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	Merge pull request #6245 from IvanSavenko/docs_fix
Add missing hero specialty fields to docs
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		| @@ -130,10 +130,21 @@ In order to make functional hero you also need: | ||||
| 			"anotherOne" : {Bonus Format} | ||||
| 		}, | ||||
| 		// Shortcut for defining creature specialty, using standard H3 rules | ||||
| 		// Can be combined with bonuses-based specialty if desired | ||||
| 		"creature" : "griffin", | ||||
|  | ||||
| 		// Shortcut for defining specialty in secondary skill, using standard H3 rules | ||||
| 		"secondary" : "offence" | ||||
| 		// Can be combined with bonuses-based specialty if desired | ||||
| 		"secondary" : "offence", | ||||
| 		 | ||||
| 		// Optional, only applicable to creature specialties | ||||
| 		// Overrides creature level to specific value for purposes of computing growth of h3-like creature specialty | ||||
| 		"creatureLevel" : 5 | ||||
| 		 | ||||
| 		// Optional, only applicable to creature and secondary skill specialties | ||||
| 		// Overrides default (5% for vanilla H3 specialties) growth of specialties per level to a specified value | ||||
| 		// Default value can be modified globally using specialtySecondarySkillGrowth and specialtyCreatureGrowth game settings | ||||
| 		"stepSize" : 5 | ||||
| 	} | ||||
| } | ||||
| ``` | ||||
|   | ||||
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