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Merge pull request #1545 from dydzio0614/town-panel-number-formatting

Improve creature numbers handling in castle interface bottom left part
This commit is contained in:
Ivan Savenko 2023-02-26 22:56:54 +02:00 committed by GitHub
commit 195eac3375
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 59 additions and 17 deletions

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@ -1225,9 +1225,13 @@ void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
EVENT_HANDLER_CALLED_BY_CLIENT;
if (const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
{
CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt().get());
if (fs)
fs->creaturesChanged();
CFortScreen * fortScreen = dynamic_cast<CFortScreen*>(GH.topInt().get());
CCastleInterface * castleInterface = dynamic_cast<CCastleInterface*>(GH.topInt().get());
if (fortScreen)
fortScreen->creaturesChangedEventHandler();
else if(castleInterface)
castleInterface->creaturesChangedEventHandler();
for(auto isa : GH.listInt)
{

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@ -46,6 +46,16 @@
#include "../../lib/mapObjects/CGTownInstance.h"
static bool useCompactCreatureBox()
{
return settings["gameTweaks"]["compactTownCreatureInfo"].isNumber() ? settings["gameTweaks"]["compactTownCreatureInfo"].Bool() : false;
}
static bool useAvailableAmountAsCreatureLabel()
{
return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].isNumber() ? settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool() : false;
}
CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
parent(Par),
@ -835,7 +845,10 @@ void CCastleBuildings::enterCastleGate()
void CCastleBuildings::enterDwelling(int level)
{
assert(level >= 0 && level < town->creatures.size());
auto recruitCb = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level); };
auto recruitCb = [=](CreatureID id, int count)
{
LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
};
GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, -87);
}
@ -967,10 +980,10 @@ void CCastleBuildings::openTownHall()
GH.pushIntT<CHallInterface>(town);
}
CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool ShowAvailable):
CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
town(Town),
level(Level),
showAvailable(ShowAvailable)
showAvailable(_showAvailable)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos += position;
@ -991,7 +1004,7 @@ CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, boo
if(showAvailable)
value = boost::lexical_cast<std::string>(town->creatures[level].first);
else
value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
value = std::string("+") + boost::lexical_cast<std::string>(town->creatureGrowth(level));
if(compact)
{
@ -1016,7 +1029,7 @@ void CCreaInfo::update()
if(showAvailable)
value = boost::lexical_cast<std::string>(town->creatures[level].first);
else
value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
value = std::string("+") + boost::lexical_cast<std::string>(town->creatureGrowth(level));
if(value != label->getText())
label->setText(value);
@ -1073,6 +1086,11 @@ void CCreaInfo::clickRight(tribool down, bool previousState)
}
}
bool CCreaInfo::getShowAvailable()
{
return showAvailable;
}
CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
: town(Town),
building(nullptr)
@ -1249,11 +1267,16 @@ void CCastleInterface::recreateIcons()
creainfo.clear();
for(size_t i=0; i<4; i++)
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*(int)i, 459), town, (int)i));
bool compactCreatureInfo = useCompactCreatureBox();
bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
for(size_t i=0; i<4; i++)
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*(int)i, 507), town, (int)i+4));
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
for(size_t i=0; i<4; i++)
creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
}
void CCastleInterface::keyPressed(const SDL_Keycode & key)
@ -1278,6 +1301,17 @@ void CCastleInterface::keyPressed(const SDL_Keycode & key)
}
}
void CCastleInterface::creaturesChangedEventHandler()
{
for(auto creatureInfoBox : creainfo)
{
if(creatureInfoBox->getShowAvailable())
{
creatureInfoBox->update();
}
}
}
CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
town(Town),
building(Building)
@ -1592,10 +1626,12 @@ std::string CFortScreen::getBgName(const CGTownInstance * town)
return "TPCASTL8";
}
void CFortScreen::creaturesChanged()
void CFortScreen::creaturesChangedEventHandler()
{
for(auto & elem : recAreas)
elem->creaturesChanged();
elem->creaturesChangedEventHandler();
LOCPLINT->castleInt->creaturesChangedEventHandler();
}
CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
@ -1685,7 +1721,7 @@ void CFortScreen::RecruitArea::hover(bool on)
GH.statusbar->clear();
}
void CFortScreen::RecruitArea::creaturesChanged()
void CFortScreen::RecruitArea::creaturesChangedEventHandler()
{
if(availableCount)
{

View File

@ -186,12 +186,13 @@ class CCreaInfo : public CIntObject
std::string genGrowthText();
public:
CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact=false, bool showAvailable=false);
CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact=false, bool _showAvailable=false);
void update();
void hover(bool on) override;
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
bool getShowAvailable();
};
/// Town hall and fort icons for town screen
@ -251,6 +252,7 @@ public:
void addBuilding(BuildingID bid);
void removeBuilding(BuildingID bid);
void recreateIcons();
void creaturesChangedEventHandler();
};
/// Hall window where you can build things
@ -340,7 +342,7 @@ class CFortScreen : public CStatusbarWindow
public:
RecruitArea(int posX, int posY, const CGTownInstance *town, int level);
void creaturesChanged();
void creaturesChangedEventHandler();
void hover(bool on) override;
void clickLeft(tribool down, bool previousState) override;
void clickRight(tribool down, bool previousState) override;
@ -355,7 +357,7 @@ class CFortScreen : public CStatusbarWindow
public:
CFortScreen(const CGTownInstance * town);
void creaturesChanged();
void creaturesChangedEventHandler();
};
/// The mage guild screen where you can see which spells you have