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* CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code) * GeniusAI won't get blocked when it has a hero with tactics in battle * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active * suppressed bonus system console output: it goes only to the logfile * [win32] setting thread names (debug purposes) * minor fixes
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@@ -23,7 +23,7 @@
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DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
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#undef BONUS_NAME
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#define BONUS_LOG_LINE(x) tlog0 << x << std::endl
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#define BONUS_LOG_LINE(x) tlog5 << x << std::endl
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int DLL_EXPORT BonusList::totalValue() const
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{
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