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Some progress on private rooms support
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parent
4a0dd2da2c
commit
1a144fc516
@ -997,3 +997,13 @@ void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
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if(getState() != EClientState::STARTING)
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c->sendPack(&pack);
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}
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bool CServerHandler::inLobbyRoom() const
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{
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return CSH->serverMode == EServerMode::LOBBY_HOST || CSH->serverMode == EServerMode::LOBBY_GUEST;
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}
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bool CServerHandler::inGame() const
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{
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return c != nullptr;
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}
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@ -165,6 +165,8 @@ public:
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bool isHost() const;
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bool isGuest() const;
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bool inLobbyRoom() const;
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bool inGame() const;
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const std::string & getCurrentHostname() const;
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const std::string & getLocalHostname() const;
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@ -66,6 +66,9 @@ void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnectio
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if(json["type"].String() == "joinRoomSuccess")
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return receiveJoinRoomSuccess(json);
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if(json["type"].String() == "inviteReceived")
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return receiveInviteReceived(json);
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logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
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}
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@ -188,6 +191,11 @@ void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
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lobbyWindowPtr->onActiveRooms(activeRooms);
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}
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void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
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{
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assert(0); //TODO
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}
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void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
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{
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Settings configRoom = settings.write["lobby"]["roomID"];
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@ -293,7 +301,7 @@ void GlobalLobbyClient::connect()
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CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
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}
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bool GlobalLobbyClient::isConnected()
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bool GlobalLobbyClient::isConnected() const
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{
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return networkConnection != nullptr;
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}
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@ -43,6 +43,7 @@ class GlobalLobbyClient final : public INetworkClientListener, boost::noncopyabl
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void receiveActiveAccounts(const JsonNode & json);
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void receiveActiveGameRooms(const JsonNode & json);
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void receiveJoinRoomSuccess(const JsonNode & json);
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void receiveInviteReceived(const JsonNode & json);
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std::shared_ptr<GlobalLobbyLoginWindow> createLoginWindow();
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std::shared_ptr<GlobalLobbyWindow> createLobbyWindow();
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@ -65,5 +66,5 @@ public:
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void sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection);
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void connect();
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bool isConnected();
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bool isConnected() const;
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};
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@ -123,7 +123,9 @@ GlobalLobbyAccountCard::GlobalLobbyAccountCard(GlobalLobbyWindow * window, const
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backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64));
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labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, accountDescription.displayName);
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labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, accountDescription.status);
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buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
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if (CSH->inLobbyRoom())
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buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
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}
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GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription)
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@ -146,5 +148,7 @@ GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const Globa
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labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, roomDescription.hostAccountDisplayName);
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labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomDescription.description);
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labelRoomSize = std::make_shared<CLabel>( 160, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomSizeText.toString());
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buttonJoin = std::make_shared<CButton>(Point(195, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onJoinClicked);
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if (!CSH->inGame())
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buttonJoin = std::make_shared<CButton>(Point(195, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onJoinClicked);
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}
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@ -38,8 +38,6 @@ class GlobalLobbyAccountCard : public CIntObject
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public:
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GlobalLobbyAccountCard(GlobalLobbyWindow * window, const GlobalLobbyAccount & accountDescription);
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GlobalLobbyWindow * window;
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std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
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std::shared_ptr<CLabel> labelName;
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std::shared_ptr<CLabel> labelStatus;
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@ -51,8 +49,6 @@ class GlobalLobbyRoomCard : public CIntObject
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public:
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GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription);
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GlobalLobbyWindow * window;
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std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
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std::shared_ptr<CLabel> labelName;
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std::shared_ptr<CLabel> labelRoomSize;
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@ -55,7 +55,11 @@ void GlobalLobbyWindow::doCreateGameRoom()
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void GlobalLobbyWindow::doInviteAccount(const std::string & accountID)
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{
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assert(0); // TODO
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JsonNode toSend;
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toSend["type"].String() = "sendInvite";
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toSend["accountID"].String() = accountID;
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CSH->getGlobalLobby().sendMessage(toSend);
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}
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void GlobalLobbyWindow::doJoinRoom(const std::string & roomID)
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@ -89,3 +93,13 @@ void GlobalLobbyWindow::onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms
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{
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widget->getRoomList()->reset();
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}
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void GlobalLobbyWindow::onJoinedRoom()
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{
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widget->getAccountList()->reset();
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}
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void GlobalLobbyWindow::onLeftRoom()
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{
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widget->getAccountList()->reset();
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}
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@ -33,4 +33,6 @@ public:
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void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
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void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts);
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void onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms);
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void onJoinedRoom();
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void onLeftRoom();
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};
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@ -526,12 +526,14 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
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void LobbyServer::receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
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{
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std::string gameRoomID = json["gameRoomID"].String();
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std::string senderName = activeAccounts[connection];
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std::string accountID = json["accountID"].String();
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std::string gameRoomID = activeGameRooms[connection];
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if(!database->isPlayerInGameRoom(senderName, gameRoomID))
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if(!database->isPlayerInGameRoom(accountID, gameRoomID))
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return sendOperationFailed(connection, "You are not in the room!");
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database->deletePlayerFromGameRoom(accountID, gameRoomID);
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broadcastActiveGameRooms();
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}
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@ -36,6 +36,21 @@ void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnecti
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}
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else
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{
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if (owner.getState() == EServerState::LOBBY)
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{
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for (auto const & proxy : proxyConnections)
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{
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if (proxy.second == connection)
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{
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JsonNode message;
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message["type"].String() = "leaveGameRoom";
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message["accountID"].String() = proxy.first;
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controlConnection->sendPacket(message.toBytes(true));
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break;
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}
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}
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}
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// player disconnected
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owner.onDisconnected(connection, errorMessage);
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}
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@ -107,7 +122,7 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(connection, toSend);
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connection->sendPacket(toSend.toBytes(true));
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}
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else
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{
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@ -122,14 +137,9 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
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toSend["gameRoomID"].String() = owner.uuid;
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toSend["guestAccountID"].String() = guestAccountID;
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(connection, toSend);
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connection->sendPacket(toSend.toBytes(true));
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proxyConnections[guestAccountID] = connection;
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owner.onNewConnection(connection);
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}
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}
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void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & target, const JsonNode & data)
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{
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target->sendPacket(data.toBytes(true));
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}
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@ -29,8 +29,6 @@ class GlobalLobbyProcessor : public INetworkClientListener
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void onConnectionFailed(const std::string & errorMessage) override;
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void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override;
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void sendMessage(const NetworkConnectionPtr & target, const JsonNode & data);
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void receiveOperationFailed(const JsonNode & json);
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void receiveLoginSuccess(const JsonNode & json);
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void receiveAccountJoinsRoom(const JsonNode & json);
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