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Fixed error handling in TownPortalMechanics::applyAdventureEffects
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9311966706
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1855af9ed3
@ -367,17 +367,30 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
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else if(env->getMap()->isInTheMap(parameters.pos))
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{
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const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
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if(tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
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const auto topObj = tile.topVisitableObj(false);
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if(!topObj)
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{
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env->complain("No town at destination tile");
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env->complain("Destination tile is not visitable" + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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else if(topObj->ID == Obj::HERO)
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{
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env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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else if(topObj->ID != Obj::TOWN)
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{
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env->complain("No town at destination tile " + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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destination = dynamic_cast<CGTownInstance*>(tile.visitableObjects.back());
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destination = dynamic_cast<const CGTownInstance*>(topObj);
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if(nullptr == destination)
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{
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env->complain("[Internal error] invalid town object");
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env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
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return ESpellCastResult::ERROR;
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}
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@ -397,7 +410,7 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvir
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if(destination->visitingHero)
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{
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env->complain("Can't teleport to occupied town!");
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env->complain("[Internal error] Can't teleport to occupied town");
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return ESpellCastResult::ERROR;
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}
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}
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