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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00

Some progress on private rooms support

This commit is contained in:
Ivan Savenko 2024-02-10 19:02:25 +02:00
parent 4a0dd2da2c
commit 1a144fc516
11 changed files with 68 additions and 21 deletions

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@ -997,3 +997,13 @@ void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
if(getState() != EClientState::STARTING)
c->sendPack(&pack);
}
bool CServerHandler::inLobbyRoom() const
{
return CSH->serverMode == EServerMode::LOBBY_HOST || CSH->serverMode == EServerMode::LOBBY_GUEST;
}
bool CServerHandler::inGame() const
{
return c != nullptr;
}

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@ -165,6 +165,8 @@ public:
bool isHost() const;
bool isGuest() const;
bool inLobbyRoom() const;
bool inGame() const;
const std::string & getCurrentHostname() const;
const std::string & getLocalHostname() const;

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@ -66,6 +66,9 @@ void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnectio
if(json["type"].String() == "joinRoomSuccess")
return receiveJoinRoomSuccess(json);
if(json["type"].String() == "inviteReceived")
return receiveInviteReceived(json);
logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
}
@ -188,6 +191,11 @@ void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
lobbyWindowPtr->onActiveRooms(activeRooms);
}
void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
{
assert(0); //TODO
}
void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
{
Settings configRoom = settings.write["lobby"]["roomID"];
@ -293,7 +301,7 @@ void GlobalLobbyClient::connect()
CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
}
bool GlobalLobbyClient::isConnected()
bool GlobalLobbyClient::isConnected() const
{
return networkConnection != nullptr;
}

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@ -43,6 +43,7 @@ class GlobalLobbyClient final : public INetworkClientListener, boost::noncopyabl
void receiveActiveAccounts(const JsonNode & json);
void receiveActiveGameRooms(const JsonNode & json);
void receiveJoinRoomSuccess(const JsonNode & json);
void receiveInviteReceived(const JsonNode & json);
std::shared_ptr<GlobalLobbyLoginWindow> createLoginWindow();
std::shared_ptr<GlobalLobbyWindow> createLobbyWindow();
@ -65,5 +66,5 @@ public:
void sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection);
void connect();
bool isConnected();
bool isConnected() const;
};

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@ -123,7 +123,9 @@ GlobalLobbyAccountCard::GlobalLobbyAccountCard(GlobalLobbyWindow * window, const
backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64));
labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, accountDescription.displayName);
labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, accountDescription.status);
buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
if (CSH->inLobbyRoom())
buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
}
GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription)
@ -146,5 +148,7 @@ GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const Globa
labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, roomDescription.hostAccountDisplayName);
labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomDescription.description);
labelRoomSize = std::make_shared<CLabel>( 160, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomSizeText.toString());
buttonJoin = std::make_shared<CButton>(Point(195, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onJoinClicked);
if (!CSH->inGame())
buttonJoin = std::make_shared<CButton>(Point(195, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onJoinClicked);
}

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@ -38,8 +38,6 @@ class GlobalLobbyAccountCard : public CIntObject
public:
GlobalLobbyAccountCard(GlobalLobbyWindow * window, const GlobalLobbyAccount & accountDescription);
GlobalLobbyWindow * window;
std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
std::shared_ptr<CLabel> labelName;
std::shared_ptr<CLabel> labelStatus;
@ -51,8 +49,6 @@ class GlobalLobbyRoomCard : public CIntObject
public:
GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription);
GlobalLobbyWindow * window;
std::shared_ptr<TransparentFilledRectangle> backgroundOverlay;
std::shared_ptr<CLabel> labelName;
std::shared_ptr<CLabel> labelRoomSize;

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@ -55,7 +55,11 @@ void GlobalLobbyWindow::doCreateGameRoom()
void GlobalLobbyWindow::doInviteAccount(const std::string & accountID)
{
assert(0); // TODO
JsonNode toSend;
toSend["type"].String() = "sendInvite";
toSend["accountID"].String() = accountID;
CSH->getGlobalLobby().sendMessage(toSend);
}
void GlobalLobbyWindow::doJoinRoom(const std::string & roomID)
@ -89,3 +93,13 @@ void GlobalLobbyWindow::onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms
{
widget->getRoomList()->reset();
}
void GlobalLobbyWindow::onJoinedRoom()
{
widget->getAccountList()->reset();
}
void GlobalLobbyWindow::onLeftRoom()
{
widget->getAccountList()->reset();
}

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@ -33,4 +33,6 @@ public:
void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts);
void onActiveRooms(const std::vector<GlobalLobbyRoom> & rooms);
void onJoinedRoom();
void onLeftRoom();
};

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@ -526,12 +526,14 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
void LobbyServer::receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
{
std::string gameRoomID = json["gameRoomID"].String();
std::string senderName = activeAccounts[connection];
std::string accountID = json["accountID"].String();
std::string gameRoomID = activeGameRooms[connection];
if(!database->isPlayerInGameRoom(senderName, gameRoomID))
if(!database->isPlayerInGameRoom(accountID, gameRoomID))
return sendOperationFailed(connection, "You are not in the room!");
database->deletePlayerFromGameRoom(accountID, gameRoomID);
broadcastActiveGameRooms();
}

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@ -36,6 +36,21 @@ void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnecti
}
else
{
if (owner.getState() == EServerState::LOBBY)
{
for (auto const & proxy : proxyConnections)
{
if (proxy.second == connection)
{
JsonNode message;
message["type"].String() = "leaveGameRoom";
message["accountID"].String() = proxy.first;
controlConnection->sendPacket(message.toBytes(true));
break;
}
}
}
// player disconnected
owner.onDisconnected(connection, errorMessage);
}
@ -107,7 +122,7 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
toSend["gameRoomID"].String() = owner.uuid;
toSend["accountID"] = settings["lobby"]["accountID"];
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
sendMessage(connection, toSend);
connection->sendPacket(toSend.toBytes(true));
}
else
{
@ -122,14 +137,9 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
toSend["gameRoomID"].String() = owner.uuid;
toSend["guestAccountID"].String() = guestAccountID;
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
sendMessage(connection, toSend);
connection->sendPacket(toSend.toBytes(true));
proxyConnections[guestAccountID] = connection;
owner.onNewConnection(connection);
}
}
void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & target, const JsonNode & data)
{
target->sendPacket(data.toBytes(true));
}

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@ -29,8 +29,6 @@ class GlobalLobbyProcessor : public INetworkClientListener
void onConnectionFailed(const std::string & errorMessage) override;
void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override;
void sendMessage(const NetworkConnectionPtr & target, const JsonNode & data);
void receiveOperationFailed(const JsonNode & json);
void receiveLoginSuccess(const JsonNode & json);
void receiveAccountJoinsRoom(const JsonNode & json);