1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Tweaked CBonusTypeHandler

This commit is contained in:
AlexVinS 2017-08-08 17:53:01 +03:00
parent 21074e13c3
commit 18b8e1c7ad
2 changed files with 191 additions and 176 deletions

View File

@ -8,6 +8,9 @@
*
*/
#include "StdInc.h"
#define INSTANTIATE_CBonusTypeHandler_HERE
#include "CBonusTypeHandler.h"
#include "JsonNode.h"
@ -17,31 +20,32 @@
#include "CCreatureHandler.h"
#include "spells/CSpellHandler.h"
template class std::vector<CBonusType>;
///MacroString
MacroString::MacroString(const std::string &format)
MacroString::MacroString(const std::string & format)
{
static const std::string MACRO_START = "${";
static const std::string MACRO_END = "}";
static const size_t MACRO_START_L = 2;
static const size_t MACRO_END_L = 1;
size_t end_pos = 0;
size_t end_pos = 0;
size_t start_pos = std::string::npos;
do
{
start_pos = format.find(MACRO_START, end_pos);
if (!(start_pos == std::string::npos))
if(!(start_pos == std::string::npos))
{
//chunk before macro
items.push_back(Item(Item::STRING,format.substr(end_pos, start_pos-end_pos)));
items.push_back(Item(Item::STRING, format.substr(end_pos, start_pos - end_pos)));
start_pos += MACRO_START_L;
end_pos = format.find(MACRO_END, start_pos);
if (end_pos == std::string::npos)
if(end_pos == std::string::npos)
{
logBonus->warnStream() << "Format error in: " << format;
end_pos = start_pos;
@ -49,36 +53,36 @@ MacroString::MacroString(const std::string &format)
}
else
{
items.push_back(Item(Item::MACRO,format.substr(start_pos,end_pos-start_pos)));
items.push_back(Item(Item::MACRO, format.substr(start_pos, end_pos - start_pos)));
end_pos += MACRO_END_L;
}
}
}
}
while (start_pos != std::string::npos);
while(start_pos != std::string::npos);
//no more macros
items.push_back(Item(Item::STRING,format.substr(end_pos)));
items.push_back(Item(Item::STRING, format.substr(end_pos)));
}
std::string MacroString::build(const GetValue& getValue) const
std::string MacroString::build(const GetValue & getValue) const
{
std::string result;
for(const Item &i : items)
for(const Item & i : items)
{
switch (i.type)
switch(i.type)
{
case Item::MACRO:
{
result += getValue(i.value);
break;
}
case Item::STRING:
{
result += i.value;
break;
}
}
case Item::MACRO:
{
result += getValue(i.value);
break;
}
case Item::STRING:
{
result += i.value;
break;
}
}
}
return result;
}
@ -88,12 +92,12 @@ std::string MacroString::build(const GetValue& getValue) const
CBonusType::CBonusType()
{
hidden = true;
icon = nameTemplate = descriptionTemplate = "";
icon = nameTemplate = descriptionTemplate = "";
}
CBonusType::~CBonusType()
{
}
void CBonusType::buildMacros()
@ -110,11 +114,11 @@ CBonusTypeHandler::CBonusTypeHandler()
//register predefined bonus types
#define BONUS_NAME(x) \
do{\
bonusTypes.push_back(CBonusType());\
}while (0);
do { \
bonusTypes.push_back(CBonusType()); \
} while(0);
BONUS_LIST;
#undef BONUS_NAME
@ -126,190 +130,199 @@ CBonusTypeHandler::~CBonusTypeHandler()
//dtor
}
std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus>& bonus, const IBonusBearer *bearer, bool description) const
{
auto getValue = [=](const std::string &name) -> std::string
std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
{
auto getValue = [=](const std::string & name) -> std::string
{
if (name == "val")
if(name == "val")
{
return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
}
else if (name == "subtype.creature")
else if(name == "subtype.creature")
{
const CreatureID cre(bonus->subtype);
return cre.toCreature()->namePl;
const CreatureID cre(bonus->subtype);
return cre.toCreature()->namePl;
}
else if (name == "subtype.spell")
else if(name == "subtype.spell")
{
const SpellID sp(bonus->subtype);
return sp.toSpell()->name;
}
else if (name == "MR")
const SpellID sp(bonus->subtype);
return sp.toSpell()->name;
}
else if(name == "MR")
{
return boost::lexical_cast<std::string>(bearer->magicResistance());
}
}
else
{
logBonus->warnStream() << "Unknown macro in bonus config: " << name;
return "[error]";
logBonus->warnStream() << "Unknown macro in bonus config: " << name;
return "[error]";
}
};
const CBonusType& bt = bonusTypes[bonus->type];
const CBonusType & bt = bonusTypes[bonus->type];
if(bt.hidden)
return "";
const MacroString& macro = description ? bt.description : bt.name;
return macro.build(getValue);
const MacroString & macro = description ? bt.description : bt.name;
return macro.build(getValue);
}
std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus>& bonus) const
std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
{
std::string fileName;
bool fullPath = false;
switch (bonus->type)
switch(bonus->type)
{
case Bonus::SECONDARY_SKILL_PREMY:
if (bonus->subtype == SecondarySkill::RESISTANCE)
{
fileName = "E_DWARF.bmp";
}
break;
case Bonus::SPELL_IMMUNITY:
case Bonus::SECONDARY_SKILL_PREMY:
if(bonus->subtype == SecondarySkill::RESISTANCE)
{
fullPath = true;
const CSpell * sp = SpellID(bonus->subtype).toSpell();
fileName = sp->getIconImmune();
fileName = "E_DWARF.bmp";
}
break;
case Bonus::SPELL_IMMUNITY:
{
fullPath = true;
const CSpell * sp = SpellID(bonus->subtype).toSpell();
fileName = sp->getIconImmune();
break;
}
case Bonus::FIRE_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPFIRE.bmp";
break;//all
case 1:
fileName = "E_SPFIRE1.bmp";
break;//not positive
case 2:
fileName = "E_FIRE.bmp";
break;//direct damage
}
break;
case Bonus::WATER_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPWATER.bmp";
break;//all
case 1:
fileName = "E_SPWATER1.bmp";
break;//not positive
case 2:
fileName = "E_SPCOLD.bmp";
break;//direct damage
}
break;
case Bonus::AIR_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPAIR.bmp";
break;//all
case 1:
fileName = "E_SPAIR1.bmp";
break;//not positive
case 2:
fileName = "E_LIGHT.bmp";
break;//direct damage
}
break;
case Bonus::EARTH_IMMUNITY:
switch(bonus->subtype)
{
case 0:
fileName = "E_SPEATH.bmp";
break;//all
case 1:
case 2://no specific icon for direct damage immunity
fileName = "E_SPEATH1.bmp";
break;//not positive
}
break;
case Bonus::LEVEL_SPELL_IMMUNITY:
{
if(vstd::iswithin(bonus->val, 1, 5))
{
fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
}
break;
}
case Bonus::GENERAL_DAMAGE_REDUCTION:
{
switch(bonus->subtype)
{
case 0:
fileName = "DamageReductionMelee.bmp";
break;
case 1:
fileName = "DamageReductionRanged.bmp";
break;
}
case Bonus::FIRE_IMMUNITY:
switch (bonus->subtype)
{
case 0:
fileName = "E_SPFIRE.bmp"; break; //all
case 1:
fileName = "E_SPFIRE1.bmp"; break; //not positive
case 2:
fileName = "E_FIRE.bmp"; break; //direct damage
}
break;
case Bonus::WATER_IMMUNITY:
switch (bonus->subtype)
{
case 0:
fileName = "E_SPWATER.bmp"; break; //all
case 1:
fileName = "E_SPWATER1.bmp"; break; //not positive
case 2:
fileName = "E_SPCOLD.bmp"; break; //direct damage
}
break;
case Bonus::AIR_IMMUNITY:
switch (bonus->subtype)
{
case 0:
fileName = "E_SPAIR.bmp"; break; //all
case 1:
fileName = "E_SPAIR1.bmp"; break; //not positive
case 2:
fileName = "E_LIGHT.bmp"; break;//direct damage
}
break;
case Bonus::EARTH_IMMUNITY:
switch (bonus->subtype)
{
case 0:
fileName = "E_SPEATH.bmp"; break; //all
case 1:
case 2: //no specific icon for direct damage immunity
fileName = "E_SPEATH1.bmp"; break; //not positive
}
break;
case Bonus::LEVEL_SPELL_IMMUNITY:
{
if (vstd::iswithin(bonus->val, 1 , 5))
{
fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
}
break;
}
case Bonus::GENERAL_DAMAGE_REDUCTION:
{
switch (bonus->subtype)
{
case 0:
fileName = "DamageReductionMelee.bmp"; break;
case 1:
fileName = "DamageReductionRanged.bmp"; break;
}
break;
}
default:
{
break;
}
const CBonusType& bt = bonusTypes[bonus->type];
default:
{
const CBonusType & bt = bonusTypes[bonus->type];
fileName = bt.icon;
fullPath = true;
break;
}
}
break;
}
if(!fileName.empty() && !fullPath)
fileName = "zvs/Lib1.res/" + fileName;
return fileName;
return fileName;
}
void CBonusTypeHandler::load()
{
const JsonNode gameConf(ResourceID("config/gameConfig.json"));
const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string> >()));
const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
load(config);
}
void CBonusTypeHandler::load(const JsonNode& config)
void CBonusTypeHandler::load(const JsonNode & config)
{
for(auto & node : config.Struct())
{
auto it = bonusNameMap.find(node.first);
if(it == bonusNameMap.end())
{
//TODO: new bonus
// CBonusType bt;
// loadItem(node.second, bt);
//
//
// auto new_id = bonusTypes.size();
//
//
// bonusTypes.push_back(bt);
logBonus->warnStream() << "Adding new bonuses not implemented (" << node.first << ")";
}
else
{
CBonusType& bt = bonusTypes[it->second];
CBonusType & bt = bonusTypes[it->second];
loadItem(node.second, bt);
logBonus->traceStream() << "Loaded bonus type " << node.first;
}
}
}
}
}
void CBonusTypeHandler::loadItem(const JsonNode& source, CBonusType& dest)
void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest)
{
dest.nameTemplate = source["name"].String();
dest.descriptionTemplate = source["description"].String();
dest.hidden = source["hidden"].Bool(); //Null -> false
const JsonNode& graphics = source["graphics"];
const JsonNode & graphics = source["graphics"];
if(!graphics.isNull())
{
dest.icon = graphics["icon"].String();
}
}
dest.buildMacros();
}

View File

@ -33,12 +33,13 @@ class MacroString
};
std::vector<Item> items;
public:
typedef std::function <std::string(const std::string&)> GetValue;
typedef std::function<std::string(const std::string &)> GetValue;
MacroString(){};
MacroString(const std::string &format);
MacroString() = default;
~MacroString() = default;
explicit MacroString(const std::string & format);
std::string build(const GetValue& getValue) const;
std::string build(const GetValue & getValue) const;
};
class DLL_LINKAGE CBonusType
@ -47,8 +48,7 @@ public:
CBonusType();
~CBonusType();
template <typename Handler> void serialize(Handler &h, const int version)
template <typename Handler> void serialize(Handler & h, const int version)
{
h & icon;
h & nameTemplate;
@ -58,7 +58,6 @@ public:
if (!h.saving)
buildMacros();
}
protected:
private:
void buildMacros();
@ -71,27 +70,30 @@ private:
bool hidden;
};
class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
{
public:
CBonusTypeHandler();
virtual ~CBonusTypeHandler();
std::string bonusToString(const std::shared_ptr<Bonus>& bonus, const IBonusBearer *bearer, bool description) const override;
std::string bonusToGraphics(const std::shared_ptr<Bonus>& bonus) const override;
std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
void load();
void load(const JsonNode& config);
template <typename Handler> void serialize(Handler &h, const int version)
template <typename Handler> void serialize(Handler & h, const int version)
{
h & bonusTypes;
//for now always use up to date configuration
//once modded bonus type will be implemented, serialize only them
std::vector<CBonusType> ignore;
h & ignore;
}
private:
void loadItem(const JsonNode &source, CBonusType &dest);
void load();
void load(const JsonNode & config);
void loadItem(const JsonNode & source, CBonusType & dest);
std::vector<CBonusType> bonusTypes; //index = BonusTypeID
};
#ifndef INSTANTIATE_CBonusTypeHandler_HERE
extern template class std::vector<CBonusType>;
#endif