||||
|
||||
return getHandlerFor(type, subtype)->getSounds();
|
||||
}
|
||||
|
||||
std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
|
||||
std::string CObjectClassesHandler::getObjectHandlerName(MapObjectID type) const
|
||||
{
|
||||
return objects.at(type)->handlerName;
|
||||
}
|
||||
|
||||
std::string CObjectClassesHandler::getJsonKey(si32 type) const
|
||||
std::string CObjectClassesHandler::getJsonKey(MapObjectID type) const
|
||||
{
|
||||
return objects.at(type)->getJsonKey();
|
||||
}
|
||||
|
@ -105,8 +105,8 @@ public:
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||
|
||||
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
|
||||
void removeSubObject(si32 ID, si32 subID);
|
||||
void loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID);
|
||||
void removeSubObject(MapObjectID ID, MapObjectSubID subID);
|
||||
|
||||
void beforeValidate(JsonNode & object) override;
|
||||
void afterLoadFinalization() override;
|
||||
@ -114,22 +114,22 @@ public:
|
||||
std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
/// Queries to detect loaded objects
|
||||
std::set<si32> knownObjects() const;
|
||||
std::set<si32> knownSubObjects(si32 primaryID) const;
|
||||
std::set<MapObjectID> knownObjects() const;
|
||||
std::set<MapObjectSubID> knownSubObjects(MapObjectID primaryID) const;
|
||||
|
||||
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
||||
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
|
||||
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
|
||||
|
||||
std::string getObjectName(si32 type, si32 subtype) const;
|
||||
std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
|
||||
|
||||
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
|
||||
SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
|
||||
|
||||
/// Returns handler string describing the handler (for use in client)
|
||||
std::string getObjectHandlerName(si32 type) const;
|
||||
std::string getObjectHandlerName(MapObjectID type) const;
|
||||
|
||||
std::string getJsonKey(si32 type) const;
|
||||
std::string getJsonKey(MapObjectID type) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
@ -73,7 +73,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
for(const auto & slot : Slots())
|
||||
{
|
||||
const CStackInstance * inst = slot.second;
|
||||
const CCreature * creature = VLC->creh->objects[inst->getCreatureID()];
|
||||
const auto * creature = inst->getCreatureID().toEntity(VLC->creatures());
|
||||
|
||||
factions.insert(creature->getFaction());
|
||||
// Check for undead flag instead of faction (undead mummies are neutral)
|
||||
|
@ -280,7 +280,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
iw.components.emplace_back(ComponentType::ARTIFACT, elem);
|
||||
loot.appendRawString("%s");
|
||||
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
//display loot
|
||||
if (!iw.components.empty())
|
||||
@ -314,7 +314,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
}
|
||||
for(const SpellID & spellId : bc->spells)
|
||||
{
|
||||
const auto * spell = spellId.toSpell(VLC->spells());
|
||||
const auto * spell = spellId.toEntity(VLC->spells());
|
||||
iw.text.appendLocalString(EMetaText::SPELL_NAME, spellId);
|
||||
if(spell->getLevel() <= hero->maxSpellLevel())
|
||||
{
|
||||
|
@ -427,7 +427,7 @@ void CGCreature::fight( const CGHeroInstance *h ) const
|
||||
if(!upgrades.empty())
|
||||
{
|
||||
auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
|
||||
cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);
|
||||
cb->changeStackType(StackLocation(this, slotID), it->toCreature());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -572,7 +572,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
|
||||
|
||||
if(gainedArtifact != ArtifactID::NONE)
|
||||
{
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
|
||||
cb->giveHeroNewArtifact(h, gainedArtifact.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
|
||||
iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
|
||||
}
|
||||
|
||||
|
@ -142,7 +142,7 @@ void CGDwelling::pickRandomObject(CRandomGenerator & rand)
|
||||
{
|
||||
const auto * handler = dynamic_cast<const DwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(primaryID, entry).get());
|
||||
|
||||
if (handler->producesCreature(VLC->creh->objects[cid]))
|
||||
if (handler->producesCreature(cid.toCreature()))
|
||||
return MapObjectSubID(entry);
|
||||
}
|
||||
return MapObjectSubID();
|
||||
@ -319,7 +319,7 @@ void CGDwelling::newTurn(CRandomGenerator & rand) const
|
||||
else
|
||||
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
|
||||
|
||||
CCreature *cre = VLC->creh->objects[creatures[i].second[0]];
|
||||
const CCreature * cre =creatures[i].second[0].toCreature();
|
||||
TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(BonusType::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(BonusType::CREATURE_GROWTH);
|
||||
if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
|
||||
sac.creatures[i].first += amount;
|
||||
@ -355,7 +355,7 @@ void CGDwelling::updateGuards() const
|
||||
{
|
||||
for (auto creatureEntry : creatures)
|
||||
{
|
||||
const CCreature * crea = VLC->creh->objects[creatureEntry.second.at(0)];
|
||||
const CCreature * crea = creatureEntry.second.at(0).toCreature();
|
||||
SlotID slot = getSlotFor(crea->getId());
|
||||
|
||||
if (hasStackAtSlot(slot)) //stack already exists, overwrite it
|
||||
|
@ -218,7 +218,10 @@ bool CGHeroInstance::canLearnSkill(const SecondarySkill & which) const
|
||||
if (getSecSkillLevel(which) > 0)
|
||||
return false;
|
||||
|
||||
if (type->heroClass->secSkillProbability[which] == 0)
|
||||
if (type->heroClass->secSkillProbability.count(which) == 0)
|
||||
return false;
|
||||
|
||||
if (type->heroClass->secSkillProbability.at(which) == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -917,7 +917,7 @@ const CTown * CGTownInstance::getTown() const
|
||||
{
|
||||
if(nullptr == town)
|
||||
{
|
||||
return (*VLC->townh)[subID]->town;
|
||||
return (*VLC->townh)[getFaction()]->town;
|
||||
}
|
||||
else
|
||||
return town;
|
||||
|
@ -775,7 +775,7 @@ std::string CGKeys::getHoverText(PlayerColor player) const
|
||||
|
||||
std::string CGKeys::getObjectName() const
|
||||
{
|
||||
return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
|
||||
return VLC->generaltexth->tentColors[subID.getNum()] + " " + CGObjectInstance::getObjectName();
|
||||
}
|
||||
|
||||
bool CGKeymasterTent::wasVisited (PlayerColor player) const
|
||||
@ -810,7 +810,7 @@ void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
|
||||
{
|
||||
if (!onHover)
|
||||
{
|
||||
text.appendRawString(VLC->generaltexth->tentColors[subID]);
|
||||
text.appendRawString(VLC->generaltexth->tentColors[subID.getNum()]);
|
||||
text.appendRawString(" ");
|
||||
text.appendRawString(VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID));
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ std::string CGMine::getHoverText(PlayerColor player) const
|
||||
std::string hoverName = CArmedInstance::getHoverText(player);
|
||||
|
||||
if (tempOwner != PlayerColor::NEUTRAL)
|
||||
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
|
||||
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource.getNum()] + ")";
|
||||
|
||||
if(stacksCount())
|
||||
{
|
||||
@ -252,7 +252,7 @@ GameResID CGResource::resourceID() const
|
||||
|
||||
std::string CGResource::getHoverText(PlayerColor player) const
|
||||
{
|
||||
return VLC->generaltexth->restypes[resourceID()];
|
||||
return VLC->generaltexth->restypes[resourceID().getNum()];
|
||||
}
|
||||
|
||||
void CGResource::pickRandomObject(CRandomGenerator & rand)
|
||||
@ -760,7 +760,7 @@ void CGArtifact::initObj(CRandomGenerator & rand)
|
||||
storedArtifact = a;
|
||||
}
|
||||
if(!storedArtifact->artType)
|
||||
storedArtifact->setType(VLC->arth->objects[getArtifact()]);
|
||||
storedArtifact->setType(VLC->arth->objects[getArtifact().getNum()]);
|
||||
}
|
||||
if(ID == Obj::SPELL_SCROLL)
|
||||
subID = 1;
|
||||
|
@ -926,7 +926,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
||||
if(artifactID == ArtifactID::NONE)
|
||||
return false;
|
||||
|
||||
const Artifact * art = artifactID.toArtifact(VLC->artifacts());
|
||||
const Artifact * art = artifactID.toEntity(VLC->artifacts());
|
||||
|
||||
if(!art)
|
||||
{
|
||||
|
@ -171,10 +171,10 @@ namespace TriggeredEventsDetail
|
||||
case EMetaclass::OBJECT:
|
||||
{
|
||||
//TODO
|
||||
std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
|
||||
auto subtypes = VLC->objtypeh->knownSubObjects(type);
|
||||
if(!subtypes.empty())
|
||||
{
|
||||
si32 subtype = *subtypes.begin();
|
||||
auto subtype = *subtypes.begin();
|
||||
auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
|
||||
identifier = handler->getTypeName();
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
|
||||
for(const auto & spell : canLearnSpells)
|
||||
{
|
||||
if (!hero->canLearnSpell(spell.toSpell(VLC->spells()), true))
|
||||
if (!hero->canLearnSpell(spell.toEntity(VLC->spells()), true))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -49,7 +49,7 @@ void DemonSummon::apply(ServerCallback * server, const Mechanics * m, const Effe
|
||||
break;
|
||||
}
|
||||
|
||||
const auto *creatureType = creature.toCreature(m->creatures());
|
||||
const auto *creatureType = creature.toEntity(m->creatures());
|
||||
|
||||
int32_t deadCount = targetStack->unitBaseAmount();
|
||||
int32_t deadTotalHealth = targetStack->getTotalHealth();
|
||||
@ -111,7 +111,7 @@ bool DemonSummon::isValidTarget(const Mechanics * m, const battle::Unit * unit)
|
||||
if (unit->isGhost())
|
||||
return false;
|
||||
|
||||
const auto *creatureType = creature.toCreature(m->creatures());
|
||||
const auto *creatureType = creature.toEntity(m->creatures());
|
||||
|
||||
if (unit->getTotalHealth() < creatureType->getMaxHealth())
|
||||
return false;
|
||||
|
@ -93,7 +93,7 @@ std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const b
|
||||
{
|
||||
if(bonus->source == BonusSource::SPELL_EFFECT)
|
||||
{
|
||||
const Spell * sourceSpell = bonus->sid.as<SpellID>().toSpell(m->spells());
|
||||
const Spell * sourceSpell = bonus->sid.as<SpellID>().toEntity(m->spells());
|
||||
if(!sourceSpell)
|
||||
return false;//error
|
||||
|
||||
|
@ -107,7 +107,7 @@ void Summon::apply(ServerCallback * server, const Mechanics * m, const EffectTar
|
||||
|
||||
if(summonByHealth)
|
||||
{
|
||||
const auto *creatureType = creature.toCreature(m->creatures());
|
||||
const auto *creatureType = creature.toEntity(m->creatures());
|
||||
auto creatureMaxHealth = creatureType->getMaxHealth();
|
||||
amount = static_cast<int32_t>(valueWithBonus / creatureMaxHealth);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
|
||||
if(ins->storedArtifact)
|
||||
{
|
||||
if(!map->allowedSpells[ins->storedArtifact->getScrollSpellID()])
|
||||
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toSpell(VLC->spells())->getNameTranslated().c_str()), false);
|
||||
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false);
|
||||
}
|
||||
else
|
||||
issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);
|
||||
|
@ -323,7 +323,7 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
|
||||
double eagleEyeChance = finishingBattle->winnerHero->valOfBonuses(BonusType::LEARN_BATTLE_SPELL_CHANCE);
|
||||
for(auto & spellId : battle.getBattle()->getUsedSpells(battle.otherSide(battleResult->winner)))
|
||||
{
|
||||
auto spell = spellId.toSpell(VLC->spells());
|
||||
auto spell = spellId.toEntity(VLC->spells());
|
||||
if(spell && spell->getLevel() <= eagleEyeLevel && !finishingBattle->winnerHero->spellbookContainsSpell(spell->getId()) && gameHandler->getRandomGenerator().nextInt(99) < eagleEyeChance)
|
||||
cs.spells.insert(spell->getId());
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user