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Part 2.
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@ -323,14 +323,23 @@ TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount
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TerrainViewPattern::WeightedRule::WeightedRule(std::string &Name) : points(0), name(Name)
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{
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standardRule = (TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
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|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
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|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name);
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standardRule = (TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name
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|| TerrainViewPattern::RULE_NATIVE == Name || TerrainViewPattern::RULE_SAND == Name
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|| TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name);
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anyRule = (TerrainViewPattern::RULE_ANY == Name);
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dirtRule = (Name == TerrainViewPattern::RULE_DIRT);
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sandRule = (Name == TerrainViewPattern::RULE_SAND);
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transitionRule = (Name == TerrainViewPattern::RULE_TRANSITION);
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nativeStrongRule = (Name == TerrainViewPattern::RULE_NATIVE_STRONG);
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nativeRule = (Name == TerrainViewPattern::RULE_NATIVE);
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}
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bool TerrainViewPattern::WeightedRule::isStandardRule() const
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void TerrainViewPattern::WeightedRule::setNative()
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{
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return standardRule;
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nativeRule = true;
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standardRule = true;
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//TODO: would look better as a bitfield
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dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
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}
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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@ -712,7 +721,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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{
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//constructor for pattern object is very expensive, but we can't manipulate const object :(
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auto flippedPattern = pattern;
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auto flippedPattern = pattern; //TODO: store cached patterns in 4 positions to avoid very expensive construction
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for(int flip = 0; flip < 4; ++flip)
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{
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if (flip > 0)
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@ -808,7 +817,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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}
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else
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{
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rule.name = TerrainViewPattern::RULE_NATIVE;
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rule.setNative();
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}
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}
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@ -822,35 +831,35 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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// Validate cell with the ruleset of the pattern
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bool nativeTestOk, nativeTestStrongOk;
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nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
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nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
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if(centerTerGroup == ETerrainGroup::NORMAL)
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{
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bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
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bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
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&& isAlien && !isSandType(terType);
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& isSandType(terType);
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if(transitionReplacement.empty() && rule.name == TerrainViewPattern::RULE_TRANSITION
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if (transitionReplacement.empty() && rule.isTransition()
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&& (dirtTestOk || sandTestOk))
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{
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transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
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}
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if(rule.name == TerrainViewPattern::RULE_TRANSITION)
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if (rule.isTransition())
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{
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applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
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(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
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}
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else
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{
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
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applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
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}
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}
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else if(centerTerGroup == ETerrainGroup::DIRT)
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{
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nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
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nativeTestOk = rule.isNativeRule() && !isSandType(terType);
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& isSandType(terType);
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
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applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
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}
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else if(centerTerGroup == ETerrainGroup::SAND)
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{
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@ -858,9 +867,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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}
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else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
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{
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
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bool sandTestOk = (rule.isSandRule() || rule.isTransition())
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&& isAlien;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
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}
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}
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