|
|
|
@ -14,6 +14,7 @@
|
|
|
|
|
#include "../NetPacks.h"
|
|
|
|
|
#include "../filesystem/Filesystem.h"
|
|
|
|
|
#include "../mapObjects/CGTownInstance.h"
|
|
|
|
|
#include "../CGeneralTextHandler.h"
|
|
|
|
|
|
|
|
|
|
const CStack * BattleInfo::getNextStack() const
|
|
|
|
|
{
|
|
|
|
@ -561,25 +562,35 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
|
|
|
|
|
}
|
|
|
|
|
case BFieldType::HOLY_GROUND:
|
|
|
|
|
{
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(good));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(evil));
|
|
|
|
|
std::string goodArmyDesc = VLC->generaltexth->arraytxt[123];
|
|
|
|
|
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2); //omitting hardcoded +1 in description
|
|
|
|
|
std::string evilArmyDesc = VLC->generaltexth->arraytxt[124];
|
|
|
|
|
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BFieldType::CLOVER_FIELD:
|
|
|
|
|
{ //+2 luck bonus for neutral creatures
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, 0)->addLimiter(neutral));
|
|
|
|
|
std::string desc = VLC->generaltexth->arraytxt[83];
|
|
|
|
|
desc.erase(desc.size() - 2, 2);
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, desc, 0)->addLimiter(neutral));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BFieldType::EVIL_FOG:
|
|
|
|
|
{
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(good));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(evil));
|
|
|
|
|
std::string goodArmyDesc = VLC->generaltexth->arraytxt[126];
|
|
|
|
|
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2);
|
|
|
|
|
std::string evilArmyDesc = VLC->generaltexth->arraytxt[125];
|
|
|
|
|
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case BFieldType::CURSED_GROUND:
|
|
|
|
|
{
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[112], 0));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[81], 0));
|
|
|
|
|
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::BLOCK_MAGIC_ABOVE, Bonus::TERRAIN_OVERLAY, 1, battlefieldType, 0, Bonus::INDEPENDENT_MIN));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|