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CSoundHandler: fix "unmutable" game (#588)

After a sound fade, now uses current volume instead of setting it to 100.

Fixes #3050.
This commit is contained in:
Ewilhan 2019-05-07 05:30:44 +02:00 committed by ArseniyShestakov
parent a7cd668a80
commit 1afbdf7027

View File

@ -175,7 +175,7 @@ int CSoundHandler::ambientDistToVolume(int distance) const
void CSoundHandler::ambientStopSound(std::string soundId)
{
stopSound(ambientChannels[soundId]);
setChannelVolume(ambientChannels[soundId], 100);
setChannelVolume(ambientChannels[soundId], volume);
}
// Plays a sound, and return its channel so we can fade it out later