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@ -535,14 +535,14 @@ void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
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LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
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return;
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}
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else //remove old path and find a new one if we clicked on accessible tile
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else
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{
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if(GH.isKeyboardCtrlDown())
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if(GH.isKeyboardCtrlDown()) //normal click behaviour (as no hero selected)
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{
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if(canSelect)
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LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
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}
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else
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else //remove old path and find a new one if we clicked on accessible tile
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{
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LOCPLINT->localState->setPath(currentHero, mapPos);
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onHeroChanged(currentHero);
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