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https://github.com/vcmi/vcmi.git
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statusbar
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@@ -165,6 +165,7 @@
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"vcmi.statisticWindow.statistic" : "Statistic",
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"vcmi.statisticWindow.csvSave" : "Save as CSV",
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"vcmi.statisticWindow.csvSaved" : "CSV saved!",
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"vcmi.statisticWindow.value" : "Value",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Fullscreen (borderless)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Borderless Fullscreen}\n\nIf selected, VCMI will run in borderless fullscreen mode. In this mode, game will always use same resolution as desktop, ignoring selected resolution.",
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@@ -165,6 +165,7 @@
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"vcmi.statisticWindow.statistic" : "Statistik",
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"vcmi.statisticWindow.csvSave" : "Speichere als CSV",
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"vcmi.statisticWindow.csvSaved" : "CSV gespeichert!",
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"vcmi.statisticWindow.value" : "Wert",
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"vcmi.systemOptions.fullscreenBorderless.hover" : "Vollbild (randlos)",
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"vcmi.systemOptions.fullscreenBorderless.help" : "{Randloses Vollbild}\n\nWenn diese Option ausgewählt ist, wird VCMI im randlosen Vollbildmodus ausgeführt. In diesem Modus wird das Spiel immer dieselbe Auflösung wie der Desktop verwenden und die gewählte Auflösung ignorieren.",
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@@ -82,22 +82,26 @@ std::map<ColorRGBA, std::vector<float>> CStatisticScreen::extractData(StatisticD
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return plotData;
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}
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LineChart::LineChart(Rect position, std::string title, std::map<ColorRGBA, std::vector<float>> data) : CIntObject()
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LineChart::LineChart(Rect position, std::string title, std::map<ColorRGBA, std::vector<float>> data)
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: CIntObject(), maxVal(0), maxDay(0)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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addUsedEvents(LCLICK | MOVE);
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pos = position + pos.topLeft();
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auto chartArea = pos.resize(-50);
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chartArea = pos.resize(-50);
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chartArea.moveTo(Point(50, 50));
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layout.push_back(std::make_shared<CLabel>(pos.w / 2, 20, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, title));
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canvas = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, pos.w, pos.h));
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statusBar = CGStatusBar::create(0, 0, ImagePath::builtin("radialMenu/statusBar"));
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statusBar->setEnabled(false);
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// additional calculations
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float maxVal = 0;
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int maxDay = 0;
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for(auto & line : data)
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{
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for(auto & val : line.second)
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@@ -135,3 +139,27 @@ LineChart::LineChart(Rect position, std::string title, std::map<ColorRGBA, std::
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p = chartArea.topLeft() + Point(-5, -10);
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layout.push_back(std::make_shared<CLabel>(p.x, p.y, FONT_SMALL, ETextAlignment::CENTERRIGHT, Colors::WHITE, std::to_string((int)maxVal)));
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}
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void LineChart::updateStatusBar(const Point & cursorPosition)
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{
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statusBar->moveTo(cursorPosition + Point(-statusBar->pos.w / 2, 20));
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Rect r(pos.x + chartArea.x, pos.y + chartArea.y, chartArea.w, chartArea.h);
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statusBar->setEnabled(r.isInside(cursorPosition));
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if(r.isInside(cursorPosition))
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{
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float x = ((float)maxDay / (float)chartArea.w) * ((float)cursorPosition.x - (float)r.x) + 1.0f;
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float y = maxVal - ((float)maxVal / (float)chartArea.h) * ((float)cursorPosition.y - (float)r.y);
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statusBar->write(CGI->generaltexth->translate("core.genrltxt.64") + ": " + std::to_string((int)x) + " " + CGI->generaltexth->translate("vcmi.statisticWindow.value") + ": " + std::to_string((int)y));
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}
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GH.windows().totalRedraw();
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}
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void LineChart::mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance)
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{
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updateStatusBar(cursorPosition);
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}
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void LineChart::clickPressed(const Point & cursorPosition)
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{
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updateStatusBar(cursorPosition);
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}
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@@ -15,6 +15,7 @@ class FilledTexturePlayerColored;
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class CToggleButton;
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class GraphicalPrimitiveCanvas;
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class LineChart;
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class CGStatusBar;
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class CStatisticScreen : public CWindowObject
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{
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@@ -33,6 +34,16 @@ class LineChart : public CIntObject
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{
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std::shared_ptr<GraphicalPrimitiveCanvas> canvas;
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std::vector<std::shared_ptr<CIntObject>> layout;
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std::shared_ptr<CGStatusBar> statusBar;
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Rect chartArea;
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float maxVal;
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int maxDay;
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void updateStatusBar(const Point & cursorPosition);
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public:
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LineChart(Rect position, std::string title, std::map<ColorRGBA, std::vector<float>> data);
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void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
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void clickPressed(const Point & cursorPosition) override;
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};
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