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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Use toEntity/toXXX methods in Identifier instead VLC objects access

This commit is contained in:
Ivan Savenko 2023-11-02 18:45:46 +02:00
parent 8d5fa41a19
commit 184f5a72cc
29 changed files with 101 additions and 90 deletions

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@ -1944,7 +1944,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
cancelText.appendTextID("core.genrltxt.596");
cancelText.replaceTextID(creature->getNameSingularTextID());
std::string costString = std::to_string(aid.toArtifact(CGI->artifacts())->getPrice());
std::string costString = std::to_string(aid.toEntity(CGI->artifacts())->getPrice());
title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);

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@ -257,7 +257,7 @@ DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description
if(sid.getNum() >= 0)
{
if(nameStart != std::string::npos && nameEnd != std::string::npos)
description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toSpell(VLC->spells())->getNameTranslated());
description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
}
}

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@ -125,15 +125,17 @@ SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possi
{
int totalProb = 0;
for(const auto & possible : possibles)
{
totalProb += secSkillProbability[possible];
}
if (secSkillProbability.count(possible) != 0)
totalProb += secSkillProbability.at(possible);
if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
{
auto ran = rand.nextInt(totalProb - 1);
for(const auto & possible : possibles)
{
ran -= secSkillProbability[possible];
if (secSkillProbability.count(possible) != 0)
ran -= secSkillProbability.at(possible);
if(ran < 0)
{
return possible;
@ -271,8 +273,6 @@ CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const Js
int probability = static_cast<int>(skillPair.second.Integer());
VLC->identifiers()->requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
{
if(heroClass->secSkillProbability.size() <= skillID)
heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
heroClass->secSkillProbability[skillID] = probability;
});
}
@ -369,11 +369,11 @@ void CHeroClassHandler::afterLoadFinalization()
auto chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
heroClass->selectionProbability[faction->getId()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
}
// set default probabilities for gaining secondary skills where not loaded previously
heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
{
if(heroClass->secSkillProbability[skillID] < 0)
if(heroClass->secSkillProbability.count(skillID) == 0)
{
const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());

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@ -157,7 +157,7 @@ public:
std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
std::vector<int> primarySkillHighLevel;// same for high levels (> 10)
std::vector<int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
std::map<FactionID, int> selectionProbability; //probability of selection in towns
@ -201,12 +201,6 @@ public:
h & imageBattleFemale;
h & imageMapMale;
h & imageMapFemale;
if(!h.saving)
{
for(int & i : secSkillProbability)
vstd::amax(i, 0);
}
}
EAlignment getAlignment() const;
};

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@ -148,11 +148,11 @@ void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std:
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const
{
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE).toArtifact());
for (int j = 0; j < 3 ; j++)
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR).toArtifact());
out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
out.push_back(VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR).toArtifact());
}
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)

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@ -114,35 +114,35 @@ std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) c
{
case EMetaText::ART_NAMES:
{
const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
if(art)
return art->getNameTranslated();
return "#!#";
}
case EMetaText::ART_DESCR:
{
const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
if(art)
return art->getDescriptionTranslated();
return "#!#";
}
case EMetaText::ART_EVNTS:
{
const auto * art = ArtifactID(ser).toArtifact(VLC->artifacts());
const auto * art = ArtifactID(ser).toEntity(VLC->artifacts());
if(art)
return art->getEventTranslated();
return "#!#";
}
case EMetaText::CRE_PL_NAMES:
{
const auto * cre = CreatureID(ser).toCreature(VLC->creatures());
const auto * cre = CreatureID(ser).toEntity(VLC->creatures());
if(cre)
return cre->getNamePluralTranslated();
return "#!#";
}
case EMetaText::CRE_SING_NAMES:
{
const auto * cre = CreatureID(ser).toCreature(VLC->creatures());
const auto * cre = CreatureID(ser).toEntity(VLC->creatures());
if(cre)
return cre->getNameSingularTranslated();
return "#!#";
@ -157,7 +157,7 @@ std::string MetaString::getLocalString(const std::pair<EMetaText, ui32> & txt) c
}
case EMetaText::SPELL_NAME:
{
const auto * spell = SpellID(ser).toSpell(VLC->spells());
const auto * spell = SpellID(ser).toEntity(VLC->spells());
if(spell)
return spell->getNameTranslated();
return "#!#";

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@ -100,13 +100,13 @@ std::string Bonus::Description(std::optional<si32> customValue) const
switch(source)
{
case BonusSource::ARTIFACT:
str << sid.as<ArtifactID>().toArtifact(VLC->artifacts())->getNameTranslated();
str << sid.as<ArtifactID>().toEntity(VLC->artifacts())->getNameTranslated();
break;
case BonusSource::SPELL_EFFECT:
str << sid.as<SpellID>().toSpell(VLC->spells())->getNameTranslated();
str << sid.as<SpellID>().toEntity(VLC->spells())->getNameTranslated();
break;
case BonusSource::CREATURE_ABILITY:
str << sid.as<CreatureID>().toCreature(VLC->creatures())->getNamePluralTranslated();
str << sid.as<CreatureID>().toEntity(VLC->creatures())->getNamePluralTranslated();
break;
case BonusSource::SECONDARY_SKILL:
str << VLC->skills()->getById(sid.as<SecondarySkill>())->getNameTranslated();

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@ -114,7 +114,7 @@ CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool Inc
void CCreatureTypeLimiter::setCreature(const CreatureID & id)
{
creature = VLC->creh->objects[id];
creature = id.toCreature();
}
std::string CCreatureTypeLimiter::toString() const

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@ -28,6 +28,7 @@
#include "modding/IdentifierStorage.h"
#include "modding/ModScope.h"
#include "VCMI_Lib.h"
#include "CHeroHandler.h"
#include "CArtHandler.h"//todo: remove
#include "CCreatureHandler.h"//todo: remove
#include "spells/CSpellHandler.h" //todo: remove
@ -191,10 +192,10 @@ std::string HeroTypeID::entityType()
const CArtifact * ArtifactIDBase::toArtifact() const
{
return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
return dynamic_cast<const CArtifact*>(toEntity(VLC->artifacts()));
}
const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
const Artifact * ArtifactIDBase::toEntity(const ArtifactService * service) const
{
return service->getByIndex(num);
}
@ -237,7 +238,7 @@ const CCreature * CreatureIDBase::toCreature() const
return VLC->creh->objects.at(num);
}
const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
{
return creatures->getByIndex(num);
}
@ -271,7 +272,17 @@ const CSpell * SpellIDBase::toSpell() const
return VLC->spellh->objects[num];
}
const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
{
return service->getByIndex(num);
}
const CHero * HeroTypeID::toHeroType() const
{
return dynamic_cast<const CHero*>(toEntity(VLC->heroTypes()));
}
const HeroType * HeroTypeID::toEntity(const HeroTypeService * service) const
{
return service->getByIndex(num);
}

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@ -18,6 +18,9 @@ class Artifact;
class ArtifactService;
class Creature;
class CreatureService;
class HeroType;
class CHero;
class HeroTypeService;
namespace spells
{
@ -186,6 +189,9 @@ public:
DLL_LINKAGE static std::string encode(const si32 index);
static std::string entityType();
const CHero * toHeroType() const;
const HeroType * toEntity(const HeroTypeService * service) const;
DLL_LINKAGE static const HeroTypeID NONE;
DLL_LINKAGE static const HeroTypeID RANDOM;
@ -675,7 +681,7 @@ public:
};
DLL_LINKAGE const CArtifact * toArtifact() const;
DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
DLL_LINKAGE const Artifact * toEntity(const ArtifactService * service) const;
};
class ArtifactID : public IdentifierWithEnum<ArtifactID, ArtifactIDBase>
@ -715,7 +721,7 @@ public:
};
DLL_LINKAGE const CCreature * toCreature() const;
DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
DLL_LINKAGE const Creature * toEntity(const CreatureService * creatures) const;
};
class DLL_LINKAGE CreatureID : public IdentifierWithEnum<CreatureID, CreatureIDBase>
@ -833,7 +839,7 @@ public:
};
const CSpell * toSpell() const; //deprecated
const spells::Spell * toSpell(const spells::Service * service) const;
const spells::Spell * toEntity(const spells::Service * service) const;
};
class DLL_LINKAGE SpellID : public IdentifierWithEnum<SpellID, SpellIDBase>

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@ -566,7 +566,7 @@ void CGameState::placeStartingHero(const PlayerColor & playerColor, const HeroTy
}
}
auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, VLC->heroh->objects[heroTypeId]->heroClass->getIndex());
auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, heroTypeId.toHeroType()->heroClass->getIndex());
CGObjectInstance * obj = handler->create(handler->getTemplates().front());
CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj);
@ -630,7 +630,7 @@ void CGameState::initHeroes()
hero->initHero(getRandomGenerator());
getPlayerState(hero->getOwner())->heroes.push_back(hero);
map->allHeroes[hero->getHeroType()] = hero;
map->allHeroes[hero->getHeroType().getNum()] = hero;
}
// generate boats for all heroes on water
@ -661,7 +661,7 @@ void CGameState::initHeroes()
{
auto * hero = dynamic_cast<CGHeroInstance*>(obj.get());
hero->initHero(getRandomGenerator());
map->allHeroes[hero->getHeroType()] = hero;
map->allHeroes[hero->getHeroType().getNum()] = hero;
}
}
@ -674,7 +674,7 @@ void CGameState::initHeroes()
heroesPool->addHeroToPool(ph);
heroesToCreate.erase(ph->type->getId());
map->allHeroes[ph->getHeroType()] = ph;
map->allHeroes[ph->getHeroType().getNum()] = ph;
}
for(const HeroTypeID & htype : heroesToCreate) //all not used allowed heroes go with default state into the pool
@ -760,7 +760,7 @@ void CGameState::initStartingBonus()
logGlobal->error("Cannot give starting artifact - no heroes!");
break;
}
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toArtifact(VLC->artifacts());
const Artifact * toGive = VLC->arth->pickRandomArtifact(getRandomGenerator(), CArtifact::ART_TREASURE).toEntity(VLC->artifacts());
CGHeroInstance *hero = elem.second.heroes[0];
if(!giveHeroArtifact(hero, toGive->getId()))

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@ -285,10 +285,9 @@ void CObjectClassesHandler::loadObject(std::string scope, std::string name, cons
VLC->identifiersHandler->registerObject(scope, "object", name, object->id);
}
void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID)
{
config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
assert(ID < objects.size());
assert(objects[ID]);
if ( subID >= objects[ID]->objects.size())
@ -298,9 +297,8 @@ void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNo
loadSubObject(config.meta, identifier, config, objects[ID], subID);
}
void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
void CObjectClassesHandler::removeSubObject(MapObjectID ID, MapObjectSubID subID)
{
assert(ID < objects.size());
assert(objects[ID]);
assert(subID < objects[ID]->objects.size());
objects[ID]->objects[subID] = nullptr;
@ -311,7 +309,7 @@ std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
return std::vector<bool>(); //TODO?
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(MapObjectID type, MapObjectSubID subtype) const
{
try
{
@ -352,9 +350,9 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID comp
return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
}
std::set<si32> CObjectClassesHandler::knownObjects() const
std::set<MapObjectID> CObjectClassesHandler::knownObjects() const
{
std::set<si32> ret;
std::set<MapObjectID> ret;
for(auto * entry : objects)
if (entry)
@ -363,9 +361,9 @@ std::set<si32> CObjectClassesHandler::knownObjects() const
return ret;
}
std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
std::set<MapObjectSubID> CObjectClassesHandler::knownSubObjects(MapObjectID primaryID) const
{
std::set<si32> ret;
std::set<MapObjectSubID> ret;
if (!objects.at(primaryID))
{
@ -461,7 +459,7 @@ void CObjectClassesHandler::generateExtraMonolithsForRMG()
}
}
std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
std::string CObjectClassesHandler::getObjectName(MapObjectID type, MapObjectSubID subtype) const
{
const auto handler = getHandlerFor(type, subtype);
if (handler && handler->hasNameTextID())
@ -470,7 +468,7 @@ std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
return objects[type]->getNameTranslated();
}
SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
SObjectSounds CObjectClassesHandler::getObjectSounds(MapObjectID type, MapObjectSubID subtype) const
{
// TODO: these objects may have subID's that does not have associated handler:
// Prison: uses hero type as subID
@ -479,19 +477,18 @@ SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) co
if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
subtype = 0;
assert(type < objects.size());
assert(objects[type]);
assert(subtype < objects[type]->objects.size());
return getHandlerFor(type, subtype)->getSounds();
}
std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
std::string CObjectClassesHandler::getObjectHandlerName(MapObjectID type) const
{
return objects.at(type)->handlerName;
}
std::string CObjectClassesHandler::getJsonKey(si32 type) const
std::string CObjectClassesHandler::getJsonKey(MapObjectID type) const
{
return objects.at(type)->getJsonKey();
}

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@ -105,8 +105,8 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
void removeSubObject(si32 ID, si32 subID);
void loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID);
void removeSubObject(MapObjectID ID, MapObjectSubID subID);
void beforeValidate(JsonNode & object) override;
void afterLoadFinalization() override;
@ -114,22 +114,22 @@ public:
std::vector<bool> getDefaultAllowed() const override;
/// Queries to detect loaded objects
std::set<si32> knownObjects() const;
std::set<si32> knownSubObjects(si32 primaryID) const;
std::set<MapObjectID> knownObjects() const;
std::set<MapObjectSubID> knownSubObjects(MapObjectID primaryID) const;
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
std::string getObjectName(si32 type, si32 subtype) const;
std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
/// Returns handler string describing the handler (for use in client)
std::string getObjectHandlerName(si32 type) const;
std::string getObjectHandlerName(MapObjectID type) const;
std::string getJsonKey(si32 type) const;
std::string getJsonKey(MapObjectID type) const;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -73,7 +73,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
for(const auto & slot : Slots())
{
const CStackInstance * inst = slot.second;
const CCreature * creature = VLC->creh->objects[inst->getCreatureID()];
const auto * creature = inst->getCreatureID().toEntity(VLC->creatures());
factions.insert(creature->getFaction());
// Check for undead flag instead of faction (undead mummies are neutral)

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@ -280,7 +280,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
iw.components.emplace_back(ComponentType::ARTIFACT, elem);
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(hero, elem.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
}
//display loot
if (!iw.components.empty())
@ -314,7 +314,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
}
for(const SpellID & spellId : bc->spells)
{
const auto * spell = spellId.toSpell(VLC->spells());
const auto * spell = spellId.toEntity(VLC->spells());
iw.text.appendLocalString(EMetaText::SPELL_NAME, spellId);
if(spell->getLevel() <= hero->maxSpellLevel())
{

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@ -427,7 +427,7 @@ void CGCreature::fight( const CGHeroInstance *h ) const
if(!upgrades.empty())
{
auto it = RandomGeneratorUtil::nextItem(upgrades, CRandomGenerator::getDefault());
cb->changeStackType(StackLocation(this, slotID), VLC->creh->objects[*it]);
cb->changeStackType(StackLocation(this, slotID), it->toCreature());
}
}
}
@ -572,7 +572,7 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
if(gainedArtifact != ArtifactID::NONE)
{
cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
cb->giveHeroNewArtifact(h, gainedArtifact.toArtifact(), ArtifactPosition::FIRST_AVAILABLE);
iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
}

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@ -142,7 +142,7 @@ void CGDwelling::pickRandomObject(CRandomGenerator & rand)
{
const auto * handler = dynamic_cast<const DwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(primaryID, entry).get());
if (handler->producesCreature(VLC->creh->objects[cid]))
if (handler->producesCreature(cid.toCreature()))
return MapObjectSubID(entry);
}
return MapObjectSubID();
@ -319,7 +319,7 @@ void CGDwelling::newTurn(CRandomGenerator & rand) const
else
creaturesAccumulate = VLC->settings()->getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL);
CCreature *cre = VLC->creh->objects[creatures[i].second[0]];
const CCreature * cre =creatures[i].second[0].toCreature();
TQuantity amount = cre->getGrowth() * (1 + cre->valOfBonuses(BonusType::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(BonusType::CREATURE_GROWTH);
if (creaturesAccumulate && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
sac.creatures[i].first += amount;
@ -355,7 +355,7 @@ void CGDwelling::updateGuards() const
{
for (auto creatureEntry : creatures)
{
const CCreature * crea = VLC->creh->objects[creatureEntry.second.at(0)];
const CCreature * crea = creatureEntry.second.at(0).toCreature();
SlotID slot = getSlotFor(crea->getId());
if (hasStackAtSlot(slot)) //stack already exists, overwrite it

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@ -218,7 +218,10 @@ bool CGHeroInstance::canLearnSkill(const SecondarySkill & which) const
if (getSecSkillLevel(which) > 0)
return false;
if (type->heroClass->secSkillProbability[which] == 0)
if (type->heroClass->secSkillProbability.count(which) == 0)
return false;
if (type->heroClass->secSkillProbability.at(which) == 0)
return false;
return true;

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@ -917,7 +917,7 @@ const CTown * CGTownInstance::getTown() const
{
if(nullptr == town)
{
return (*VLC->townh)[subID]->town;
return (*VLC->townh)[getFaction()]->town;
}
else
return town;

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@ -775,7 +775,7 @@ std::string CGKeys::getHoverText(PlayerColor player) const
std::string CGKeys::getObjectName() const
{
return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
return VLC->generaltexth->tentColors[subID.getNum()] + " " + CGObjectInstance::getObjectName();
}
bool CGKeymasterTent::wasVisited (PlayerColor player) const
@ -810,7 +810,7 @@ void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
{
if (!onHover)
{
text.appendRawString(VLC->generaltexth->tentColors[subID]);
text.appendRawString(VLC->generaltexth->tentColors[subID.getNum()]);
text.appendRawString(" ");
text.appendRawString(VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID));
}

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@ -147,7 +147,7 @@ std::string CGMine::getHoverText(PlayerColor player) const
std::string hoverName = CArmedInstance::getHoverText(player);
if (tempOwner != PlayerColor::NEUTRAL)
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
hoverName += "\n(" + VLC->generaltexth->restypes[producedResource.getNum()] + ")";
if(stacksCount())
{
@ -252,7 +252,7 @@ GameResID CGResource::resourceID() const
std::string CGResource::getHoverText(PlayerColor player) const
{
return VLC->generaltexth->restypes[resourceID()];
return VLC->generaltexth->restypes[resourceID().getNum()];
}
void CGResource::pickRandomObject(CRandomGenerator & rand)
@ -760,7 +760,7 @@ void CGArtifact::initObj(CRandomGenerator & rand)
storedArtifact = a;
}
if(!storedArtifact->artType)
storedArtifact->setType(VLC->arth->objects[getArtifact()]);
storedArtifact->setType(VLC->arth->objects[getArtifact().getNum()]);
}
if(ID == Obj::SPELL_SCROLL)
subID = 1;

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@ -926,7 +926,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
if(artifactID == ArtifactID::NONE)
return false;
const Artifact * art = artifactID.toArtifact(VLC->artifacts());
const Artifact * art = artifactID.toEntity(VLC->artifacts());
if(!art)
{

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@ -171,10 +171,10 @@ namespace TriggeredEventsDetail
case EMetaclass::OBJECT:
{
//TODO
std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
auto subtypes = VLC->objtypeh->knownSubObjects(type);
if(!subtypes.empty())
{
si32 subtype = *subtypes.begin();
auto subtype = *subtypes.begin();
auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
identifier = handler->getTypeName();
}

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@ -128,7 +128,7 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
for(const auto & spell : canLearnSpells)
{
if (!hero->canLearnSpell(spell.toSpell(VLC->spells()), true))
if (!hero->canLearnSpell(spell.toEntity(VLC->spells()), true))
return false;
}

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@ -49,7 +49,7 @@ void DemonSummon::apply(ServerCallback * server, const Mechanics * m, const Effe
break;
}
const auto *creatureType = creature.toCreature(m->creatures());
const auto *creatureType = creature.toEntity(m->creatures());
int32_t deadCount = targetStack->unitBaseAmount();
int32_t deadTotalHealth = targetStack->getTotalHealth();
@ -111,7 +111,7 @@ bool DemonSummon::isValidTarget(const Mechanics * m, const battle::Unit * unit)
if (unit->isGhost())
return false;
const auto *creatureType = creature.toCreature(m->creatures());
const auto *creatureType = creature.toEntity(m->creatures());
if (unit->getTotalHealth() < creatureType->getMaxHealth())
return false;

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@ -93,7 +93,7 @@ std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const b
{
if(bonus->source == BonusSource::SPELL_EFFECT)
{
const Spell * sourceSpell = bonus->sid.as<SpellID>().toSpell(m->spells());
const Spell * sourceSpell = bonus->sid.as<SpellID>().toEntity(m->spells());
if(!sourceSpell)
return false;//error

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@ -107,7 +107,7 @@ void Summon::apply(ServerCallback * server, const Mechanics * m, const EffectTar
if(summonByHealth)
{
const auto *creatureType = creature.toCreature(m->creatures());
const auto *creatureType = creature.toEntity(m->creatures());
auto creatureMaxHealth = creatureType->getMaxHealth();
amount = static_cast<int32_t>(valueWithBonus / creatureMaxHealth);
}

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@ -143,7 +143,7 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
if(ins->storedArtifact)
{
if(!map->allowedSpells[ins->storedArtifact->getScrollSpellID()])
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toSpell(VLC->spells())->getNameTranslated().c_str()), false);
issues.emplace_back(QString(tr("Spell scroll %1 is prohibited by map settings")).arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false);
}
else
issues.emplace_back(QString(tr("Spell scroll %1 doesn't have instance assigned and must be removed")).arg(ins->instanceName.c_str()), true);

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@ -323,7 +323,7 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
double eagleEyeChance = finishingBattle->winnerHero->valOfBonuses(BonusType::LEARN_BATTLE_SPELL_CHANCE);
for(auto & spellId : battle.getBattle()->getUsedSpells(battle.otherSide(battleResult->winner)))
{
auto spell = spellId.toSpell(VLC->spells());
auto spell = spellId.toEntity(VLC->spells());
if(spell && spell->getLevel() <= eagleEyeLevel && !finishingBattle->winnerHero->spellbookContainsSpell(spell->getId()) && gameHandler->getRandomGenerator().nextInt(99) < eagleEyeChance)
cs.spells.insert(spell->getId());
}