1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-15 13:33:36 +02:00

Mod system improvement Part I : Fix content losing after deserialization

This commit is contained in:
Dmitry Orlov 2020-10-10 00:31:23 +03:00
parent bf07cd0ad9
commit 195fb8ff41
7 changed files with 36 additions and 13 deletions

View File

@ -698,7 +698,7 @@ void processCommand(const std::string &message)
for(auto contentName : contentNames)
{
auto & content = VLC->modh->content[contentName];
auto & content = (*VLC->modh->content)[contentName];
auto contentOutPath = outPath / contentName;
bfs::create_directories(contentOutPath);

View File

@ -610,7 +610,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
validation = validated ? PASSED : FAILED;
}
CModHandler::CModHandler()
CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
{
modules.COMMANDERS = false;
modules.STACK_ARTIFACT = false;
@ -955,7 +955,7 @@ void CModHandler::load()
logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
content.init();
content->init();
for(const TModID & modName : activeMods)
{
@ -965,16 +965,16 @@ void CModHandler::load()
// first - load virtual "core" mod that contains all data
// TODO? move all data into real mods? RoE, AB, SoD, WoG
content.preloadData(coreMod);
content->preloadData(coreMod);
for(const TModID & modName : activeMods)
content.preloadData(allMods[modName]);
content->preloadData(allMods[modName]);
logMod->info("\tParsing mod data: %d ms", timer.getDiff());
content.load(coreMod);
content->load(coreMod);
for(const TModID & modName : activeMods)
content.load(allMods[modName]);
content->load(allMods[modName]);
content.loadCustom();
content->loadCustom();
logMod->info("\tLoading mod data: %d ms", timer.getDiff());
@ -984,7 +984,7 @@ void CModHandler::load()
identifiers.finalize();
logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
content.afterLoadFinalization();
content->afterLoadFinalization();
logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
}

View File

@ -253,7 +253,7 @@ public:
CIdentifierStorage identifiers;
CContentHandler content; //(!)Do not serialize
std::shared_ptr<CContentHandler> content; //(!)Do not serialize
/// receives list of available mods and trying to load mod.json from all of them
void initializeConfig();

View File

@ -107,7 +107,7 @@ void CBuilding::update792(const BuildingID & bid, BuildingSubID::EBuildingSubID
return;
const auto & faction = town->faction->identifier;
auto factionsContent = VLC->modh->content["factions"];
auto factionsContent = (*VLC->modh->content)["factions"];
auto & coreData = factionsContent.modData.at("core");
auto & coreFactions = coreData.modData;
auto & currentFaction = coreFactions[faction];

View File

@ -186,3 +186,13 @@ LibClasses::~LibClasses()
{
clear();
}
std::shared_ptr<CContentHandler> LibClasses::getContent() const
{
return modh->content;
}
void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
{
modh->content = content;
}

View File

@ -21,6 +21,7 @@ class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CModHandler;
class CContentHandler;
class IBonusTypeHandler;
class CBonusTypeHandler;
class CTerrainViewPatternConfig;
@ -33,6 +34,9 @@ class DLL_LINKAGE LibClasses
void callWhenDeserializing(); //should be called only by serialize !!!
void makeNull(); //sets all handler pointers to null
std::shared_ptr<CContentHandler> getContent() const;
void setContent(std::shared_ptr<CContentHandler> content);
public:
bool IS_AI_ENABLED; //unused?
@ -73,7 +77,16 @@ public:
{
h & skillh;
}
h & modh;
if(!h.saving)
{
//modh will be changed and modh->content will be empty after deserialization
auto content = getContent();
h & modh;
setContent(content);
}
else
h & modh;
h & IS_AI_ENABLED;
h & bth;
if(!h.saving)

View File

@ -1038,7 +1038,7 @@ void CSpellHandler::update780()
{
static_assert(MINIMAL_SERIALIZATION_VERSION < 780, "No longer needed CSpellHandler::update780");
auto spellsContent = VLC->modh->content["spells"];
auto spellsContent = (*VLC->modh->content)["spells"];
const ContentTypeHandler::ModInfo & coreData = spellsContent.modData.at("core");