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* CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code) * GeniusAI won't get blocked when it has a hero with tactics in battle * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active * suppressed bonus system console output: it goes only to the logfile * [win32] setting thread names (debug purposes) * minor fixes
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@@ -65,7 +65,7 @@ SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
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}
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else
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{
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printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count-1)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
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printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
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}
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}
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