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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
This commit is contained in:
DjWarmonger 2016-08-11 09:20:50 +02:00
parent 2410f0af61
commit 19ea46a6d2
2 changed files with 63 additions and 19 deletions

View File

@ -323,14 +323,23 @@ TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount
TerrainViewPattern::WeightedRule::WeightedRule(std::string &Name) : points(0), name(Name)
{
standardRule = (TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name);
standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
anyRule = (TerrainViewPattern::RULE_ANY == Name);
dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
sandRule = (Name == TerrainViewPattern::RULE_SAND);
transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);
nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);
}
bool TerrainViewPattern::WeightedRule::isStandardRule() const
void TerrainViewPattern::WeightedRule::setNative()
{
return standardRule;
nativeRule = true;
standardRule = true;
//TODO: would look better as a bitfield
dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
}
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
@ -712,7 +721,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
{
//constructor for pattern object is very expensive, but we can't manipulate const object :(
auto flippedPattern = pattern;
auto flippedPattern = pattern; //TODO: store cached patterns in 4 positions to avoid very expensive construction
for(int flip = 0; flip < 4; ++flip)
{
if (flip > 0)
@ -808,7 +817,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
}
else
{
rule.name = TerrainViewPattern::RULE_NATIVE;
rule.setNative();
}
}
@ -822,35 +831,35 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
// Validate cell with the ruleset of the pattern
bool nativeTestOk, nativeTestStrongOk;
nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
if(centerTerGroup == ETerrainGroup::NORMAL)
{
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
&& isAlien && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
&& isSandType(terType);
if(transitionReplacement.empty() && rule.name == TerrainViewPattern::RULE_TRANSITION
if (transitionReplacement.empty() && rule.isTransition()
&& (dirtTestOk || sandTestOk))
{
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
}
if(rule.name == TerrainViewPattern::RULE_TRANSITION)
if (rule.isTransition())
{
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
}
else
{
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
}
}
else if(centerTerGroup == ETerrainGroup::DIRT)
{
nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
nativeTestOk = rule.isNativeRule() && !isSandType(terType);
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
&& isSandType(terType);
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
}
else if(centerTerGroup == ETerrainGroup::SAND)
{
@ -858,9 +867,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
}
else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
{
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
&& isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
}
}

View File

@ -231,15 +231,50 @@ struct DLL_LINKAGE TerrainViewPattern
{
WeightedRule(std::string &Name);
/// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
bool isStandardRule() const;
inline bool isStandardRule() const
{
return standardRule;
}
inline bool isAnyRule() const
{
return anyRule;
}
inline bool isDirtRule() const
{
return dirtRule;
}
inline bool isSandRule() const
{
return sandRule;
}
inline bool isTransition() const
{
return transitionRule;
}
inline bool isNativeStrong() const
{
return nativeStrongRule;
}
inline bool isNativeRule() const
{
return nativeRule;
}
void setNative();
/// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
//FIXME: remove string variable altogether, use only in constructor
std::string name;
/// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
int points;
private:
bool standardRule;
bool anyRule;
bool dirtRule;
bool sandRule;
bool transitionRule;
bool nativeStrongRule;
bool nativeRule;
WeightedRule(); //only allow string constructor
};